Being able to access and run encounters for my group has been amazing because my group keeps paper files of everything they have but they prefer to run encounters through their app and it integrates seamlessly with their campaign game log auto-loading initiatives, showing me attacks, checks, damage, etc. Just a few things that drive me crazy however. Disclaimer, I am newer to using the encounters so admittedly, I could be missing functions right in front of my face.
1. I might be completely missing it but when I pull up a monsters stat block, I see no way to have them roll at advantage or disadvantage when making attacks or checks and I end up having to roll with advantage or disadvantage off app. My group trusts DM as DM is God but it makes you question why that is not a capability.
2. Why in the world is there still no way to end the encounter?!? Once the encounter has been run, we should be able to complete and delete or archive. Which leads to my next issue.
3. As a DM being able to run the encounters in the program is awesome since I can open tabs since all of the information is literally at my fingertips but at the end of the encounter without a "complete encounter" or "end encounter" button there is simply no way to dole out experience points to the characters within my campaigns party. How amazing would it be if at the completion of the encounter, I as DM could then at the click of a button add the experience gained to each character without having to leave the encounters tab, go to the character, navigate to the character, pull up 'manage xp' and then manually add it in. Then I have to proceed to do this for EVERY. PARTY. MEMBER. SEPARETELY. Ugh! It's so tedious and prevents the game from just fluidly continuing while the party could be assessing what they need to do from there and I could be managing where their story leads from there. The frustration is compounded when you're in a campaign with frequent and fast paced encounters when dungeon crawling or experiences like the 'Ruins of Thundertree' in LMoP.
4. Lastly, I just want to reiterate the importance of an end or complete encounter function because there is SO MUCH POTENTIAL, such as the capability of doling out xp, or prompting the DM for the option of immediately running another encounter that was designed in game play or simply saving/archiving the completed encounter and returning to the campaign encounters page so as a DM you can be ready to begin the next encounter. Fluidity of game play is the best since its the most immersive for your characters and keeps the play from having those awkward silent down time moments.
Anyway, that's my feedback. Hopefully some of this is seen in future updates! Cheers.
1: As the OP stated being able to end an encounter and have it automatically dole out XP to the player characters involved would be amazing.
2: Please make a way to assign conditions to creatures and characters within the encounter screen.
3: within the encounters list please allow to multi select. I run 3 games and the encounters list gets very large. and after a few weeks its very tedious to go through and delete the old encounters. Being able to multi select would greatly improve quality of life.
I want to see some kind of advancement with the tool. It's been neglected for too ******* long.
A feature that I would appreciate is the ability to add in enemies and/or summons mid encounter. Condition tracking would be nice, though I track that somewhat ok. It really disrupts my usability of the tool when a player unexpectedly summons or another scenario that warrants turning dials up with enemies. This usually results in having to track the additional creatures by another means alongside the tool which negates using it at all.
I want to see some kind of advancement with the tool. It's been neglected for too ******* long.
A feature that I would appreciate is the ability to add in enemies and/or summons mid encounter. Condition tracking would be nice, though I track that somewhat ok. It really disrupts my usability of the tool when a player unexpectedly summons or another scenario that warrants turning dials up with enemies. This usually results in having to track the additional creatures by another means alongside the tool which negates using it at all.
I want to see some kind of advancement with the tool. It's been neglected for too ******* long.
A feature that I would appreciate is the ability to add in enemies and/or summons mid encounter. Condition tracking would be nice, though I track that somewhat ok. It really disrupts my usability of the tool when a player unexpectedly summons or another scenario that warrants turning dials up with enemies. This usually results in having to track the additional creatures by another means alongside the tool which negates using it at all.
Just ran my first encounter via the desktop site. It was good, but there's a few points which would make a difference from my perspective.
End encounter - Already been covered, would be superb.
Condition tracking - not had it come up yet, but agree with a couple of the posts here.
Death - my adventurers successfully killed all enemies, but even when dropping the hit points total below zero, the 'next' button still rolls to dead enemies, rather than skipping over them to the next available character.
Saving throws - There doesn't seem to be an option to roll a saving throw (i.e. against spellcaster's DC) so I'm having to look this up which as a new DM is making combat a bit more disjointed. I appreciate that I need to 'git gud' but as an online tool, it could have this built in like it does for attack and hit rolls.
