I have a question, I have made a few custom weapons and they have worked alright, but I want to toy with the damage dice. Right now I see no way that I can do that and have it show up in the players sheets accurately. Is the ability to assign different / multiple damage dice to a weapon something that might be forthcoming? I know I can say in the weapon description it uses these and such dice, but it would be really nice if in my attack area when I have the weapon equipped it would know this is a +1 Masterwork Maul that does 2d8 damage instead of the normal 2d6.
This would be very nice, especially if the system could support one weapon having multiple attacks, each with different dice, some of which force variable-DC saving throws.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I have a question, I have made a few custom weapons and they have worked alright, but I want to toy with the damage dice. Right now I see no way that I can do that and have it show up in the players sheets accurately. Is the ability to assign different / multiple damage dice to a weapon something that might be forthcoming? I know I can say in the weapon description it uses these and such dice, but it would be really nice if in my attack area when I have the weapon equipped it would know this is a +1 Masterwork Maul that does 2d8 damage instead of the normal 2d6.
There is a new version of the character sheet that has nearly finished development and I'm hoping that will display all damage from an item.
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This would be very nice, especially if the system could support one weapon having multiple attacks, each with different dice, some of which force variable-DC saving throws.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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