So i'm using variant encumbrance in my campaign, and my characters are embarking on a long journey and have a lot of equipment for it, making them encumbered. They bought a mule to aid them in carrying things but it doesn't affect the encumbrance when added to their mounts or their inventory? Is this just me?
This is not a feature currently supported by D&D Beyond. Inventory management, including containers and encumbrance adjustments, is on the roadmap, but equipping a pack animal does not affect your encumbrance at the moment.
My suggestion would be to use the customise feature on any item you want to put on your beast of burden and set its weight to 0 so it doesn't count towards your encumbrance.
Inventory update is a short term goal (aka coming soonish). We know it will include containers (which is a great start that we can work around), hopefully it also includes the option to assign mount inventories.
I mistook your join date for the posts date. Mea culpa. Apologies. Very much looking forward to this though! My new character is currently carrying his 200 lb cart. 😅 I see the workaround.
I mistook your join date for the posts date. Mea culpa. Apologies. Very much looking forward to this though! My new character is currently carrying his 200 lb cart. 😅 I see the workaround.
Customise.
Set weight to 0.
Add to note where item is (excample In Cart, On Person, At HQ etc)
Add original weight to description.
Done.
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Add to note where item is (excample In Cart, On Person, At HQ etc)
The "note" appears on the right of the item name when viewing inventory. So you can easily see where something is.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
why are wagons and other drawn vehicles not listed on the extra screen with the boats?
Wizards of the Coast has created effectively two classes of vehicles; equipment type vehicles without stat blocks (wagons and carts etc) and those with stat blocks (infernal war machines and ships). D&D Beyond lists the equipment versions in the equipment section and the stat block versions in the extras section.
If Wizards publishes updated/errata'd/new versions of wagons/carts/etc with stat blocks like other newer vehicles, D&D Beyond will update to match that.
I can't wait for this update as it's much needed! It appears that this request is nearing its 3 year anniversary, so I'm not sure what the hold up is but please hurry! :)
To note, and I'm sure this has been brought up before, not only should the saddlebag have the ability to be added as a "content" to your mount, but the weight of the saddlebag should subtract from a mount's carrying capacity, which likewise needs to be able to be calculated and tracked in the same way a character's carrying capacity is calculated currently.
It's been possible for a while now to add pack animals to your inventory which get set as containers with capacity equal to their encumbrance. If you then uncheck 'active', the amount the animal is carrying will no longer count towards your characters encumbrance.
It's been possible for a while now to add pack animals to your inventory which get set as containers with capacity equal to their encumbrance. If you then uncheck 'active', the amount the animal is carrying will no longer count towards your characters encumbrance.
Gotcha and yes, I was aware of this feature. What I'm speaking of is the inability to add a saddlebag to the horse... sort of like a container within the horse "container". In your example screenshot, one should be able to add "saddlebag" right underneath the iron spikes. If the saddlebag had 40lbs of materials in it, it should be counting against your donkey's carrying capacity. So instead of the 12lbs you show that he's carrying, it should be 52 lbs. But since a saddlebag and mule are both written up as separate "containers", the saddlebag's weight is not affecting the donkey on paper. See what I mean? Also, without a saddlebag, where exactly are these iron spikes kept? I mean, "we" know it's within a saddle bag, but which one? Right side or left or rear? It could make a difference if say, as a DM, I have an NPC rogue that's hiding in the shadows on the donkey's right side, that the rogue could cut the leather straps off the right saddlebag and take it, along with all of its contents, but not get to the left or the rear saddlebags due to other circumstances (being spotted, for one). As a DM, I could then go into my player's dndbeyond sheet and just remove that saddlebag, and not try to figure out exactly which saddlebag each of the carried items might be place in, as there really is no way to do that right now.
I mean, nothing stops you adding notes to say which side. Click item. Customise. Edit note.
Isn't it pointless to add a saddlebag, though? Isn't the whole reason the animal is considered a container due to the automatic assumption it has bags/etc?
My apologies if I'm missing something but it seems everything you're asking to be represented can already be represented so I'm not sure what the issue is.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I am an evil and despicable person I custom the $#!% out of my inventory.
For any 'container' that is in another container, I grab "string" and put it in the containing container and change the name of the 'string' to that container.
One of my favorite containers is the 'Tactical Belt' because that is what everyone sees and what weapons are readily accessible. I grab a pouch, and change the name to 'Tactical Belt' another favorite container is WEAR. . And of course, I grab a string and name it tactical belt.. cuz duh.. wearing it.
