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I have a PC with a dex of 12 (+1) and its initiative is marked as +2. I can neither figure out why nor can I affect change to it?
rob2e - Join me on Discord! Become a Patron!Follow me on TwitterCome watch Games - twitch.tv/rob2eAlso my YouTube ChannelMy Dungeon Master's Guild Material
It seems when going to level 4, it ADDS ONE to the initiative. Is there some rule I've overlooked, or is this a mistake?
Jack of All Trades adds half the proficiency bonus to the Initiative, since Initiative is a ability check.
DAMMIT! Thank you! So dumb is I. lol
Quote from Rob2e >> DAMMIT! Thank you! So dumb is I. lol
Funny how I know about that rule cause you pointed it out to us a year ago... :D
--[ Natural 20 - that's how I roll! ]--We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I have a PC with a dex of 12 (+1) and its initiative is marked as +2. I can neither figure out why nor can I affect change to it?
rob2e - Join me on Discord!
Become a Patron!
Follow me on Twitter
Come watch Games - twitch.tv/rob2e
Also my YouTube Channel
My Dungeon Master's Guild Material
It seems when going to level 4, it ADDS ONE to the initiative. Is there some rule I've overlooked, or is this a mistake?
rob2e - Join me on Discord!
Become a Patron!
Follow me on Twitter
Come watch Games - twitch.tv/rob2e
Also my YouTube Channel
My Dungeon Master's Guild Material
Jack of All Trades adds half the proficiency bonus to the Initiative, since Initiative is a ability check.
DAMMIT! Thank you! So dumb is I. lol
rob2e - Join me on Discord!
Become a Patron!
Follow me on Twitter
Come watch Games - twitch.tv/rob2e
Also my YouTube Channel
My Dungeon Master's Guild Material
Funny how I know about that rule cause you pointed it out to us a year ago... :D
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.