Just ran my first encounter via the desktop site. It was good, but there's a few points which would make a difference from my perspective.
Death - my adventurers successfully killed all enemies, but even when dropping the hit points total below zero, the 'next' button still rolls to dead enemies, rather than skipping over them to the next available character.
This is arguably due to death saving throws, the possibility of things getting up due to magic, etc. Or lazy programming, but there's enough possible reasons that I'm not sure which way I'd implement it if I were doing it. (I'd probably have a "remove from order" button somewhere.)
Saving throws - There doesn't seem to be an option to roll a saving throw (i.e. against spellcaster's DC) so I'm having to look this up which as a new DM is making combat a bit more disjointed. I appreciate that I need to 'git gud' but as an online tool, it could have this built in like it does for attack and hit rolls.
You can bring up a monster's stats by clicking on it, and if it doesn't have a specified higher save, you can just click on its stat bonus for a roll.
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Being able to access and run encounters for my group has been amazing because my group keeps paper files of everything they have but they prefer to run encounters through their app and it integrates seamlessly with their campaign game log auto-loading initiatives, showing me attacks, checks, damage, etc. Just a few things that drive me crazy however. Disclaimer, I am newer to using the encounters so admittedly, I could be missing functions right in front of my face.
1. I might be completely missing it but when I pull up a monsters stat block, I see no way to have them roll at advantage or disadvantage when making attacks or checks and I end up having to roll with advantage or disadvantage off app. My group trusts DM as DM is God but it makes you question why that is not a capability.
2. Why in the world is there still no way to end the encounter?!? Once the encounter has been run, we should be able to complete and delete or archive. Which leads to my next issue.
3. As a DM being able to run the encounters in the program is awesome since I can open tabs since all of the information is literally at my fingertips but at the end of the encounter without a "complete encounter" or "end encounter" button there is simply no way to dole out experience points to the characters within my campaigns party. How amazing would it be if at the completion of the encounter, I as DM could then at the click of a button add the experience gained to each character without having to leave the encounters tab, go to the character, navigate to the character, pull up 'manage xp' and then manually add it in. Then I have to proceed to do this for EVERY. PARTY. MEMBER. SEPARETELY. Ugh! It's so tedious and prevents the game from just fluidly continuing while the party could be assessing what they need to do from there and I could be managing where their story leads from there. The frustration is compounded when you're in a campaign with frequent and fast paced encounters when dungeon crawling or experiences like the 'Ruins of Thundertree' in LMoP.
4. Lastly, I just want to reiterate the importance of an end or complete encounter function because there is SO MUCH POTENTIAL, such as the capability of doling out xp, or prompting the DM for the option of immediately running another encounter that was designed in game play or simply saving/archiving the completed encounter and returning to the campaign encounters page so as a DM you can be ready to begin the next encounter. Fluidity of game play is the best since its the most immersive for your characters and keeps the play from having those awkward silent down time moments.
Anyway, that's my feedback. Hopefully some of this is seen in future updates! Cheers.
1: As the OP stated being able to end an encounter and have it automatically dole out XP to the player characters involved would be amazing.
2: Please make a way to assign conditions to creatures and characters within the encounter screen.
3: within the encounters list please allow to multi select. I run 3 games and the encounters list gets very large. and after a few weeks its very tedious to go through and delete the old encounters. Being able to multi select would greatly improve quality of life.
I want to see some kind of advancement with the tool. It's been neglected for too ******* long.
A feature that I would appreciate is the ability to add in enemies and/or summons mid encounter. Condition tracking would be nice, though I track that somewhat ok. It really disrupts my usability of the tool when a player unexpectedly summons or another scenario that warrants turning dials up with enemies. This usually results in having to track the additional creatures by another means alongside the tool which negates using it at all.
The "Manual entry" button will do that
Just ran my first encounter via the desktop site. It was good, but there's a few points which would make a difference from my perspective.
This is arguably due to death saving throws, the possibility of things getting up due to magic, etc. Or lazy programming, but there's enough possible reasons that I'm not sure which way I'd implement it if I were doing it. (I'd probably have a "remove from order" button somewhere.)
You can bring up a monster's stats by clicking on it, and if it doesn't have a specified higher save, you can just click on its stat bonus for a roll.