One of my players is a Sorcerer/Divine Soul 4, Warlock/The Celestial 2. She would like to be able to change the Divine Magic cure wounds to augury so that she can add cure wounds as a Warlock/The Celestial spell. There does not appear to be a way to change the Divine Magic spell at this time, as the character builder does not show cure wounds as a spell in the Sorcerer list or a class feature option.
Currently we are doing a 'pen and ink' change as a workaround.
Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer spell for you, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
Affinity
Spell
Good
cure wounds
Evil
inflict wounds
Law
bless
Chaos
bane
Neutrality
protection from evil and good
You learn the cure wounds spell, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
From Warlock/The Celestial 2:
Expanded Spell List
The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
There are a couple of class features that add a spell that you are supposed to be able to change, but can't (school of illusion wizard, for example).
Pretty much the best work around is to homebrew a copy of the subclass and change that feature to be able to select and spell. Then just follow instructions.
I tried to make a homebrew copy of the subclass to change the spell, but even a direct copy seems to erase the whole cleric spell list? Is there a way to get that feature to work right on a copy?
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One of my players is a Sorcerer/Divine Soul 4, Warlock/The Celestial 2. She would like to be able to change the Divine Magic cure wounds to augury so that she can add cure wounds as a Warlock/The Celestial spell. There does not appear to be a way to change the Divine Magic spell at this time, as the character builder does not show cure wounds as a spell in the Sorcerer list or a class feature option.
Currently we are doing a 'pen and ink' change as a workaround.
Is this something that can be done per the rules, or a homebrew you want to do because of how they've multiclassed?
Find my D&D Beyond articles here
This can be done per the rules, as I read them.
From Sorcerer/Divine Soul 4:
Divine Magic
You learn the cure wounds spell, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
From Warlock/The Celestial 2:
Expanded Spell List
The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Celestial Expanded Spells
This has been submitted as a feature request on the D&D Beyond support site here: https://dndbeyond.zendesk.com/hc/en-us/community/posts/360023043033-Divine-Soul-Sorcerer-able-to-swap-out-Divine-Magic-spell. I'd imagine upvoting it would help increase its priority.
There are a couple of class features that add a spell that you are supposed to be able to change, but can't (school of illusion wizard, for example).
Pretty much the best work around is to homebrew a copy of the subclass and change that feature to be able to select and spell. Then just follow instructions.
I tried to make a homebrew copy of the subclass to change the spell, but even a direct copy seems to erase the whole cleric spell list? Is there a way to get that feature to work right on a copy?