Not sure if this is the best place to post this, but there's a feature missing from the D and D Beyond Maps VTT that I would really love to see.
Fog of war that clears automatically when a player token's individually assigned vision is unimpeded by obstacles, such as walls. Each player has their own view and can essentially only see what their character could see. It really helps to build tension and makes fog of war management a lot less cumbersome for me when running an online session as DM.
My players love this feature in other VTTs (we use owlbear rodeo) and it's the main reason we haven't yet adopted DDB Maps, which otherwise has some fantastic features.
Are there any future plans to develop and introduce this feature?
The Maps team have been very emphatic that dynamic fog/line of sight isn't something they're really looking into right now as it's outside what they describe the feature scope to be.
Hello,
Not sure if this is the best place to post this, but there's a feature missing from the D and D Beyond Maps VTT that I would really love to see.
Fog of war that clears automatically when a player token's individually assigned vision is unimpeded by obstacles, such as walls. Each player has their own view and can essentially only see what their character could see. It really helps to build tension and makes fog of war management a lot less cumbersome for me when running an online session as DM.
My players love this feature in other VTTs (we use owlbear rodeo) and it's the main reason we haven't yet adopted DDB Maps, which otherwise has some fantastic features.
Are there any future plans to develop and introduce this feature?
The Maps team have been very emphatic that dynamic fog/line of sight isn't something they're really looking into right now as it's outside what they describe the feature scope to be.
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