I and another player are still having this issue. It applies correctly to Skills and Initiative, but not to the Ability Checks. And yes, we are attuned.
I and another player are still having this issue. It applies correctly to Skills and Initiative, but not to the Ability Checks. And yes, we are attuned.
Can you provide a link to the affected character? I've just tried it on one of my characters and it appears to be working fine
Luckstone not attuned on the left, attuned on the right
I'm a new user and I assumed the basic ability checks would roll correctly, but I've since learned that this is not the case. So, when I click on the Ability Scores, I thought it would roll an Ability Check (say, for INT) and apply any of my bonuses...but that appears to be by design, which I find weird. Why would we need to roll a general STR check and not apply our bonus from a luckstone that we are attuned to? There appears to be no way in D&D Beyond to roll a "general" (non-skill) Ability Check that applies any of your bonuses like from a luckstone. My Initiative and Skills are updated, just like yours. I would just like it to roll and apply this to a general Ability Check. I guess we have to add this in manually, or else "fake" it by rolling a skill that you aren't proficient at that uses the same Ability, but that is a strange workaround. Or, are we supposed to add general checks as custom skills to accomplish this? Thanks for your reply.
I'm a new user and I assumed the basic ability checks would roll correctly, but I've since learned that this is not the case. So, when I click on the Ability Scores, I thought it would roll an Ability Check (say, for INT) and apply any of my bonuses...but that appears to be by design, which I find weird. Why would we need to roll a general STR check and not apply our bonus from a luckstone that we are attuned to? There appears to be no way in D&D Beyond to roll a "general" (non-skill) Ability Check that applies any of your bonuses like from a luckstone. My Initiative and Skills are updated, just like yours. I would just like it to roll and apply this to a general Ability Check. I guess we have to add this in manually, or else "fake" it by rolling a skill that you aren't proficient at that uses the same Ability, but that is a strange workaround. Or, are we supposed to add general checks as custom skills to accomplish this? Thanks for your reply.
So the clickable area for the 6 ability scores sans bonuses are your ability modifiers.
Items such as luckstones don't change your modifiers, they just give you a bonus to ability checks. As such, displaying a +1 on those values would be incorrect.
However, when you click a button it only adds the value shown to the roll, there are no hidden values.
So if you have an intelligence score of 15, the button will displays a +2 and when you click it, will always roll a d20 + 2.
Initiative and skills are different because the button is exclusively what's displayed. If you have a +6 for Arcana, that button is only for Arcana, so the +1 can be applied, displaying a (accurate) +7. Same for initiative.
Thanks. Sounds like I need to add custom "skills" for general ability bonus rolls that will include any bonuses, such as this one. To me, this is a design flaw, as general ability checks are used quite a bit in our games. They should have these under the skill section by default, since they aren't anywhere else. Even better would be maybe a 2nd column in the Ability Score section that does have your modified bonus and can roll that way. I think that could be added without stretching the sheet. I appreciate your time.
It looks like the Stone of Good Luck only changes the Saving Throw numbers but not the Ability Check numbers as I think it should.
"While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Notes: Bonus: Ability Checks, Bonus: Saving Throws, Buff"
Similarly, Wand of the War Mage doesn't apply the bonus to the "to hit" number under Attacks.
Can confirm Wand of the War Mage bug is still present.
Its been three months and the Stone of Good Luck (Luckstone) is still having the issues.
Dear Curse,
Please address.
Thanks!
It works for me. You all noticed that it requires attunement, right?
It didn't show up in the "add items" menu when I searched for "luckstone", though.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Stone of Good Luck is working just fine.
You're right it is; it needs attuned. Thank you both
Luckstone isn't working on my Toon...
Did you attune to it?
Yes, I have. As well, my DM is set on the luckstone does not apply to attacks. Literally only ability checks and saves.
Stone of Good Luck (Luckstone) does not give a bonus to attacks.
And it is working when attuned to it.
the character sheet does not apply it to ability checks, it seems only to add the +1 to saves...
Tested it, it works fine.
I and another player are still having this issue. It applies correctly to Skills and Initiative, but not to the Ability Checks. And yes, we are attuned.
Can you provide a link to the affected character? I've just tried it on one of my characters and it appears to be working fine
Luckstone not attuned on the left, attuned on the right
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
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I'm a new user and I assumed the basic ability checks would roll correctly, but I've since learned that this is not the case. So, when I click on the Ability Scores, I thought it would roll an Ability Check (say, for INT) and apply any of my bonuses...but that appears to be by design, which I find weird. Why would we need to roll a general STR check and not apply our bonus from a luckstone that we are attuned to? There appears to be no way in D&D Beyond to roll a "general" (non-skill) Ability Check that applies any of your bonuses like from a luckstone. My Initiative and Skills are updated, just like yours. I would just like it to roll and apply this to a general Ability Check. I guess we have to add this in manually, or else "fake" it by rolling a skill that you aren't proficient at that uses the same Ability, but that is a strange workaround. Or, are we supposed to add general checks as custom skills to accomplish this? Thanks for your reply.
So the clickable area for the 6 ability scores sans bonuses are your ability modifiers.
Items such as luckstones don't change your modifiers, they just give you a bonus to ability checks. As such, displaying a +1 on those values would be incorrect.
However, when you click a button it only adds the value shown to the roll, there are no hidden values.
So if you have an intelligence score of 15, the button will displays a +2 and when you click it, will always roll a d20 + 2.
Initiative and skills are different because the button is exclusively what's displayed. If you have a +6 for Arcana, that button is only for Arcana, so the +1 can be applied, displaying a (accurate) +7. Same for initiative.
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Site Rules & Guidelines - Homebrew Rules - Looking for Players and Groups Rules
Thanks. Sounds like I need to add custom "skills" for general ability bonus rolls that will include any bonuses, such as this one. To me, this is a design flaw, as general ability checks are used quite a bit in our games. They should have these under the skill section by default, since they aren't anywhere else. Even better would be maybe a 2nd column in the Ability Score section that does have your modified bonus and can roll that way. I think that could be added without stretching the sheet. I appreciate your time.