Way to associate dice rolls with a specific character. It's just fun stuff, but something that would make building outside tools/visualizations/analysis way easier and cooler!
Way to associate dice rolls with a specific character. It's just fun stuff, but something that would make building outside tools/visualizations/analysis way easier and cooler!
In particular, an initiative tracker - which should also be part of the Encounter builder idea myself and others have mentioned.
Experience giveaway :). Ok, so this ties into my previous request regarding monster lists for encounters. I normally award experience at two points in time.
Ok maybe call it Experience Management feature (help me keep EX straight as I play, but not in the weeds unnecessarily)
1) End of the session (if we're NOT in the middle of a fight)
2) End of quest/milestone. I withhold it otherwise.
Now, if I have all the monsters lists and i can "x" off the ones the team gets experience for. And keep doing this throughout the session. At the end, I'd love buttons that I can click that tells me, "You're awarding X amount of experience ok?", "override", "hold for later release" (or something).
Similarly, I want for each player the ability to award ex (but not release it right away) for cool things they do during the session. So I'd love to during a session click a button that says "Give Experience to Player X" next it asks me how much and provide a comment. This isn't released until (when I say) and just goes into a EX bank. Then at end of session I say, "Ok give the experience to all players as appropriate" and bam.
Each players get a new updated total. But also a history of how they earned it and when appropriate my comments so they can remember the cool things they did in far future. Eg:
Damien Earns 100 EX - DM Note - Rolled an awesome 20 and intimidated Ogre Chieftain G'Larr Plughole to get a location fix on Black Dragon Lair
Damien helped defeat Adult Black Dragon (CR 14) - 11,500 EX
Damien Earns 100 EX - DM Note - Landed most awesome finishing blow on Black Dragon
Damien Completed Quest - Hunting Lord of the Swamp - 8000 EX
Damien Earns 750 EX - DM Note - Pity experience as you guys are so close to your next level.
Rollback Post to RevisionRollBack
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
The ability to tie homebrew content to a campaign e.g. magic items such as artefacts that would be campaign specific; backgrounds for characters tied to the campaign like Waterdhavian Nobles etc. One campaign has different flavour to another... so mundane items as well!
Tied to my previous request regarding Monster Lists for encounters, and the examples I laid out for Experience management feature. In this case, It would be nice to have a history tab for players where they can see where they earned various loot from (linked back campaign timeline). Any DM notes related to specific pieces of loot that were noteworthy.
More specifically the ability to hand said loot to the players within DnDBeyond. Either into a "group" pool then they can "take" how they like (which is always fun to watch) or directly to a player. Key here with magic items. Until identified and "unlocked" by DM there would only be the DM written description and art asset (assuming the art request goes through or it's an asset that I connect from my OneDrive if that feature goes through) only.
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Ability to mark NPCs as "in party" for the purpose of the encounter XP and difficulty calculations. I DM for a group of 2 players, and they often have an NPC in the party for party balance reasons, and I'd like to be able to factor that NPC into their encounters.
NPC Management. I tend to create NPCs as x-level characters, and would love a way to associate them with the campaign and mark as active/inactive.
DM Character management--D and D Beyond makes creation a lot easier, but sometimes it's easier with a beginning player to ask them a few questions and then build them something to play with.
I liked them when I saw them but I'm going to throw in again on the wiki style format that allows limiting content for DM and player roll. Possibly content limited by if the user is a player and they are proficient in skill x and/or are of class y they have access to this information.
The other nice thing would be an easy way to give out XP or gold to all players at once as a gm like add XP to all players. currently you have to go into a player go to there xp log and add it in manually for each one.
Definetly Logsheet integration and Encounter builder/tracker. + Maps and monsters if you want to get fancy, that might be stepping into roll20 and Fantasy Grounds territory, but I fell overall you have a better implementation of things so far.
Personalizing Magic Items - I'm not sure if this belongs here or not, if not please move to an appropriate section. This is NOT about creating new magic items. it's about putting "flavor" around existing ones. It's description and look being customized before handing it over to the player.
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Downtime Activities Management--I'm not sure how you'd want to make this work. But my rough idea is to do some sort of formalized play-by-post system with a cycle to it, so it works kind of as follows:
1. GM opens Downtime Activities submissions.
2. Players submit Downtime Actions--I think these may just be text, but they're stored.
3. DM closes Downtime Activity cycle so players can no longer edit or submit, goes through player submissions, and awards items/xp/money.
A record exists of which players got what each Downtime Cycle, items/gold/xp are automatically added to characters.
