To add to this, a lot of undead have features that alter hit point maximums or ability scores. As a DM I would find it useful to be able to reduce those things on their character sheet, and have it set to return to normal at a specified condition, such as on a long rest.
So, by way of introduction, I am one of those strange mutants that actually likes to keep track of things like carrying capacity, max number of arrows in a quiver, and travel food for both the party and its mounts. To wit, I would LOVE for the character sheet to have a (purely optional) method to keep track of exactly how much the PCs can actually carry around in terms of bag space, max carrying load, etc. So I messed around a little and created an image that I think expresses what I'm looking for:
Crude, I know, but I think its a pretty good starting point.
Rollback Post to RevisionRollBack
Just because you arbitrarily assign some sort of significance to the bodies of your dead doesn't make me not hungry.
One of my regular players plays a barbarian who likes to rack-up as much additional damage as possible. Ideally I'd like the character sheet to be able to break-down this damage so that we can plainly see what items/abilities/spells are contributing what to the damage roll.
Maybe this has already been said, but I would like to be able to add spells from the spellbook to a custom spellbook. It'd be nice if it could be attached to the character sheet to make lookup quick and easy during play.
One of my regular players plays a barbarian who likes to rack-up as much additional damage as possible. Ideally I'd like the character sheet to be able to break-down this damage so that we can plainly see what items/abilities/spells are contributing what to the damage roll.
I would like to second this idea. Like if you tap on your armor class (or anything like that) and get a pop up window showing the breakdown of where that number is coming from that would be amazing and seriously help new players.
My friends and I are new to D&D and very casual about it. The majority of the group weren't willing to play if they had to do any of the work so there was a lot of frustration and confusion about where the math was coming from. Some people even quit after the first couple sessions. The group only really started having fun after I discovered the Fight Club app. So if this app could essentially be Fight Club but better, and make that learning process as pain free as possible then D&D would definitely get a ton of new players and I wouldn't hesitate to throw my money at it.
Not sure if its been mentioned yet, but along the lines of the OP, I feel you could integrate the compendium into the character sheet. This would allow myself and my players to link back to the spells/feats/et al. specific to the things they do the most. On the DM side, it would also be nice if characters created with the creator were shareable, so my players can just forward me a link to peruse, and reference when we're in game.
Lots of space to write/copy and paste into a character sheet. Especially for those that have more than one archtype (three levels in multiple classes). Also, sheets to add in as needed. Fighters don't necessarily need a spell sheet per se, but maybe particular sheets/areas for archtype class types.
It would be good to have the character sheet set up with "standard" Adventurers League rules by default, maybe even include some of the official WotC published pre generated characters (these are the best way for players new to D&D to get started). But also make the character sheets customisable so DMs can add their own home brew rules and custom content. You could put a check list for some officially published optional rules like feats of variant humans. DMs could check whatever optional rules they're playing with and any class/races/backgrounds are and aren't allowed in their campaign and then when players go to make their characters they'll already have all the rules in place before hand.
one my favorite classes to play as is ranger and i always have difficulty keeping track of my favored terrain and enemies. So it would help if there was dedicated sections to keep track of that.
I did a longer post, but simple fill out forms at least based on class to a modular customization option would be great. We need things to help first timers to pros. This thread should be about what we want to see on the sheet and how we want it to link to all the information players need to look at for creating, adding to, and using the character sheets.
Now there is too much talk of DM control and sharing which is Phase 3. I am quite sure they already are programming character sheets with the ability to be linked to a campaign and have various levels of control over them in the campaign. I don't expect to see this in Phase 2. What I expect to see is a variety of options for character sheet layout and the ability to see everything SRD related (test of functionality is with this info only) properly linking to the sheet for ease of spell, items, feats, etc being added and quick links if using the char sheet digitally to pull up information.
Campaign management, Phase 3, will test char sheet to campaign integration as well as the fun of integrating all that homebrew.
I sent a message to one of the staff suggesting we need a mega thread for campaign management ideas, so this one sticks to char sheet use and creation issues with the understanding it MUST have the option when campaign management comes out to be linked to a campaign for various levels of control.
Rollback Post to RevisionRollBack
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
So, you want inventory Tetris from Diablo? I agree it should be an option for sure (So many hours spent shifting things around the same Sword and 3 scrolls, because that sword is just too good to throw away.), but not quite how I want to run most of my D&D.
The ability to rearrange various blocks before printing. I have a auto-fill pdf sheet that I love, but it has equipment in at least 3 different pages (carried, magical, other equipment, on mount, and other holding). I like having them separated into different blocks, but gathered on the same page. Other people may feel different, so if you had the option of arranging the various blocks as you like then print.
