I'm trying to change out the spell my character gets from the Divine Magic feature of Divine Soul Sorcerer. As it says I can change it out - following the rules and such, but I am unable because it does not show up in the 'Spells Known' section of the Manage Spells tab. I think the issue is that the spell does not count against the Sorcerer's Spells Known. If that's the case - how to I change that spell?
Reference
Divine Magic:
Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
Hello,
I'm trying to change out the spell my character gets from the Divine Magic feature of Divine Soul Sorcerer. As it says I can change it out - following the rules and such, but I am unable because it does not show up in the 'Spells Known' section of the Manage Spells tab. I think the issue is that the spell does not count against the Sorcerer's Spells Known. If that's the case - how to I change that spell?
Reference
Divine Magic:
Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
Pic or it didn't happen:
Super professional screen grab
https://ibb.co/NSPMMNv
The only way currently is to change the alignment of the Divine Magic feature afaik.
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This makes me sad...
You can homebrew a copy of the subclass and change the feature to any spell.
Genius. Thank fellow traveller!
Great idea, totally worked.
I'd been using a feat as a work-around, but this is a much better solution.
Thanks!