I'm very partial to the fight club apps myself and their features are very diverse but having to HTML code or type in all of your content into the app is tedious. If you could create a campaign manager similar to theirs with all of beyonds content accessible based on our purchases then it cuts out the middle man.
They include:
tabbed note functions
tabbed adventures that have attached encounters and npcs
character and npc tracker
encounter builder/combat tracker with notes attached to each encounter
free editing of monsters and npc creation
and of course a complex dice roller that lets you factor in stats and lev etc.
The ability to make some DM created content be viewable by selected individuals within a campaign, and the ability to change that selection. For example, I can make a map viewable by only the DM, or by the DM and one player, or by the DM and some players, or by the DM and all the players, and change that at will.
Here are a few suggestions I hold dear and super important: (the rest are broken down in subsequent posts, as requested. Feel free to remove your up votes if you no longer agree)
NPC management - both as statblocks (as mentioned above) or as character sheets built with the character builder. A DM should be able to add such a character (or his own character) to the campaign group as well.
Public Mod Note
(Stormknight):
PM sent - please can you separate out ideas into individual posts?
Rollback Post to RevisionRollBack
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
Ability to import graphics and maps, resize and edit for use
Ability to create a copy and edit any official map as we use them to build upon the world we have
Different icon pins representing different things (Village, City, Metropolis, Capital, encampments, people, etc)
Ability to put hex or squares over existing map and adjust size
Ability to allow players to only see parts of the map that are revealed. (not really for digital table tops, but more for overland maps where players haven't seen everything, but could be either)
Rollback Post to RevisionRollBack
The most memorable stories always begin with failure.
Posted this in the feedback on the Campaign thread and another user had some good tips on it as well. I would really love to have a player attribute reference that I can customize with different player attributes so I can see all at once. This is a tip that has past around a lot of new DM guides and have found it really useful at the table having things like all the players passive perceptions, AC, just current HP all loaded up in one page instead of hunting through each of the players personal sheets. Could be its own separate page or a floating guide that stays with me as I navigate campaign main page and other campaign management pages.
Suggested attributes that could get pulled into this:
Passive Perception, AC, Current Hit points, Attribute Scores, Proficiency number
The option to give another person the role of Dungeon Master. Not all games last as long as we'd like, being able to make someone else DM can help keep a game alive when the current dungeon master can no longer commit.
Rollback Post to RevisionRollBack
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
campaign privileges to customize a campaign - In addition to sharing content, the ability to tick (or untick) boxes for what players can (or can't) do: (e.g. view each other's character sheets, give each other inspiration, "whole-party" equipment, manage XP/initiative/notes, override notes, become (Co-/) DM, invite other players, ban/suspend other players, add/edit monsters to party? (potentially good for summons and animal companions and such), fog of war on a given map...there are loads of possibilities by making it modular.
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
Way to associate dice rolls with a specific character. It's just fun stuff, but something that would make building outside tools/visualizations/analysis way easier and cooler!
Experience giveaway :). Ok, so this ties into my previous request regarding monster lists for encounters. I normally award experience at two points in time.
Ok maybe call it Experience Management feature (help me keep EX straight as I play, but not in the weeds unnecessarily)
1) End of the session (if we're NOT in the middle of a fight)
2) End of quest/milestone. I withhold it otherwise.
Now, if I have all the monsters lists and i can "x" off the ones the team gets experience for. And keep doing this throughout the session. At the end, I'd love buttons that I can click that tells me, "You're awarding X amount of experience ok?", "override", "hold for later release" (or something).
Similarly, I want for each player the ability to award ex (but not release it right away) for cool things they do during the session. So I'd love to during a session click a button that says "Give Experience to Player X" next it asks me how much and provide a comment. This isn't released until (when I say) and just goes into a EX bank. Then at end of session I say, "Ok give the experience to all players as appropriate" and bam.
Each players get a new updated total. But also a history of how they earned it and when appropriate my comments so they can remember the cool things they did in far future. Eg:
Damien Earns 100 EX - DM Note - Rolled an awesome 20 and intimidated Ogre Chieftain G'Larr Plughole to get a location fix on Black Dragon Lair
Damien helped defeat Adult Black Dragon (CR 14) - 11,500 EX
Damien Earns 100 EX - DM Note - Landed most awesome finishing blow on Black Dragon
Damien Completed Quest - Hunting Lord of the Swamp - 8000 EX
Damien Earns 750 EX - DM Note - Pity experience as you guys are so close to your next level.
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
The ability to tie homebrew content to a campaign e.g. magic items such as artefacts that would be campaign specific; backgrounds for characters tied to the campaign like Waterdhavian Nobles etc. One campaign has different flavour to another... so mundane items as well!