I'd like to see something that points out which 3 items the character has are attuned to them, and any items that can be attuned. Probably only a concern for high level characters, but it would be a nice way to keep track of things.
I'd like to see something that points out which 3 items the character has are attuned to them, and any items that can be attuned. Probably only a concern for high level characters, but it would be a nice way to keep track of things.
Nice idea. I'm sure people are going to be using varying levels when they jump in based on whatever their campaigns are doing at the time they get the full version of this. Haven't played with attuned stuff in 5E yet as all my campaigns have been L10 and lower with nothing magically special yet, so can't even say if there is an item in the SRD they can test it on. I'm having fun figuring out 5E even while also testing things here. I can say I really like finding my spell info fast on the fly during a game with what we have here so far.
Rollback Post to RevisionRollBack
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
So, you want inventory Tetris from Diablo? I agree it should be an option for sure (So many hours spent shifting things around the same Sword and 3 scrolls, because that sword is just too good to throw away.), but not quite how I want to run most of my D&D.
Kind of, but not really. I'm looking for some sort of visual representation of bag space, so it's easier to keep track of how much my character can actually carry. I mostly copied Diablo because it was A) something I was already familiar with and B) fun to create. I'm assuming that if something like I made was implemented, Wizards would create a system that would automatically "Tetris" itself to avoid that particular hassle.
So, you want inventory Tetris from Diablo? I agree it should be an option for sure (So many hours spent shifting things around the same Sword and 3 scrolls, because that sword is just too good to throw away.), but not quite how I want to run most of my D&D.
Kind of, but not really. I'm looking for some sort of visual representation of bag space, so it's easier to keep track of how much my character can actually carry. I mostly copied Diablo because it was A) something I was already familiar with and B) fun to create. I'm assuming that if something like I made was implemented, Wizards would create a system that would automatically "Tetris" itself to avoid that particular hassle.
And if that's too complicated to implement early on, a simple automatic tracker for bag space would be nice. Something like "Backpack - 6 cu. inches remaining". Tracking weight seems standard enough so I don't think tracking dimensions would be that much more difficult. Granted I don't think that info is immediately available and would probably have to be implemented at a later date if at all
So, you want inventory Tetris from Diablo? I agree it should be an option for sure (So many hours spent shifting things around the same Sword and 3 scrolls, because that sword is just too good to throw away.), but not quite how I want to run most of my D&D.
Kind of, but not really. I'm looking for some sort of visual representation of bag space, so it's easier to keep track of how much my character can actually carry. I mostly copied Diablo because it was A) something I was already familiar with and B) fun to create. I'm assuming that if something like I made was implemented, Wizards would create a system that would automatically "Tetris" itself to avoid that particular hassle.
And if that's too complicated to implement early on, a simple automatic tracker for bag space would be nice. Something like "Backpack - 6 cu. inches remaining". Tracking weight seems standard enough so I don't think tracking dimensions would be that much more difficult. Granted I don't think that info is immediately available and would probably have to be implemented at a later date if at all
Ya know, I was looking into that when I realized that the average 2 ft long torch would be unable to fit into a 1 cu ft volume backpack, which is why I just went with weight, lol
Rollback Post to RevisionRollBack
Just because you arbitrarily assign some sort of significance to the bodies of your dead doesn't make me not hungry.
I would like to see filtered/interactive spell lists for creating spell casting characters. for example If you choose Wizard class then all druid spells are removed from a list. Also if playing a subclass like Eldritch Knight having an interactive list which allowed you to pick any wizard spell then limited the remaining 2 too only the correct schools and spell levels. I spent a lot of time reading neat spells only to find my fighter couldn't cast them cause they were of the wrong school.
Rollback Post to RevisionRollBack
"Be fair. Don't over prepare. Make it fun for everyone." -Chris Perkins
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To add to this, a lot of undead have features that alter hit point maximums or ability scores. As a DM I would find it useful to be able to reduce those things on their character sheet, and have it set to return to normal at a specified condition, such as on a long rest.
So, by way of introduction, I am one of those strange mutants that actually likes to keep track of things like carrying capacity, max number of arrows in a quiver, and travel food for both the party and its mounts. To wit, I would LOVE for the character sheet to have a (purely optional) method to keep track of exactly how much the PCs can actually carry around in terms of bag space, max carrying load, etc. So I messed around a little and created an image that I think expresses what I'm looking for:
Crude, I know, but I think its a pretty good starting point.