And for a horse or donkey again grab 'string' and name it 'pack saddle' I can even grab a pouch and name it camp.. or boat or whatever.
Occasionally my PC's garb changes drastically so may have several 'Wear; *' renamed pouches.
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Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
I mean, nothing stops you adding notes to say which side. Click item. Customise. Edit note.
Isn't it pointless to add a saddlebag, though? Isn't the whole reason the animal is considered a container due to the automatic assumption it has bags/etc?
My apologies if I'm missing something but it seems everything you're asking to be represented can already be represented so I'm not sure what the issue is.
It makes a difference because of what I said before when I said:
It could make a difference if say, as a DM, I have an NPC rogue that's hiding in the shadows on the donkey's right side, that the rogue could cut the leather straps off the right saddlebag and take it, along with all of its contents, but not get to the left or the rear saddlebags due to other circumstances (being spotted, for one). As a DM, I could then go into my player's dndbeyond sheet and just remove that saddlebag, and not try to figure out exactly which saddlebag each of the carried items might be place in, as there really is no way to do that right now.
If all of the carried items are just placed under "donkey", it's arguable as to exactly where a specific item is being kept. This could be a point of contention especially if that rogue in my scenario was going for a particular item that would cause the direction of the game to change markedly. I'm trying to forego the inevitable argument that would ensue, e.g. "that rogue didn't steal the gold I looted from the temple because I kept that gold in the left side saddlebag, and that rogue stole the right side saddlebag". There's no way to tell which saddlebag contains which items by putting the items just under "donkey". Yes, you can custom label "left saddlebag" and "right saddlebag", which fixes that particular problem, but then the weight of those saddlebags, being separated from the donkey now, do not add to the donkey's encumbrance, which could make a difference in yet another game mechanic, e.g. you lead the donkey over a dilapidated wooden suspension bridge which collapses when more than 300 lbs of weight is put on it. I could simply add up the weight of the donkey with each of its saddlebags and solve that problem.... buuuuuuuuut......... why not just make it so that we can just slide the saddlebag containers onto the donkey's carried items and make it a nice neat package and neat feature of the character sheet?
This is all more of a suggestion for improvement, not an obstacle to gameplay.
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So i'm using variant encumbrance in my campaign, and my characters are embarking on a long journey and have a lot of equipment for it, making them encumbered. They bought a mule to aid them in carrying things but it doesn't affect the encumbrance when added to their mounts or their inventory? Is this just me?
This is not a feature currently supported by D&D Beyond. Inventory management, including containers and encumbrance adjustments, is on the roadmap, but equipping a pack animal does not affect your encumbrance at the moment.
My suggestion would be to use the customise feature on any item you want to put on your beast of burden and set its weight to 0 so it doesn't count towards your encumbrance.
Find my D&D Beyond articles here
Inventory update is a short term goal (aka coming soonish). We know it will include containers (which is a great start that we can work around), hopefully it also includes the option to assign mount inventories.
So, we are approaching three years after you posted this?
The first post in this thread was made on March 28th, 2020 which was less than a year ago
Find my D&D Beyond articles here
I mistook your join date for the posts date. Mea culpa. Apologies. Very much looking forward to this though! My new character is currently carrying his 200 lb cart. 😅 I see the workaround.
Customise.
Set weight to 0.
Add to note where item is (excample In Cart, On Person, At HQ etc)
Add original weight to description.
Done.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
This is what my players have been doing, very easy to forget what is where though
The "note" appears on the right of the item name when viewing inventory. So you can easily see where something is.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
why are wagons and other drawn vehicles not listed on the extra screen with the boats?
When death comes for you, make that bastard work for it.
Because, they do not have stats like them.
Wizards of the Coast has created effectively two classes of vehicles; equipment type vehicles without stat blocks (wagons and carts etc) and those with stat blocks (infernal war machines and ships). D&D Beyond lists the equipment versions in the equipment section and the stat block versions in the extras section.
If Wizards publishes updated/errata'd/new versions of wagons/carts/etc with stat blocks like other newer vehicles, D&D Beyond will update to match that.
Find my D&D Beyond articles here
Not having the feature is ruff. I need an inventory for my horse please...
Thanks for mentioning a workaround. I would love to have a way to load up my cart and my donkey instead of lugging around 600 pounds :D.
I can't wait for this update as it's much needed! It appears that this request is nearing its 3 year anniversary, so I'm not sure what the hold up is but please hurry! :)
To note, and I'm sure this has been brought up before, not only should the saddlebag have the ability to be added as a "content" to your mount, but the weight of the saddlebag should subtract from a mount's carrying capacity, which likewise needs to be able to be calculated and tracked in the same way a character's carrying capacity is calculated currently.
