Hey, I'm new to DND Beyond and kind of new to DND in general. My friends and I really like this website and think it would be really useful! So yay for that! Anyway, we're interested in putting in some homebrewn classes we've come up with, or manually entering in things like Mystic or Artificier. Is there a way to make homebrewed classes, not just subclasses? If not, will you be creating class options for Artificier or Mystic?
Unfortunately no. My understanding is they feel the homebrew system would need to much programming to add classes as a programmable item but they would periodically reassess based on broad based need by the community worth taking time from other classes. Please note I am not associated with dndbeyond and this is just my understanding of the few statements they have made.
Badeye has talked about this - Homebrew classes would be MASSIVELY complicated to implement (and to use if they did implement) and only benefit a relatively small percent of users.
That development time is much better used on features that will benefit the majority of users on a regular basis.
It's not my place to talk about what these features are here, but there are going to be some REALLY cool features/tools added to D&D Beyond over the course of this year - stuff that nobody else is doing yet.
With regards Unearthed Arcana (and the Artificer) - UA is playest rules and the Artificer playtest period is considered complete by Wizards of the Coast. At some point, they are likely to publish an updated version in a new UA article, or include a full version in a published book. At that point, it will be added to D&D Beyond by the devs.
Hey, I'm new to DND Beyond and kind of new to DND in general. My friends and I really like this website and think it would be really useful! So yay for that! Anyway, we're interested in putting in some homebrewn classes we've come up with, or manually entering in things like Mystic or Artificier. Is there a way to make homebrewed classes, not just subclasses? If not, will you be creating class options for Artificier or Mystic?
Unfortunately no. My understanding is they feel the homebrew system would need to much programming to add classes as a programmable item but they would periodically reassess based on broad based need by the community worth taking time from other classes. Please note I am not associated with dndbeyond and this is just my understanding of the few statements they have made.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/12828-homebrew-classes-subclasses?comment=7
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