That's probably because you don't own Xanathar's on D&DBeyond.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I have access to all the books, since we bought it as a group on the DM's account. It should be accessible in this way. If it isn't this is a major flaw in the system and I hope they fix this when they release a new homebrew implementation.
One thought remember you don't have to purchase whole books you COULD go and purchase a single spell out of the book. Even with A DM teir I have done that.
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Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
Good idea, but lets be frank: I don't buy a book with the group, have DNDbeyond tell me we can share it and then it is not being shared. It doesn't make sense and I would rather buy a new book, instead of unlocking a spell again after I already payed for it. I'm also paying masters tier, I bought sourcebooks for other campaigns where they were needed and stuff.
I think the sharing system is fine, but this is an oversight. They encourage buying together to share, as we would on a real table, so this doesn't make sense to me. Restrict the items with paid content to campaigns that have that content shared/unlocked. More reasonable in my opinion.
(I also could just homebrew all spells and add them then, which would be like creating a deck of yugioh cards that are hand made to play against real ones. It works, but feels cheap.)
That's really unfortunate. So I need to log into the DM's account, homebrew the item there to have it have tiny servant...
Accessing another user's account is a violation of the terms of service of both D&D Beyond, and the account verification service they use (apple, google or twitch). As such, I would advise not doing this.
If you want a magic item with the spell attached, your DM will have to make it for you. It will then be shared within the campaign without needing to be published.
Since you are a mod, are you affiliated with the team or a friendly part time hero?
I'm not sure what you mean specifically by affiliated, but as a moderator I am part of the D&D Beyond community and moderation team.
I wanted to ask for clarification about this account sharing situation, but didn't want to make you answer without being in the position to represent DNDBeyond.
Also I assumed that this would be said, so I can only shake my head and except that this is a system flaw. Why implement a system to discourage account sharing and sharing content just to make homebrewing locked behind purchasing it nonetheless.
But this is outside of the thread, you can lock it :3
I can assure you that account sharing is against both D&D Beyond/Fandoms terms of use, as well as implicitly or explicitly against those of apple, google and twitch. While I can answer on behalf of D&D Beyond, I feel it's more useful to link you directly to the terms as they apply.
The content sharing systems is designed to allow people playing within a campaign to benefit from the combined pool of resources all members of the campaign own to better facilitate their experience.
Thing is, you're not attempting to just share the spell. You're asking to give yourself a permanent copy for free with an easy few clicks. That is decidedly different. If you want the spell for yourself you can recreate it as homebrew from scratch or buy it (it's $1.99). This is deliberate so people can't copy all content in a few mins and then can just drop the sub and still have everything. It discourages piracy.
This is not a flaw.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
First of all, I think you misinterpreted, what I am talking about:
Group bought one copy of XGtE and is sharing. We are following the system that DNDbeyond has implemented. We can read the source books. We can use the spell on characters in that campaign. We can all create Magic Items, that hold prepared spells as part of the campaign for example. We can LOOK at all unlocked spells; we can use the spell in our spelllists; we can't add it to a homebrew item, because we suddenly need the spell on our account.
So I disagree. I already have access to the spell. Except I wanna add it to a homebrew item as a castable spell.
Also: we can still just have the true owner create the homebrew. There is no logical reason as to why I can't access the spell to add it. The way to restrict this would be to disable the homebrew item from any campaign that hasn't shared XGtE and otherwise restrict access to people who own a copy.
Content sharing is for use within campaigns only. The homebrewing system is not part of a campaign, and thus does not qualify for content sharing.
You don't have access to the spell. You have access to the shared content, within the context of the campaign in which it is shared with you. This is part of the licence agreement that D&D Beyond have with Wizards on the Coast.
I got that, i know why the system isn't allowing it, but since you can just have the "main aka all books are purchased on this account" account create the homebrew then and share it with the campaign and people then have access, this is just a inconvience at this point.
So saying "It is like this because it is like this" doesn't change the fact, that it would be a great adjustment to make in the future to the agreement and feature, when they update the homebrew toolkit.
You could also make restrictions on these items:
"This homebrew content requires you to have access to XGTE".
Technical solution could probably be extended from the general functionality.
And as I said before: This was originally a complaint about a missing spell, but I now know why that is.
The content sharing systems is designed to allow people playing within a campaign to benefit from the combined pool of resources all members of the campaign own to better facilitate their experience.
And how is making it required that we stack books on one account facilitating towards a better experience, if it is contradicting the spirit of "sharing" a book for the gameplay? Why is there a limit to the "combining pool of resources" as soon as we hit homebrewing based of everything that isnt SRD/Basic Rules?
I know you can't change it and we don't shoot the messenger. Still the explanation I was provided doesn't make me switch my opinion as I explained in detail why this restriction seems unnecessary.
A technical limitation is also only a explanation, not a reason.
I suspect the reason you cannot add non-free things to homebrew is because it presents a problem if the sharing of that non-free is ended for any reason. The system is not designed to handle what happens so for the time being you cannot. I think this is something they may work on in future.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Title.
Create a magic item, create a spell and look for "Tiny Servant" from XGTE.
