I am trying to start a game as well but I am unable to because we cannot get the character sheets to work. There's a lot of unsupported features that are crucial for running this module. My players and I are unable to play until this is addressed.
Yeah, it's interesting how the book promotes the idea that it's been reworked to work with 5e, but in actuality, so little is integrated into DnD Beyond or just- DnD in general. This is double weird considering you can only purchase it digitally. Some of the stuff you can work around pretty easily it's just a pain in the arse, like you can add the new skills on the character sheet through the custom skill option, however, that being said when you then go to make a character through the character creator you can't select that skill which is kind of frustrating which means you either have to select nothing or something else and then go back into the character sheet and make a modification. I will say after reading it there's really not much in it that'd you be able to "run" through DnD Beyond anyways. Like there's a single short adventure at the end, but unless I missed something there are no battle maps. The only thing you'd be able to use in terms of running a session is the monsters for the combat encounters and I don't think there's anything not integrated in beyond that you need for such a thing. I think the only issue you'd run into is if you were trying to use the additional content in just a general 5e game like I am. The advert for it feels misleading for sure. Because it lists that it has a bunch of new feats, but it actually doesn't it's just like- 7 really basic ones the rest are all tied to the specific races of Middle Earth so unless you pick the race you can't use the feat which kind of sucks? All that said you can work around the poor integration or things that weren't integrated well. Like- you could just mark somewhere about the Fellowship Points, and you can add the new skills, the weaponry stuff is kind of irksome, but you can easily select an item you want to add a reward to and write down the reward in the notes option for it under the customization tab. There's just a lot of extra work you gotta put in as a DM if you want to run like- the supplement as written. I mean- kind of is what it is, it's a different game with a lot of its own stuff for the most part it works pretty okay or as well as you really could expect given I think to run it as the book is written they'd have to create a whole new sort of system in order to keep track of the extra mechanics/points.
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Updated.
This has already been adressed here https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/211409-the-lord-of-the-rings-roleplaying-bug-and-support
Consider this ask done.
Hi, I bought the digital book but there is no support in DnDB on the LotR specific class features, backgrounds, shadow point system, skills...
Please update us/me on when this will be supported. Thanks
I am trying to start a game as well but I am unable to because we cannot get the character sheets to work. There's a lot of unsupported features that are crucial for running this module. My players and I are unable to play until this is addressed.
Yeah, it's interesting how the book promotes the idea that it's been reworked to work with 5e, but in actuality, so little is integrated into DnD Beyond or just- DnD in general. This is double weird considering you can only purchase it digitally. Some of the stuff you can work around pretty easily it's just a pain in the arse, like you can add the new skills on the character sheet through the custom skill option, however, that being said when you then go to make a character through the character creator you can't select that skill which is kind of frustrating which means you either have to select nothing or something else and then go back into the character sheet and make a modification. I will say after reading it there's really not much in it that'd you be able to "run" through DnD Beyond anyways. Like there's a single short adventure at the end, but unless I missed something there are no battle maps. The only thing you'd be able to use in terms of running a session is the monsters for the combat encounters and I don't think there's anything not integrated in beyond that you need for such a thing. I think the only issue you'd run into is if you were trying to use the additional content in just a general 5e game like I am. The advert for it feels misleading for sure. Because it lists that it has a bunch of new feats, but it actually doesn't it's just like- 7 really basic ones the rest are all tied to the specific races of Middle Earth so unless you pick the race you can't use the feat which kind of sucks? All that said you can work around the poor integration or things that weren't integrated well. Like- you could just mark somewhere about the Fellowship Points, and you can add the new skills, the weaponry stuff is kind of irksome, but you can easily select an item you want to add a reward to and write down the reward in the notes option for it under the customization tab. There's just a lot of extra work you gotta put in as a DM if you want to run like- the supplement as written. I mean- kind of is what it is, it's a different game with a lot of its own stuff for the most part it works pretty okay or as well as you really could expect given I think to run it as the book is written they'd have to create a whole new sort of system in order to keep track of the extra mechanics/points.