Not all class features and racial traits are usable in Wildshape form, and some of that can come down to whether the DM would allow it, while mental stats and proficiencies are definitely always the same as the PC's. There would also need to be additional overhead to keep track of features that are Wildshape usable and display them in the Wildshape in Extras.
What you can do in the meantime is Customize the Wildshape, adjust the AC to where it would be with Unarmed Defense, and put "Unarmed Defense" in the Notes section.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
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I wonder what features are given to the animal form and which are not, this is especially important for multiclass.
If i understand Sage Advice correctly Unarmored Defense from Barbarian or Monk should be added / checked, same for resistance.
https://twitter.com/JeremyECrawford/status/552630473533317120?t=3auRZzhExJoP2Fge4aYpUQ&s=19
At the moment this isn't working for this example character build
https://ddb.ac/characters/53675400/Pd16Y0
The mental stats are included as the passive perception but AC is too low. And resistance would be nice to been shown in animal form too.
Guess the Extra Section for wildshape and Co isn't finished yet but i would love it if this could be fixed (A lot of druids and bearbarians out there)
“Be yourself; everyone else is already taken”
Oscar Wilde
Not all class features and racial traits are usable in Wildshape form, and some of that can come down to whether the DM would allow it, while mental stats and proficiencies are definitely always the same as the PC's. There would also need to be additional overhead to keep track of features that are Wildshape usable and display them in the Wildshape in Extras.
What you can do in the meantime is Customize the Wildshape, adjust the AC to where it would be with Unarmed Defense, and put "Unarmed Defense" in the Notes section.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)