EDIT:
Sourcebook spells, need your account to own the related sourcebook. Missing XGTE but owning SCAG was confusing me ;)
Rest of the thread is just me complaining how stupid the restrictions is.
That's probably because you don't own Xanathar's on D&DBeyond.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
I have access to all the books, since we bought it as a group on the DM's account. It should be accessible in this way. If it isn't this is a major flaw in the system and I hope they fix this when they release a new homebrew implementation.
Shared content is not accessible as a homebrew template, only free and purchased content
Find my D&D Beyond articles here
That's really unfortunate. So I need to log into the DM's account, homebrew the item there to have it have tiny servant...
Content sharing is awesome, we pay for it and we are doing so gladly, but this really wonky and a bad user experience.
Since you are a mod, are you affiliated with the team or a friendly part time hero?
One thought remember you don't have to purchase whole books you COULD go and purchase a single spell out of the book.
Even with A DM teir I have done that.
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
Good idea, but lets be frank: I don't buy a book with the group, have DNDbeyond tell me we can share it and then it is not being shared. It doesn't make sense and I would rather buy a new book, instead of unlocking a spell again after I already payed for it. I'm also paying masters tier, I bought sourcebooks for other campaigns where they were needed and stuff.
I think the sharing system is fine, but this is an oversight. They encourage buying together to share, as we would on a real table, so this doesn't make sense to me. Restrict the items with paid content to campaigns that have that content shared/unlocked. More reasonable in my opinion.
(I also could just homebrew all spells and add them then, which would be like creating a deck of yugioh cards that are hand made to play against real ones. It works, but feels cheap.)
Accessing another user's account is a violation of the terms of service of both D&D Beyond, and the account verification service they use (apple, google or twitch). As such, I would advise not doing this.
If you want a magic item with the spell attached, your DM will have to make it for you. It will then be shared within the campaign without needing to be published.
I'm not sure what you mean specifically by affiliated, but as a moderator I am part of the D&D Beyond community and moderation team.
Find my D&D Beyond articles here
I wanted to ask for clarification about this account sharing situation, but didn't want to make you answer without being in the position to represent DNDBeyond.
Also I assumed that this would be said, so I can only shake my head and except that this is a system flaw. Why implement a system to discourage account sharing and sharing content just to make homebrewing locked behind purchasing it nonetheless.
But this is outside of the thread, you can lock it :3
I can assure you that account sharing is against both D&D Beyond/Fandoms terms of use, as well as implicitly or explicitly against those of apple, google and twitch. While I can answer on behalf of D&D Beyond, I feel it's more useful to link you directly to the terms as they apply.
The content sharing systems is designed to allow people playing within a campaign to benefit from the combined pool of resources all members of the campaign own to better facilitate their experience.
Find my D&D Beyond articles here
Thing is, you're not attempting to just share the spell. You're asking to give yourself a permanent copy for free with an easy few clicks. That is decidedly different. If you want the spell for yourself you can recreate it as homebrew from scratch or buy it (it's $1.99). This is deliberate so people can't copy all content in a few mins and then can just drop the sub and still have everything. It discourages piracy.
This is not a flaw.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
First of all, I think you misinterpreted, what I am talking about:
Group bought one copy of XGtE and is sharing. We are following the system that DNDbeyond has implemented. We can read the source books. We can use the spell on characters in that campaign. We can all create Magic Items, that hold prepared spells as part of the campaign for example. We can LOOK at all unlocked spells; we can use the spell in our spelllists; we can't add it to a homebrew item, because we suddenly need the spell on our account.
So I disagree. I already have access to the spell. Except I wanna add it to a homebrew item as a castable spell.
Also: we can still just have the true owner create the homebrew. There is no logical reason as to why I can't access the spell to add it. The way to restrict this would be to disable the homebrew item from any campaign that hasn't shared XGtE and otherwise restrict access to people who own a copy.
I got that, i know why the system isn't allowing it, but since you can just have the "main aka all books are purchased on this account" account create the homebrew then and share it with the campaign and people then have access, this is just a inconvience at this point.
So saying "It is like this because it is like this" doesn't change the fact, that it would be a great adjustment to make in the future to the agreement and feature, when they update the homebrew toolkit.
You could also make restrictions on these items:
"This homebrew content requires you to have access to XGTE".
Technical solution could probably be extended from the general functionality.
And as I said before: This was originally a complaint about a missing spell, but I now know why that is.
And how is making it required that we stack books on one account facilitating towards a better experience, if it is contradicting the spirit of "sharing" a book for the gameplay? Why is there a limit to the "combining pool of resources" as soon as we hit homebrewing based of everything that isnt SRD/Basic Rules?
I know you can't change it and we don't shoot the messenger. Still the explanation I was provided doesn't make me switch my opinion as I explained in detail why this restriction seems unnecessary.
A technical limitation is also only a explanation, not a reason.
I suspect the reason you cannot add non-free things to homebrew is because it presents a problem if the sharing of that non-free is ended for any reason. The system is not designed to handle what happens so for the time being you cannot. I think this is something they may work on in future.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.