When I add spells to my custom Fighter subclass it adds all spells to the Known Spells list automatically. How do I avoid this? It is unclear to me in the editor.
And removing spells from the Known Spell list after the fact is causing an API error.
Action
character.SPELL_REMOVE
Payload
{"spellId":1991,"characterClassId":5010245}
Server
That spell was not found for that class/character combination.
When I add spells to my custom Fighter subclass it adds all spells to the Known Spells list automatically. How do I avoid this? It is unclear to me in the editor.
And removing spells from the Known Spell list after the fact is causing an API error.
As an aside is there a tutorial anywhere for the subclass creation editor?