Loot Management feature
Tied to my previous request regarding Monster Lists for encounters, and the examples I laid out for Experience management feature. In this case, It would be nice to have a history tab for players where they can see where they earned various loot from (linked back campaign timeline). Any DM notes related to specific pieces of loot that were noteworthy.
More specifically the ability to hand said loot to the players within DnDBeyond. Either into a "group" pool then they can "take" how they like (which is always fun to watch) or directly to a player. Key here with magic items. Until identified and "unlocked" by DM there would only be the DM written description and art asset (assuming the art request goes through or it's an asset that I connect from my OneDrive if that feature goes through) only.
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Ability to mark NPCs as "in party" for the purpose of the encounter XP and difficulty calculations. I DM for a group of 2 players, and they often have an NPC in the party for party balance reasons, and I'd like to be able to factor that NPC into their encounters.
NPC Management. I tend to create NPCs as x-level characters, and would love a way to associate them with the campaign and mark as active/inactive.
DM Character management--D and D Beyond makes creation a lot easier, but sometimes it's easier with a beginning player to ask them a few questions and then build them something to play with.
I liked them when I saw them but I'm going to throw in again on the wiki style format that allows limiting content for DM and player roll. Possibly content limited by if the user is a player and they are proficient in skill x and/or are of class y they have access to this information.
The other nice thing would be an easy way to give out XP or gold to all players at once as a gm like add XP to all players. currently you have to go into a player go to there xp log and add it in manually for each one.
Definetly Logsheet integration and Encounter builder/tracker.
+ Maps and monsters if you want to get fancy, that might be stepping into roll20 and Fantasy Grounds territory, but I fell overall you have a better implementation of things so far.
Personalizing Magic Items - I'm not sure if this belongs here or not, if not please move to an appropriate section. This is NOT about creating new magic items. it's about putting "flavor" around existing ones. It's description and look being customized before handing it over to the player.
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
Downtime Activities Management--I'm not sure how you'd want to make this work. But my rough idea is to do some sort of formalized play-by-post system with a cycle to it, so it works kind of as follows:
1. GM opens Downtime Activities submissions.
2. Players submit Downtime Actions--I think these may just be text, but they're stored.
3. DM closes Downtime Activity cycle so players can no longer edit or submit, goes through player submissions, and awards items/xp/money.
A record exists of which players got what each Downtime Cycle, items/gold/xp are automatically added to characters.
I'm very partial to the fight club apps myself and their features are very diverse but having to HTML code or type in all of your content into the app is tedious. If you could create a campaign manager similar to theirs with all of beyonds content accessible based on our purchases then it cuts out the middle man.
They include:
tabbed note functions
tabbed adventures that have attached encounters and npcs
character and npc tracker
encounter builder/combat tracker with notes attached to each encounter
free editing of monsters and npc creation
and of course a complex dice roller that lets you factor in stats and lev etc.
Content with Variable Permissions
The ability to make some DM created content be viewable by selected individuals within a campaign, and the ability to change that selection. For example, I can make a map viewable by only the DM, or by the DM and one player, or by the DM and some players, or by the DM and all the players, and change that at will.
My 5e Houserule Considerations. Please comment freely.
Commentable Unlocked Content
Within a campaign, the ability to add DM and player comments to unlocked official content.
My 5e Houserule Considerations. Please comment freely.
Content that automatically links by mentioning it's name (within the campaign)
The most memorable stories always begin with failure.
Here are a few suggestions I hold dear and super important: (the rest are broken down in subsequent posts, as requested. Feel free to remove your up votes if you no longer agree)
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
Maps
The most memorable stories always begin with failure.
Customizable Player attribute reference
Posted this in the feedback on the Campaign thread and another user had some good tips on it as well. I would really love to have a player attribute reference that I can customize with different player attributes so I can see all at once. This is a tip that has past around a lot of new DM guides and have found it really useful at the table having things like all the players passive perceptions, AC, just current HP all loaded up in one page instead of hunting through each of the players personal sheets. Could be its own separate page or a floating guide that stays with me as I navigate campaign main page and other campaign management pages.
Suggested attributes that could get pulled into this:
Passive Perception, AC, Current Hit points, Attribute Scores, Proficiency number
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget
I'm not - nor was I ever - your "obstacle" until you've deemed me as such, nor am I your wallet, my hard earnt money is not yours by deault.
Je suis Consumer - We are the foundation, the floor beneath your rug. our support is the fate of every retail product, business, and franchise. for success you need support.
I will always miss what you were, but I will never miss what you've become.
#OpenDnD #CanceltheSub #DnDBegone.#NeverForgive #NeverForget