I’ve recently returned to the realms of D&D and purchased a hard copy of the PHB from a local game store. If I want to use some of that content in creating or editing characters I’ve already established, it would seem that I would have to purchase an electronic copy of the same rulebooks. Wouldn’t it be easier to have some sort of code in the books themselves so that players who have purchased them at their FLGS can input the codes to unlock the electronic copies?
I honestly don't know why there isn't. It's upsetting me quite a bit because I can't fully develop my cleric's story on here without purchasing digital copies of all the hardbacks I have (PHB, MM, DMG, Xanather, Volos, and Sword Coast so far). I use DnD beyond simply because of the fact that I don't have to have a ton of character sheets for everything, but am thinking that that might be better than re-buying a couple hundred dollars worth of books.
I honestly don't know why there isn't. It's upsetting me quite a bit because I can't fully develop my cleric's story on here without purchasing digital copies of all the hardbacks I have (PHB, MM, DMG, Xanather, Volos, and Sword Coast so far). I use DnD beyond simply because of the fact that I don't have to have a ton of character sheets for everything, but am thinking that that might be better than re-buying a couple hundred dollars worth of books.
If your primary interest in DDB if to create your cleric, you don’t need to purchase the entirety of all those books. You can just purchase the elements (race, subclass, spells, etc.) you need for that character. Anything you spend that way reduces the cost of the full books (and the relevant bundles within the books) if you decide later that you want the full books. Since you have the physical books already, you could also homebrew some or all of those options for free.
I’ve recently returned to the realms of D&D and purchased a hard copy of the PHB from a local game store. If I want to use some of that content in creating or editing characters I’ve already established, it would seem that I would have to purchase an electronic copy of the same rulebooks. Wouldn’t it be easier to have some sort of code in the books themselves so that players who have purchased them at their FLGS can input the codes to unlock the electronic copies?
I honestly don't know why there isn't. It's upsetting me quite a bit because I can't fully develop my cleric's story on here without purchasing digital copies of all the hardbacks I have (PHB, MM, DMG, Xanather, Volos, and Sword Coast so far). I use DnD beyond simply because of the fact that I don't have to have a ton of character sheets for everything, but am thinking that that might be better than re-buying a couple hundred dollars worth of books.
If your primary interest in DDB if to create your cleric, you don’t need to purchase the entirety of all those books. You can just purchase the elements (race, subclass, spells, etc.) you need for that character. Anything you spend that way reduces the cost of the full books (and the relevant bundles within the books) if you decide later that you want the full books. Since you have the physical books already, you could also homebrew some or all of those options for free.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I would direct the conversation to the 40 pages on the topic: https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/6230-d-d-beyond-vs-physical-books-an-explanation
These aspects have been discussed at depth.