Don't know how far this will make it, but this is an idea that I want to see. Hopefully, the right eyes might see it.
I use DnD Beyond in conjunction with Notion to work on my sessions. What I want to see is a feature within DnD beyond that essentially is a DM's view of their campaign. Somewhere I can look at all of the characters within my campaign quickly. Add magic items and drag them over to give the character the item without having to add it in my homebrew content then go to each character's page and insert it for them. Quickly assign monsters to the session that the players might have encountered and control them and have their attacks subtract health from my players. Be able to split up a horde of gold in 5 ways for my players.
What do yall think? Anything else that we would want.
I mean sure, but I'd also like some of the base features from several books to be implemented. Not to say that it is a like comparison, but the current system they have for DM control works fine so I'd rather they put their efforts towards making things that don't currently function start to function before they introduce a completely new thing. I mean, how long has the encounter builder been beta again?
Treasure on monsters in the combat tracker and being able to parse that out to players after would be awesome. I see the DM view as something that is a more integrated part of the combat tracker. Let us build encounters and things in the game then when it comes time to run the game another UI that is taylored to that with character info more integrated with the encounters.
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DnD Beyond needs a DM View
Hey Everyone,
Don't know how far this will make it, but this is an idea that I want to see. Hopefully, the right eyes might see it.
I use DnD Beyond in conjunction with Notion to work on my sessions. What I want to see is a feature within DnD beyond that essentially is a DM's view of their campaign. Somewhere I can look at all of the characters within my campaign quickly. Add magic items and drag them over to give the character the item without having to add it in my homebrew content then go to each character's page and insert it for them. Quickly assign monsters to the session that the players might have encountered and control them and have their attacks subtract health from my players. Be able to split up a horde of gold in 5 ways for my players.
What do yall think? Anything else that we would want.
I mean sure, but I'd also like some of the base features from several books to be implemented. Not to say that it is a like comparison, but the current system they have for DM control works fine so I'd rather they put their efforts towards making things that don't currently function start to function before they introduce a completely new thing. I mean, how long has the encounter builder been beta again?
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Treasure on monsters in the combat tracker and being able to parse that out to players after would be awesome. I see the DM view as something that is a more integrated part of the combat tracker. Let us build encounters and things in the game then when it comes time to run the game another UI that is taylored to that with character info more integrated with the encounters.