I have a Life domain Cleric and therefore have the "Disciple of Life" that causes me to heal 2 points and the spell level extra, I also have "Blessed Healer" that causes me to heal my self for 2 points plus spell level when I heal someone else. I also have "Divine Strike" allowing me to infuse an attack with extra radiant damage and "Preserve Life" that allows me to use my Channel Divinity to heal.
None of these are properly supported! They are on the list of things I have/can, but I have to remember all of it my self.
I would have expected the listed healing spells to have the extra healing from Disciple of Life worked into them - preferably with a note with the self-healing from Blessed Healer. (I did try to add one healing spell as an attack, which allows customization, but spell level is not a factor that can be used, and I would have to do it for every healing spell).
I feel that the Divine Strike should be listed in some way, to help a person remember it. (I'v created a custom attack to have it visible, so I remember)
Channel Divinity is listed in the "Limited Use" section, but only the Turn Undead is listed in the text, not the Preserve Life - so I have to remember this option my self and look it up in the Class Features list. Also the Destroy Undead that is used with Turn Undead is not mentioned in the Chanel Divinity - it would be nice if it listed the current destroyed undead CR under Turn Undead.
I found an not-optimal workaround for the healing spells, that were not being enhanced; I created a custom spell for each (based on the real spell), allowed it only for Clerics with life domain and added the extra healing there. I also added a note to each about the self-healing. To be sure to ude the correct ones I post fixed the names of the spells with " (Disciple of Life)". If you are thinking of doing the same be sure to check in the 'level scaling' section of the spell that the healing is selected as what it is scaling, otherwise it will not add the extra die or extra healing for spell slots if you use the feature to select a higher casting level.
As long as I use the correct 'version' of the spell I will get the proper healing calculations, and I have a line of text reminding me that I self heal. I did try to add the self-healing directly to the spell, but it does not show the calculation of anything beyond the first effect type.
The issue is of cause that there are now extra spells in my spell list.
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I have a Life domain Cleric and therefore have the "Disciple of Life" that causes me to heal 2 points and the spell level extra, I also have "Blessed Healer" that causes me to heal my self for 2 points plus spell level when I heal someone else. I also have "Divine Strike" allowing me to infuse an attack with extra radiant damage and "Preserve Life" that allows me to use my Channel Divinity to heal.
None of these are properly supported! They are on the list of things I have/can, but I have to remember all of it my self.
I would have expected the listed healing spells to have the extra healing from Disciple of Life worked into them - preferably with a note with the self-healing from Blessed Healer.
(I did try to add one healing spell as an attack, which allows customization, but spell level is not a factor that can be used, and I would have to do it for every healing spell).
I feel that the Divine Strike should be listed in some way, to help a person remember it. (I'v created a custom attack to have it visible, so I remember)
Channel Divinity is listed in the "Limited Use" section, but only the Turn Undead is listed in the text, not the Preserve Life - so I have to remember this option my self and look it up in the Class Features list.
Also the Destroy Undead that is used with Turn Undead is not mentioned in the Chanel Divinity - it would be nice if it listed the current destroyed undead CR under Turn Undead.
I've noticed this too. It's quite frustrating to have to do the extra calculations. It seems like there would be an easy fix for this.
I found an not-optimal workaround for the healing spells, that were not being enhanced; I created a custom spell for each (based on the real spell), allowed it only for Clerics with life domain and added the extra healing there. I also added a note to each about the self-healing. To be sure to ude the correct ones I post fixed the names of the spells with " (Disciple of Life)".
If you are thinking of doing the same be sure to check in the 'level scaling' section of the spell that the healing is selected as what it is scaling, otherwise it will not add the extra die or extra healing for spell slots if you use the feature to select a higher casting level.
As long as I use the correct 'version' of the spell I will get the proper healing calculations, and I have a line of text reminding me that I self heal.
I did try to add the self-healing directly to the spell, but it does not show the calculation of anything beyond the first effect type.
The issue is of cause that there are now extra spells in my spell list.