This is probably not the place for it. But there likely is no place for it. It won't get seen by anyone who can make decisions like this. But still, I'll try.
**TL;DR: DDB could offer a bridge between UA and printed content: a phase where content LOCKED IN for upcoming releases goes to DDB, for subscribers at a paid tier to access without art, to catch issues in finalized designs.**
GIVEN: It does not make sense for Wizards of the Coast to issue errata unless they need to. It undermines confidence in the physical books. WotC will always have a vested interest in defending bad decisions that go to print instead of improving them.
Example: dragon cultist content in Heroes of Faerun - the background, origin feat, and general feat are all completely out of alignment on what attributes the player should invest in. But it technically all functions, so we won't see errata.
So back to DnD Beyond. A hypothetical DDB phase would need to clearly communicate that the mechanics are basically settled, but some final tuning might apply.
If the current process goes... UA > decide which to keep > balance pass > prepare to go to print > last minute nerf rogue feature down to int times/day > send to the presses.
Then this would change it to be more like UA > decide which to keep > abbreviated balance pass > send to DDB as Locked In content > tweak based on community notes over 1-2 months > squeeze in a rogue nerf > send to print.
I know that would add a bit more delay to going to print, but it would give me the faith to pay for a sub again. It would ALSO give the DDB crew extra time to implement new content.
Before WotC owned D&D Beyond, they'd add all UA to the builder during its active time. They stopped soon after the acquisition. WotC doesn't care to allocate anything to UA for us here, and they certainly don't care to delay books based on bad implementation here.
UA on the site is inherently a mess. It takes a fair amount of work to input, then it can change a lot, making for more work, and you've got the old versions hanging around, along with the stuff that never made the cut. If you change or remove them, you're breaking people's characters. Every once in a while, we get somebody with a problem with their character, or not understanding why the version of X on their sheet is wrong, and the answer is "it was UA".
Also, playtest material shouldn't be something people can add to their characters by accident, and it's best for novices to avoid it -- they have quite enough to keep track of as it is.
OP's suggestion likely doesn't work. If the material is locked in, then the book is going to press. It's too late to change it. All they're doing is giving subscribers a reason not to buy the book, because they have the UA version. The UA playtest process is too slow and cumbersome and has too many participants, to let them make last-minute changes. They seem to use UA to get the general vibe, but there's no way they don't have non-public playlists, both internal and external, going on as well, where they can do fast cycles to iterate on various things.
I think it would be still need to have the cut or beta version of these on site. In my opinion it could be similarly integrated like legacy content only that content has to be labeled as beta content instead. For example some species that never made the cut, like the Glichling, are sometimes suggested to be allowed by some d&d youtbers in some homebrews. I would wish that WotC brings out a source book that is cald like something Cut content or something that contains things that are not allowed on organised play tables or adventure league tables, but has all these options available, I would buy it.
It sounds like what you're asking for is "second round playtesting" on everything. WotC already does this for some UAs, just look at the UA releases over the last year or so.
Then this would change it to be more like UA > decide which to keep > abbreviated balance pass > send to DDB as Locked In content > tweak based on community notes over 1-2 months > squeeze in a rogue nerf > send to print.
The time delay between UA -> Print Masters -> Release is far longer than people expect. Which would mean that a big chunk of the community would get releases 6 months before printed copies appear in stores.
This logic would both drive more people to subscriptions, and destroy the FLGS industry.
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This is probably not the place for it. But there likely is no place for it. It won't get seen by anyone who can make decisions like this. But still, I'll try.
**TL;DR: DDB could offer a bridge between UA and printed content: a phase where content LOCKED IN for upcoming releases goes to DDB, for subscribers at a paid tier to access without art, to catch issues in finalized designs.**
GIVEN: It does not make sense for Wizards of the Coast to issue errata unless they need to. It undermines confidence in the physical books. WotC will always have a vested interest in defending bad decisions that go to print instead of improving them.
Example: dragon cultist content in Heroes of Faerun - the background, origin feat, and general feat are all completely out of alignment on what attributes the player should invest in. But it technically all functions, so we won't see errata.
So back to DnD Beyond. A hypothetical DDB phase would need to clearly communicate that the mechanics are basically settled, but some final tuning might apply.
If the current process goes... UA > decide which to keep > balance pass > prepare to go to print > last minute nerf rogue feature down to int times/day > send to the presses.
Then this would change it to be more like UA > decide which to keep > abbreviated balance pass > send to DDB as Locked In content > tweak based on community notes over 1-2 months > squeeze in a rogue nerf > send to print.
I know that would add a bit more delay to going to print, but it would give me the faith to pay for a sub again. It would ALSO give the DDB crew extra time to implement new content.
I don't know why I'm even trying at this point...
Before WotC owned D&D Beyond, they'd add all UA to the builder during its active time. They stopped soon after the acquisition. WotC doesn't care to allocate anything to UA for us here, and they certainly don't care to delay books based on bad implementation here.
IIRC, they stopped well before the acquisition.
UA on the site is inherently a mess. It takes a fair amount of work to input, then it can change a lot, making for more work, and you've got the old versions hanging around, along with the stuff that never made the cut. If you change or remove them, you're breaking people's characters. Every once in a while, we get somebody with a problem with their character, or not understanding why the version of X on their sheet is wrong, and the answer is "it was UA".
Also, playtest material shouldn't be something people can add to their characters by accident, and it's best for novices to avoid it -- they have quite enough to keep track of as it is.
OP's suggestion likely doesn't work. If the material is locked in, then the book is going to press. It's too late to change it. All they're doing is giving subscribers a reason not to buy the book, because they have the UA version. The UA playtest process is too slow and cumbersome and has too many participants, to let them make last-minute changes. They seem to use UA to get the general vibe, but there's no way they don't have non-public playlists, both internal and external, going on as well, where they can do fast cycles to iterate on various things.
It sounds like what you're asking for is "second round playtesting" on everything. WotC already does this for some UAs, just look at the UA releases over the last year or so.
Find my D&D Beyond articles here
The time delay between UA -> Print Masters -> Release is far longer than people expect. Which would mean that a big chunk of the community would get releases 6 months before printed copies appear in stores.
This logic would both drive more people to subscriptions, and destroy the FLGS industry.