Just because you arbitrarily assign some sort of significance to the bodies of your dead doesn't make me not hungry.
One of my regular players plays a barbarian who likes to rack-up as much additional damage as possible. Ideally I'd like the character sheet to be able to break-down this damage so that we can plainly see what items/abilities/spells are contributing what to the damage roll.
Maybe this has already been said, but I would like to be able to add spells from the spellbook to a custom spellbook. It'd be nice if it could be attached to the character sheet to make lookup quick and easy during play.
My friends and I are new to D&D and very casual about it. The majority of the group weren't willing to play if they had to do any of the work so there was a lot of frustration and confusion about where the math was coming from. Some people even quit after the first couple sessions. The group only really started having fun after I discovered the Fight Club app. So if this app could essentially be Fight Club but better, and make that learning process as pain free as possible then D&D would definitely get a ton of new players and I wouldn't hesitate to throw my money at it.
Not sure if its been mentioned yet, but along the lines of the OP, I feel you could integrate the compendium into the character sheet. This would allow myself and my players to link back to the spells/feats/et al. specific to the things they do the most. On the DM side, it would also be nice if characters created with the creator were shareable, so my players can just forward me a link to peruse, and reference when we're in game.
Lots of space to write/copy and paste into a character sheet. Especially for those that have more than one archtype (three levels in multiple classes). Also, sheets to add in as needed. Fighters don't necessarily need a spell sheet per se, but maybe particular sheets/areas for archtype class types.
A box to keep track of Portent Dice for wizards school of divination
It would be good to have the character sheet set up with "standard" Adventurers League rules by default, maybe even include some of the official WotC published pre generated characters (these are the best way for players new to D&D to get started). But also make the character sheets customisable so DMs can add their own home brew rules and custom content. You could put a check list for some officially published optional rules like feats of variant humans. DMs could check whatever optional rules they're playing with and any class/races/backgrounds are and aren't allowed in their campaign and then when players go to make their characters they'll already have all the rules in place before hand.
one my favorite classes to play as is ranger and i always have difficulty keeping track of my favored terrain and enemies. So it would help if there was dedicated sections to keep track of that.
I did a longer post, but simple fill out forms at least based on class to a modular customization option would be great. We need things to help first timers to pros. This thread should be about what we want to see on the sheet and how we want it to link to all the information players need to look at for creating, adding to, and using the character sheets.
Now there is too much talk of DM control and sharing which is Phase 3. I am quite sure they already are programming character sheets with the ability to be linked to a campaign and have various levels of control over them in the campaign. I don't expect to see this in Phase 2. What I expect to see is a variety of options for character sheet layout and the ability to see everything SRD related (test of functionality is with this info only) properly linking to the sheet for ease of spell, items, feats, etc being added and quick links if using the char sheet digitally to pull up information.
Campaign management, Phase 3, will test char sheet to campaign integration as well as the fun of integrating all that homebrew.
I sent a message to one of the staff suggesting we need a mega thread for campaign management ideas, so this one sticks to char sheet use and creation issues with the understanding it MUST have the option when campaign management comes out to be linked to a campaign for various levels of control.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
So, you want inventory Tetris from Diablo? I agree it should be an option for sure (So many hours spent shifting things around the same Sword and 3 scrolls, because that sword is just too good to throw away.), but not quite how I want to run most of my D&D.
The ability to rearrange various blocks before printing. I have a auto-fill pdf sheet that I love, but it has equipment in at least 3 different pages (carried, magical, other equipment, on mount, and other holding). I like having them separated into different blocks, but gathered on the same page. Other people may feel different, so if you had the option of arranging the various blocks as you like then print.
I'd like to see something that points out which 3 items the character has are attuned to them, and any items that can be attuned. Probably only a concern for high level characters, but it would be a nice way to keep track of things.
PbP - Beregost Blues - Portia Starflower, Half Elf, Cleric, Life Domain
PbP - Tome of Annhilation - Vistani Mocanu, Human, Bard
Just because you arbitrarily assign some sort of significance to the bodies of your dead doesn't make me not hungry.
Just because you arbitrarily assign some sort of significance to the bodies of your dead doesn't make me not hungry.
I would like to see filtered/interactive spell lists for creating spell casting characters. for example If you choose Wizard class then all druid spells are removed from a list. Also if playing a subclass like Eldritch Knight having an interactive list which allowed you to pick any wizard spell then limited the remaining 2 too only the correct schools and spell levels. I spent a lot of time reading neat spells only to find my fighter couldn't cast them cause they were of the wrong school.
"Be fair. Don't over prepare. Make it fun for everyone." -Chris Perkins