So I don't know if I'm doing something wrong or if there's actually a bug, but I essentially created a race I want to run as a first time DM. I know, bad idea cause it's my first time and stuff but I did it anyway and got the whole thing done on site and when one of my players joined my campaign and created a character that was the homebrew race, they run into some kind of error when finishing it.
Everything seems to work fine for the race up to the "What's Next" stage where you are given the option to view your character and I get this.
When I change the race to something else, such as another Public homebrew race or an Official race the issue is fixed, so it's got to be something I'm doing wrong I just don't know what. I'd love some help since I am super terrible at navigating this site still and we want to start the campaign in a day or two and I'd love for things to be working then. Any advice or even direction to some kind of Homebrew guide for working the site would be great, thanks in advance :)
First of all. you can find a great guide of sorts here.
Secondly, that sort of error tends to be down to an error in their spells or Limited Use features, in my experience. Make sure they have the correct amount of uses entered, rather than no value. If that doesn't help, please could you go ahead and post the link to the race and the character you're attempting to use the race on here (only developers and moderators will be able to access it), and we can take a look.
Thank you so much for the guide I'm sure it will be super helpful for the next time I try this kind of thing!
And I tried going in and making sure the spells were all filled in as well as some other traits but I'm still getting the error. I could have missed something again but I'll go ahead and drop you a link to the race and character before I break things any more.
Everything seems to be in order - except the spells. I don't have time to check each part of all your spells at the moment, but I wanted to let you know this much rather than keep you waiting.
Generally speaking, it's typically better to enter the minimum amount of details needed for the spells, otherwise the system can get a little confused. If a spell normally takes one action to cast, leave it blank - it will default to what that spell normally does. Also, if you're assigning specific spells, remove the class from it - the class option is mostly there to let people pick from those class's spell lists if there's no specific spell assigned. I'm also uncertain if cantrips work with limited uses, given that cantrips normally have unlimited uses. In short, it may be better to remove and add each spell back in, while this time entering only the minimum amount of information you need to differentiate that spell from its normal limits, if any.