Maybe I didn't look hard enough, but I didn't see any "Create a Class" button here on D&D Beyond ? I saw a "Create a Race" button when I access the Races page, I even saw that we could create our own Monsters, but there's no similar thing for Classes ?
Did I miss something, or is it not available (yet) ? Thanks !
Oh sure, the ideas I have for some new "Classes" actually fall under the category of "Subclass", like Anti-Paladin for exemple which could be (paradoxically) a Paladin Subclass, there's probably no real need to create a whole new Class as the Classes are archetypes which are generic enough to embrace every possibility we can think of !
As for my Necromancer thing, it's more of a template that uses a Cleric + Wizard Multiclass, so it might be more tricky to fit that into a Subclass ... maybe I'll have to rethink it as a Wizard Subclass with Cleric Spells, or a Cleric Subclass with Wizards spells, kinda like the Divine Soul Sorcerer ?
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A DM only rolls the dice because of the noise they make...
Well, we know from looking at Eldritch Knight and Arcane Trickster that it's possible to add spell casting with a subclass, so I would expect you can do something like what you want. :)
In the interim, it would be nice if we could just homebrew multiclass requirements. I've got a player looking to take a dex paladin in our next game who is locked into one class because Paladin requires strength.
Waiving this as DM requires complex feat hackery or temporarily rejuggling abilities.
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Hello guys,
Maybe I didn't look hard enough, but I didn't see any "Create a Class" button here on D&D Beyond ?
I saw a "Create a Race" button when I access the Races page, I even saw that we could create our own Monsters, but there's no similar thing for Classes ?
Did I miss something, or is it not available (yet) ?
Thanks !
A DM only rolls the dice because of the noise they make...
The Create a Subclass feature is cooming soon.
Oh awesome, excellent news !!
Would we also be able to "create a sub-MultiClass" ?
Cos I'd like to import my Necromancer Class, which is actually a Wizard / Cleric Multiclass ;-)
A DM only rolls the dice because of the noise they make...
D&D Beyond will be adding the ability to create homebrew SUBCLASS.
So for example Fighter has Champion, Battlemaster, Eldritch Knight - you will be able to create your own versions of such subclasses.
It is not planned to allow the creation of new homebrew CLASS.
I think the subclasses homebrew should give sufficient flexibility that most people will be able to create what they want. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Oh sure, the ideas I have for some new "Classes" actually fall under the category of "Subclass", like Anti-Paladin for exemple which could be (paradoxically) a Paladin Subclass, there's probably no real need to create a whole new Class as the Classes are archetypes which are generic enough to embrace every possibility we can think of !
As for my Necromancer thing, it's more of a template that uses a Cleric + Wizard Multiclass, so it might be more tricky to fit that into a Subclass ... maybe I'll have to rethink it as a Wizard Subclass with Cleric Spells, or a Cleric Subclass with Wizards spells, kinda like the Divine Soul Sorcerer ?
A DM only rolls the dice because of the noise they make...
Well, we know from looking at Eldritch Knight and Arcane Trickster that it's possible to add spell casting with a subclass, so I would expect you can do something like what you want. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
In the interim, it would be nice if we could just homebrew multiclass requirements. I've got a player looking to take a dex paladin in our next game who is locked into one class because Paladin requires strength.
Waiving this as DM requires complex feat hackery or temporarily rejuggling abilities.