In Nybor's Tome of Echantments (off dmsguild), there is an enchantment I want to put on a homebrew item in DnDBeyond, but haven't the foggiest how to do it.
"While wearing this pendant, your druid level is considered to be 2 levels higher than it actually is when determining which beast shapes you can transform into using your Wild Shape. If you can already transform into CR 1 creatures (or CR 6 creatures for a Circle of the Moon Druid), the maximum CR of your Wild Shape instead increases by 1"
Basically it increases the max CR of creature I can turn into by +1. This is the first Moon Druid specific thing I've found and love it, but can't figure out how to create it in DnDBeyond.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Nothing. Just put it in the description with no modifiers or whatnot.
The Wild Shape section doesn't really impose any restrictions and pretty much gives every monster available (and the actual player needs to actually adhere to the rules).
If I filter using wild shape rules then it shows me nothing unless I increase the value. If I don't filter, it's the entire monster manual :P
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
I want to use the filter, I want it to be "legal", plus I don't want to have to page through 400 pages of creatures to find beasts.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
You need to 'manually' write things down without being restricted when playing with pen n paper. As long as you follow the rules, what you're doing is 'legal'
For example, Arcane Trickster (and I think Eldritch knight, not sure, require that EVERY spell that is taken be of a specific school (except at certain levels where they can pick from any school) but unfortunately, the DDB builder does NOT separate them and many players, unintentionaly... or not take any spell.
I'm actually on my druid now (campaign didn't start yet so I haven't actually done it in practice yet) but from what I'm seeing, it does NOT calculate your accessible shapes, even RAW, but it DOES give you the entire MM+ BUT there are filters. In the search bar you can search for a specific monster name (obviously) but if you read the gray text, it says that you can search by type, subtype, tags and even environment, etc. So just type in 'beast' and using the CR level filters, you can search for whatever you want, being as vague or specific as you want to be.
I know it's not so convenient that the site doesn't calculate that but honestly, this site is still unbeatable and there is only so many things that can be programmed properly but it shouldn't be too bad to be aware of what you need to pick
It absolutely calculates it. If you click on Extras, Wildshapes, and check the box that says Filter using wildshape rules, it only shows you the shapes you're allowed, and it's followed her level to level. If you uncheck that box it shows you every bloody thing in the monster manual. Her problem is that she now has an item that gives her +1 CR. I want to be able to add that as a property of the item and it continue to filter using wildshape rules vs paging through 1000000000s of random nonsense to find the beasts available to me.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
I believe your best bet would be to create a homebrew version of the circle of the moon subclass with the Circle Form feature modified so the Creature (Wildshape) modifier is increase from CR 1 to 2. This might modify the behaviour of the extras filter (I'm not sure if the filter logic is tied into the character sheet logic).
You can't do this with a magic item as there's no precedent (AFAIK) for a magic item modifying a class trait that way and as such doesn't exist.
Why can't they just use the Monster search? It can be filtered to Beast and whatever CR you want, it gives you more clear monster info and when you've picked which one, go to Extras on sheet and add it by name. I find it easier to be honest because the Extra tab, when checking monsters doesn't give you full monster info in the list, so I never bother with that filter.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I believe your best bet would be to create a homebrew version of the circle of the moon subclass with the Circle Form feature modified so the Creature (Wildshape) modifier is increase from CR 1 to 2. This might modify the behaviour of the extras filter (I'm not sure if the filter logic is tied into the character sheet logic).
You can't do this with a magic item as there's no precedent (AFAIK) for a magic item modifying a class trait that way and as such doesn't exist.
I actually just checked. There IS a modifier on the subclass that edits the game's rules on wild shape. You can literally duplicate it then go to the appropriate features (first at lv2 the next at lv6) and change the CR values
Sooo. This got me thinking. Using some 'reverse engineering', I checked and saw that magic items don't have the 'creature' modifier but feats do... I was able to recreate the moon druid class feature of wild shape rules and had tried to allow myself to turn into aberrations, which would 'legally' change the way the filter works as OP wants... unfortunately, it didn't show any aberrations in my list of wild shape forms.
That either means I didn't put in the modifier in the correct way or it's one of the features in the homebrew creator that are there but don't work (I know that I wasn't able to get a magic item to grant +x hp using that specific mod, but the +x hp per level would)
I didn't really bother with extensive testing. It's late but I got curious so quickly checked it out and honestly I don't mind manually looking for what form I want with a homebrew wild shape but I love that the modifier exists outside of the subclass whether or not its working properly.
Edit: Despite the hour, I decided instead of just creating my own rule, I went back to the original subclass and for the 2nd level feature improved shapes or whatever I just straight up changed it from Beasts to Aberrations and that worked! So I don't know if I plugged in the mod correctly on the feat or if it just works on subclasses (like @Davyd suggested) but feel free to do some experimenting yourself and keep us posted!
Holy crap, this is EXACTLY what I needed! My moon druid is Vadalis, which lets them charm/talk to monstrosities and my GM has allowed to while shape into them, as long as they meet the other requirements (CR and int). I'll just make a FEAT!
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Im glad i could help. Do you know how to add feats out of the builder without ASIs? Just go to Something & Features and there is a Feats tab. It'll show all the ones you got through leveling then it should allow you to grab a feat for free.
