I'm having some trouble getting homebrewed actions from species traits/options to show up on character sheets.
The first thing is that in the parent species there is a trait that allows the player to pick a coloration option. The chosen option affects other traits in the subspecies' traits.
In the subspecies' traits, I add a trait with the "Additional" Feature Type, and then made several options based on each color. Each color then has the associated color the player chose set as the Prerequisite Species Trait Option and is marked "Is Granted" so that they'd automatically receive the ability, I assume. From there, the granted option has an action built into it. The Activation Type is set ("Reaction") as well as the Reset Type ("Short Rest"), and I've set a Limited Use based on Proficiency. All features, including actions and parent options, have Descriptions and Snippets filled out.
It seems to work as intended in the Character Builder, but once I look at the sheet, the actions are nowhere to be found. I've not marked anything as Hide On Sheet.
An "Additional" feature is an optional one, a la TCOE's Customize Your Origin rules. It won't be displayed until/unless the player opts in. You could try enabling "Customize Your Origin" rules for that character, then going to the Species and enabling the feature under "Custom Origin Manager". Assuming everything then works as-is, you'll likely want to recreate that feature as a Granted one instead, so it's given to players automatically.
And FWIW, the use of Species Options has largely been phased out in the current rules. This would all likely be easier to accomplish with a more modern approach, where your different subspecies are instead just separate options for a base species feature. You can check out the 2024 Elf for an example, or make a homebrew copy of it to see how it was set up.
And FWIW, the use of Species Options has largely been phased out in the current rules. This would all likely be easier to accomplish with a more modern approach, where your different subspecies are instead just separate options for a base species feature. You can check out the 2024 Elf for an example, or make a homebrew copy of it to see how it was set up.
That seems to work fine when the subspecies have very little mechanical differences between them, but in the species I'm trying to brew in they have wildly different traits. But looking at how the Elf Lineages function, in the end I just decided to let each subspecies pick the parent species' color option in the Builder, and then linked the associated traits in the same way as the Lineages. Took some tinkering a bit, but in the end I've got the Reactions to show up.
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I'm having some trouble getting homebrewed actions from species traits/options to show up on character sheets.
The first thing is that in the parent species there is a trait that allows the player to pick a coloration option. The chosen option affects other traits in the subspecies' traits.
In the subspecies' traits, I add a trait with the "Additional" Feature Type, and then made several options based on each color. Each color then has the associated color the player chose set as the Prerequisite Species Trait Option and is marked "Is Granted" so that they'd automatically receive the ability, I assume. From there, the granted option has an action built into it. The Activation Type is set ("Reaction") as well as the Reset Type ("Short Rest"), and I've set a Limited Use based on Proficiency. All features, including actions and parent options, have Descriptions and Snippets filled out.
It seems to work as intended in the Character Builder, but once I look at the sheet, the actions are nowhere to be found. I've not marked anything as Hide On Sheet.
Did I do it wrong?
An "Additional" feature is an optional one, a la TCOE's Customize Your Origin rules. It won't be displayed until/unless the player opts in. You could try enabling "Customize Your Origin" rules for that character, then going to the Species and enabling the feature under "Custom Origin Manager". Assuming everything then works as-is, you'll likely want to recreate that feature as a Granted one instead, so it's given to players automatically.
And FWIW, the use of Species Options has largely been phased out in the current rules. This would all likely be easier to accomplish with a more modern approach, where your different subspecies are instead just separate options for a base species feature. You can check out the 2024 Elf for an example, or make a homebrew copy of it to see how it was set up.
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That seems to work fine when the subspecies have very little mechanical differences between them, but in the species I'm trying to brew in they have wildly different traits. But looking at how the Elf Lineages function, in the end I just decided to let each subspecies pick the parent species' color option in the Builder, and then linked the associated traits in the same way as the Lineages. Took some tinkering a bit, but in the end I've got the Reactions to show up.