Usefulness of these tools and their cost depends on the freedoms given to creating content of our own privately and managing all aspects of our campaign properly.
Often tools like these limit to only WOTC sourced rules and variant rules.. if 'home-brew' and campaign management doesn't mean I can create custom race, class, spells, equipment, maps, npcs, encounters monsters, rules and tables and integrate and manage them within my custom campaign then it will be a disappointment again.
Fully prepared to work with monthly fees at reasonable costs, but without these capabilities it's just asking for people to pay for the books again.
The whole ECM limitations and fear of stealing content gets old. Players are willing to pay for the content online and leverage the obvious benefits of this design. Make it worth our while : )
Looking forward to seeing a product that is fully featured and not intentionally limited as it has been in the past.
I think I might be interested in how Beyond stays away from turning into some of the D&D wikis (where homebrew is virtually un-navigable given how much pure crap is piled on there). A curated or moderated homebrew would be, maybe, better. Don't know. I'm undecided. And if they left it to official stuff I think I'd be fine with it.
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I think they're looking at homebrew the way you're wanting them to. Once the homebrew phase finally comes, I think we'll be given some cool creation tools and if we do end up having to pay, I think it'll be worth it. WOTC is definitely looking for community involvement in their new ideas, so having a way to easily access different classes, races, items, etc. made by players is a step in the right direction.
The impression I'm getting is that they're gunna let you subscribe to homebrew content (like on steam) as well as let you make your own. I imagine it'll integrate seamlessly with the tools. But... only time will tell.
The impression I'm getting is that they're gunna let you subscribe to homebrew content (like on steam) as well as let you make your own. I imagine it'll integrate seamlessly with the tools. But... only time will tell.
This would be the perfect thing. Steam Workshop is a huge success in it's own, and you can find some fairly high quality content on there put out by the community, and it does not subtract from the original base game.
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The difficulty with this conversation is that it's very different from most of the ones I've had of late. Which, as I explained, have mostly been with trees. ~DA
I hope that they allow content creators for the Dungeon Master's Guild the opportunity to recreate their content digitally and put it up for sale on the homebrew market here. That would be rad.
When I refered to home brew I was more so expecting we would see our own stuff only (which would be my preference).
I find much of the community stuff to be unuseable with the exception of maybe special rules (like custom drinking rules for instance). That is all I meant really.
The idea of community content as available and among official content I don't particularly like strangely. After a short while it would eclipse official content and mostly be a distraction. Of course we could filter that, but I don't think necessary or important. As a previous poster stated there are lots of wiki sources already for custom content. If we found something we liked, just create in your own home brew content.
seeing our own custom content is a need.
seeing community content is a perk at best, and too hard to police the useless junk (which I expect there would be a lot).
seeing community content is a perk at best, and too hard to police the useless junk (which I expect there would be a lot).
Yes, junk is an issue with tools like the Steam Workshop. It's not moderated. However, the community rates everything so it's not tough to find good quality content creators willing to allow their work to be shared freely.
Also, content on Workshop can be made public or private at your discretion.
Rollback Post to RevisionRollBack
The difficulty with this conversation is that it's very different from most of the ones I've had of late. Which, as I explained, have mostly been with trees. ~DA
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Usefulness of these tools and their cost depends on the freedoms given to creating content of our own privately and managing all aspects of our campaign properly.
Often tools like these limit to only WOTC sourced rules and variant rules.. if 'home-brew' and campaign management doesn't mean I can create custom race, class, spells, equipment, maps, npcs, encounters monsters, rules and tables and integrate and manage them within my custom campaign then it will be a disappointment again.
Fully prepared to work with monthly fees at reasonable costs, but without these capabilities it's just asking for people to pay for the books again.
The whole ECM limitations and fear of stealing content gets old. Players are willing to pay for the content online and leverage the obvious benefits of this design. Make it worth our while : )
Looking forward to seeing a product that is fully featured and not intentionally limited as it has been in the past.
Looks good so far.
I think I might be interested in how Beyond stays away from turning into some of the D&D wikis (where homebrew is virtually un-navigable given how much pure crap is piled on there). A curated or moderated homebrew would be, maybe, better. Don't know. I'm undecided. And if they left it to official stuff I think I'd be fine with it.
manysideddice.com
+ A Table of Contents That's Better Than Nothing (hundreds of creative, storied items that are "better than nothing")
+ A Table of Contents To Worry Your Players With (dozens of weird, storied traps to make your players nervous)
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
I think they're looking at homebrew the way you're wanting them to. Once the homebrew phase finally comes, I think we'll be given some cool creation tools and if we do end up having to pay, I think it'll be worth it. WOTC is definitely looking for community involvement in their new ideas, so having a way to easily access different classes, races, items, etc. made by players is a step in the right direction.
"Can the mage hand carry the bundle of grenades?"
"I guess it can hold the weight, yeah."
"I shove the grenades down the dragons throat."
The impression I'm getting is that they're gunna let you subscribe to homebrew content (like on steam) as well as let you make your own. I imagine it'll integrate seamlessly with the tools. But... only time will tell.
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The difficulty with this conversation is that it's very different from most of the ones I've had of late. Which, as I explained, have mostly been with trees. ~DA
Hurry up and wait.
Agreed though, show meh the homebrews! Gimeh all your good ideas naooooooooooooooooooo!
I hope that they allow content creators for the Dungeon Master's Guild the opportunity to recreate their content digitally and put it up for sale on the homebrew market here. That would be rad.
Dungeon Master - Writer - Mini Enthusiast
Well I shoulda been more clear! Sorry guys!
When I refered to home brew I was more so expecting we would see our own stuff only (which would be my preference).
I find much of the community stuff to be unuseable with the exception of maybe special rules (like custom drinking rules for instance). That is all I meant really.
The idea of community content as available and among official content I don't particularly like strangely. After a short while it would eclipse official content and mostly be a distraction. Of course we could filter that, but I don't think necessary or important. As a previous poster stated there are lots of wiki sources already for custom content. If we found something we liked, just create in your own home brew content.
seeing our own custom content is a need.
seeing community content is a perk at best, and too hard to police the useless junk (which I expect there would be a lot).
The difficulty with this conversation is that it's very different from most of the ones I've had of late. Which, as I explained, have mostly been with trees. ~DA