For the past week or so, whenever I try to use digital dice rolling on D&D Beyond I’m getting dice trails all over the screen which blocks the entire screen. This happens on my iPad and my iPhone. It doesn’t matter whether I use chrome or Safari it’s the same thing over and over again it makes the app completely unusable. Is anybody else having this problem? What has changed? I’ve not changed any settings on my iPad or my iPhone it just stopped working. Any suggestions?
Settings->Safari->Advanced->Experimental and turn off the toggle labeled “WebGL via Metal”
I typically use Chrome and had a real annoying session last night having to completely reload the browser after almost every roll. Just did the above and pulled up dndbeyond on safari and no more dice trails.
I’m still encountering this issue. It has to be a recent (March) update causing it because it was working fine before. I sure hope this isn’t a janky attempt to push users over to the very-unfinished app.
Settings->Safari->Advanced->Experimental and turn off the toggle labeled “WebGL via Metal”
I typically use Chrome and had a real annoying session last night having to completely reload the browser after almost every roll. Just did the above and pulled up dndbeyond on safari and no more dice trails.
Awesome catch. I like chrome too…alas. Hopefully the devs are able to figure something out with this, otherwise, it may have to go to Google for a fix, for which I shan’t hold my breath. 🙄
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For the past week or so, whenever I try to use digital dice rolling on D&D Beyond I’m getting dice trails all over the screen which blocks the entire screen. This happens on my iPad and my iPhone. It doesn’t matter whether I use chrome or Safari it’s the same thing over and over again it makes the app completely unusable. Is anybody else having this problem? What has changed? I’ve not changed any settings on my iPad or my iPhone it just stopped working. Any suggestions?
This is a known issue that the team is looking into
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Settings->Safari->Advanced->Experimental and turn off the toggle labeled “WebGL via Metal”
I typically use Chrome and had a real annoying session last night having to completely reload the browser after almost every roll. Just did the above and pulled up dndbeyond on safari and no more dice trails.
I’m still encountering this issue. It has to be a recent (March) update causing it because it was working fine before. I sure hope this isn’t a janky attempt to push users over to the very-unfinished app.
Awesome catch. I like chrome too…alas. Hopefully the devs are able to figure something out with this, otherwise, it may have to go to Google for a fix, for which I shan’t hold my breath. 🙄