Also I know that it gives the modifiers and options in the builder but I don't know if they're actually functioning. Didn't really bother testing it that far but sometimes DDB have options in the tools that arent "live" or functioning yet
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In Nybor's Tome of Echantments (off dmsguild), there is an enchantment I want to put on a homebrew item in DnDBeyond, but haven't the foggiest how to do it.
"While wearing this pendant, your druid level is considered to be 2 levels higher than it actually is when determining which beast shapes you can transform into using your Wild Shape. If you can already transform into CR 1 creatures (or CR 6 creatures for a Circle of the Moon Druid), the maximum CR of your Wild Shape instead increases by 1"
Basically it increases the max CR of creature I can turn into by +1. This is the first Moon Druid specific thing I've found and love it, but can't figure out how to create it in DnDBeyond.
Suggestions?
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Nothing. Just put it in the description with no modifiers or whatnot.
The Wild Shape section doesn't really impose any restrictions and pretty much gives every monster available (and the actual player needs to actually adhere to the rules).
If I filter using wild shape rules then it shows me nothing unless I increase the value. If I don't filter, it's the entire monster manual :P
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
So there you go!
I want to use the filter, I want it to be "legal", plus I don't want to have to page through 400 pages of creatures to find beasts.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
You need to 'manually' write things down without being restricted when playing with pen n paper. As long as you follow the rules, what you're doing is 'legal'
For example, Arcane Trickster (and I think Eldritch knight, not sure, require that EVERY spell that is taken be of a specific school (except at certain levels where they can pick from any school) but unfortunately, the DDB builder does NOT separate them and many players, unintentionaly... or not take any spell.
I'm actually on my druid now (campaign didn't start yet so I haven't actually done it in practice yet) but from what I'm seeing, it does NOT calculate your accessible shapes, even RAW, but it DOES give you the entire MM+ BUT there are filters. In the search bar you can search for a specific monster name (obviously) but if you read the gray text, it says that you can search by type, subtype, tags and even environment, etc. So just type in 'beast' and using the CR level filters, you can search for whatever you want, being as vague or specific as you want to be.
I know it's not so convenient that the site doesn't calculate that but honestly, this site is still unbeatable and there is only so many things that can be programmed properly but it shouldn't be too bad to be aware of what you need to pick
It absolutely calculates it. If you click on Extras, Wildshapes, and check the box that says Filter using wildshape rules, it only shows you the shapes you're allowed, and it's followed her level to level. If you uncheck that box it shows you every bloody thing in the monster manual. Her problem is that she now has an item that gives her +1 CR. I want to be able to add that as a property of the item and it continue to filter using wildshape rules vs paging through 1000000000s of random nonsense to find the beasts available to me.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
I believe your best bet would be to create a homebrew version of the circle of the moon subclass with the Circle Form feature modified so the Creature (Wildshape) modifier is increase from CR 1 to 2. This might modify the behaviour of the extras filter (I'm not sure if the filter logic is tied into the character sheet logic).
You can't do this with a magic item as there's no precedent (AFAIK) for a magic item modifying a class trait that way and as such doesn't exist.
Find my D&D Beyond articles here
Why can't they just use the Monster search? It can be filtered to Beast and whatever CR you want, it gives you more clear monster info and when you've picked which one, go to Extras on sheet and add it by name. I find it easier to be honest because the Extra tab, when checking monsters doesn't give you full monster info in the list, so I never bother with that filter.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I actually just checked. There IS a modifier on the subclass that edits the game's rules on wild shape. You can literally duplicate it then go to the appropriate features (first at lv2 the next at lv6) and change the CR values
Sooo. This got me thinking. Using some 'reverse engineering', I checked and saw that magic items don't have the 'creature' modifier but feats do... I was able to recreate the moon druid class feature of wild shape rules and had tried to allow myself to turn into aberrations, which would 'legally' change the way the filter works as OP wants... unfortunately, it didn't show any aberrations in my list of wild shape forms.
That either means I didn't put in the modifier in the correct way or it's one of the features in the homebrew creator that are there but don't work (I know that I wasn't able to get a magic item to grant +x hp using that specific mod, but the +x hp per level would)
I didn't really bother with extensive testing. It's late but I got curious so quickly checked it out and honestly I don't mind manually looking for what form I want with a homebrew wild shape but I love that the modifier exists outside of the subclass whether or not its working properly.
Edit: Despite the hour, I decided instead of just creating my own rule, I went back to the original subclass and for the 2nd level feature improved shapes or whatever I just straight up changed it from Beasts to Aberrations and that worked! So I don't know if I plugged in the mod correctly on the feat or if it just works on subclasses (like @Davyd suggested) but feel free to do some experimenting yourself and keep us posted!
Holy crap, this is EXACTLY what I needed! My moon druid is Vadalis, which lets them charm/talk to monstrosities and my GM has allowed to while shape into them, as long as they meet the other requirements (CR and int). I'll just make a FEAT!
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
Im glad i could help. Do you know how to add feats out of the builder without ASIs? Just go to Something & Features and there is a Feats tab. It'll show all the ones you got through leveling then it should allow you to grab a feat for free.
Also I know that it gives the modifiers and options in the builder but I don't know if they're actually functioning. Didn't really bother testing it that far but sometimes DDB have options in the tools that arent "live" or functioning yet