It's been possible for a while now to add pack animals to your inventory which get set as containers with capacity equal to their encumbrance. If you then uncheck 'active', the amount the animal is carrying will no longer count towards your characters encumbrance.
Find my D&D Beyond articles here
Gotcha and yes, I was aware of this feature. What I'm speaking of is the inability to add a saddlebag to the horse... sort of like a container within the horse "container". In your example screenshot, one should be able to add "saddlebag" right underneath the iron spikes. If the saddlebag had 40lbs of materials in it, it should be counting against your donkey's carrying capacity. So instead of the 12lbs you show that he's carrying, it should be 52 lbs. But since a saddlebag and mule are both written up as separate "containers", the saddlebag's weight is not affecting the donkey on paper. See what I mean? Also, without a saddlebag, where exactly are these iron spikes kept? I mean, "we" know it's within a saddle bag, but which one? Right side or left or rear? It could make a difference if say, as a DM, I have an NPC rogue that's hiding in the shadows on the donkey's right side, that the rogue could cut the leather straps off the right saddlebag and take it, along with all of its contents, but not get to the left or the rear saddlebags due to other circumstances (being spotted, for one). As a DM, I could then go into my player's dndbeyond sheet and just remove that saddlebag, and not try to figure out exactly which saddlebag each of the carried items might be place in, as there really is no way to do that right now.
I mean, nothing stops you adding notes to say which side. Click item. Customise. Edit note.
Isn't it pointless to add a saddlebag, though? Isn't the whole reason the animal is considered a container due to the automatic assumption it has bags/etc?
My apologies if I'm missing something but it seems everything you're asking to be represented can already be represented so I'm not sure what the issue is.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I am an evil and despicable person I custom the $#!% out of my inventory.
For any 'container' that is in another container, I grab "string" and put it in the containing container and change the name of the 'string' to that container.
One of my favorite containers is the 'Tactical Belt' because that is what everyone sees and what weapons are readily accessible.
I grab a pouch, and change the name to 'Tactical Belt' another favorite container is WEAR. . And of course, I grab a string and name it tactical belt.. cuz duh.. wearing it.
And for a horse or donkey again grab 'string' and name it 'pack saddle'
I can even grab a pouch and name it camp.. or boat or whatever.
Occasionally my PC's garb changes drastically so may have several 'Wear; *' renamed pouches.
Itinerant Deputy Shire-reave Tomas Burrfoot - world walker, Raft-captain, speaker to his dead
Toddy Shelfungus- Rider of the Order of Ill Luck, Speaker to Friends of Friends, and Horribly big nosed
Jarl Archi of Jenisis Glade Fee- Noble Knight of the Dragonborn Goldcrest Clan, Sorcerer of the Noble Investigator;y; Knightly order of the Wolfhound
It makes a difference because of what I said before when I said:
It could make a difference if say, as a DM, I have an NPC rogue that's hiding in the shadows on the donkey's right side, that the rogue could cut the leather straps off the right saddlebag and take it, along with all of its contents, but not get to the left or the rear saddlebags due to other circumstances (being spotted, for one). As a DM, I could then go into my player's dndbeyond sheet and just remove that saddlebag, and not try to figure out exactly which saddlebag each of the carried items might be place in, as there really is no way to do that right now.
If all of the carried items are just placed under "donkey", it's arguable as to exactly where a specific item is being kept. This could be a point of contention especially if that rogue in my scenario was going for a particular item that would cause the direction of the game to change markedly. I'm trying to forego the inevitable argument that would ensue, e.g. "that rogue didn't steal the gold I looted from the temple because I kept that gold in the left side saddlebag, and that rogue stole the right side saddlebag". There's no way to tell which saddlebag contains which items by putting the items just under "donkey". Yes, you can custom label "left saddlebag" and "right saddlebag", which fixes that particular problem, but then the weight of those saddlebags, being separated from the donkey now, do not add to the donkey's encumbrance, which could make a difference in yet another game mechanic, e.g. you lead the donkey over a dilapidated wooden suspension bridge which collapses when more than 300 lbs of weight is put on it. I could simply add up the weight of the donkey with each of its saddlebags and solve that problem.... buuuuuuuuut......... why not just make it so that we can just slide the saddlebag containers onto the donkey's carried items and make it a nice neat package and neat feature of the character sheet?
This is all more of a suggestion for improvement, not an obstacle to gameplay.