I like the optional rule in Xanathar's Guide for resting with armour:
"Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level."
Is there a way to turn on this optional rule in D&D beyond? When I create a character it's not on the list of optional / variant rules that I can select and I can't find it anywhere else. This would be useful in the sense that D&D Beyond, after I click on a long rest, would be able to detect if the armour I'm wearing counts as heavy and medium armour and therefore not remove a level of exhaustion. Not too mention detect the armour type and automatically reduce the amount of spent hit dice regained.
I guess, if they wanted to really go for this. This effect would take place if the given armor is "equipped", so a player would have to declare they are taking off their armor at a long rest and attest to it by unequipping the armor. Thereby having to deal with an unarmored AC if ambushed during said rest, or a lot of martials start packing studded leather pajamas.
That would be cool.
However, since XGtE is an an optional ruleset, I don't see it being integrated into the character sheet, at least in this version of DDB.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I like the optional rule in Xanathar's Guide for resting with armour:
"Sleeping in light armor has no adverse effect on the wearer, but sleeping in medium or heavy armor makes it difficult to recover fully during a long rest. When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level."
Is there a way to turn on this optional rule in D&D beyond? When I create a character it's not on the list of optional / variant rules that I can select and I can't find it anywhere else. This would be useful in the sense that D&D Beyond, after I click on a long rest, would be able to detect if the armour I'm wearing counts as heavy and medium armour and therefore not remove a level of exhaustion. Not too mention detect the armour type and automatically reduce the amount of spent hit dice regained.
I guess, if they wanted to really go for this. This effect would take place if the given armor is "equipped", so a player would have to declare they are taking off their armor at a long rest and attest to it by unequipping the armor. Thereby having to deal with an unarmored AC if ambushed during said rest, or a lot of martials start packing studded leather pajamas.
That would be cool.
However, since XGtE is an an optional ruleset, I don't see it being integrated into the character sheet, at least in this version of DDB.
Jander Sunstar is the thinking person's Drizzt, fight me.