With haste cast on you with far step, assuming you have a speed of 30 feet, and being a 2nd-level fighter multiclass with action surge, you can move almost as fast as me running from my problems.
With haste cast on you with far step, assuming you have a speed of 30 feet, and being a 2nd-level fighter multiclass with action surge, you can move almost as fast as me running from my problems.
I put together the hypothetical build of a Tabaxi Fighter(2),Totem Barb (5, elk), Monk (13) with haste caste on them, the mobile feat, and the boots of speed magic item. Assuming I did my calculations correctly, I found this bad boy could hit 384 mph in a one turn burst (3400 ft in a single turn). This build would be very difficult to pull off and probably wouldnt synergize well in any other aspect (plus it requires the DM to give you stuff), but it will get you as far away from your problems as you could desire.
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I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do that. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do that. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
Not to be rude, but I'd like for this thread to be free of arguing against ideas, only building on them. (P.S. Your math is wrong. A turn is 6 seconds in D&D 5E, not 10.)
On an unrelated note, the Chef feat allows RAW mini-healing potions usable as a bonus action, which is pretty nice.
I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do hat. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
I do not see how this is power gaming. If anything, this build would be about roleplaying the fastest athlete in the land. Optimization might not be a core part of roleplaying for you, but optimization is a core part of roleplaying for others. If anything, some level of optimization is essential to roleplay and immersion, since characters who want to be the best at something requires optimization as part of that roleplay. If someone wants to roleplay as the best Pallid elf CSI agent, that character is going to max out their Int and Wis and do everything possible to get expertise in Insight, Investigation, and Perception.
Tabaxi can double speed, so it is 30*2 = 60. Boots of speed would be 30*2*2 = 120. Haste would doubles speed, so 30*2*2*2 = 240. Dash allows you to move again, so (30*2*2*2)*2 = 480. Haste would allow another action, so (30*2*2*2)*3 = 720. Mobile grants speed +10, so (40*2*2*2)*3 = 960.
Using class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 13 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 13 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400.
Using a modified class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 10 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 10 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400. Wizard 3 Bladesinger via Bladesong grants speed +10, so (95*2*2*2)*5 = 3,800.
Further modifications: Boon of Speed grants speed +30. Artifact #1 grants speed +10. Artifact #2 grants speed +10. Longstrider grants speed +10. Transmuter's Stone from wizard grants speed +10. Potion of Swiftness from artificer grants speed +10. Mantle of Inspiration from bard allows reaction to move. Totalling all that up, (175*2*2*2)*6 = 8,400.
8,400*10*60 = 5,040,000 feet per hour ~ 954 miles per hour
With some help from friends and divine intervention from a friendly GM, a Tabaxi can turn into a sonic hedgehog.
As a monk 17 of the Way of the Open Hand, you can pat on the back someone who you think you might fight later (i.e. Avantika) and just absolutely destroy them during combat.
I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do hat. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
I do not see how this is power gaming. If anything, this build would be about roleplaying the fastest athlete in the land. Optimization might not be a core part of roleplaying for you, but optimization is a core part of roleplaying for others. If anything, some level of optimization is essential to roleplay and immersion, since characters who want to be the best at something requires optimization as part of that roleplay. If someone wants to roleplay as the best Pallid elf CSI agent, that character is going to max out their Int and Wis and do everything possible to get expertise in Insight, Investigation, and Perception.
Tabaxi can double speed, so it is 30*2 = 60. Boots of speed would be 30*2*2 = 120. Haste would doubles speed, so 30*2*2*2 = 240. Dash allows you to move again, so (30*2*2*2)*2 = 480. Haste would allow another action, so (30*2*2*2)*3 = 720. Mobile grants speed +10, so (40*2*2*2)*3 = 960.
Using class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 13 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 13 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400.
Using a modified class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 10 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 10 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400. Wizard 3 Bladesinger via Bladesong grants speed +10, so (95*2*2*2)*5 = 3,800.
Further modifications: Boon of Speed grants speed +30. Artifact #1 grants speed +10. Artifact #2 grants speed +10. Longstrider grants speed +10. Transmuter's Stone from wizard grants speed +10. Potion of Swiftness from artificer grants speed +10. Mantle of Inspiration from bard allows reaction to move. Totalling all that up, (175*2*2*2)*6 = 8,400.
8,400*10*60 = 5,040,000 feet per hour ~ 954 miles per hour
With some help from friends and divine intervention from a friendly GM, a Tabaxi can turn into a sonic hedgehog.
So, forgetting that some of those modifiers might not multiply, but stack (that is an entire argument I am not going to get into), I believe you double-counted Boots of Speed.
Other that, let's see, your triple-classed 20th level char, that is attuned to TWO Artifacts, plus the Boots of Speed, and assuming there was a Bard, Wizard, possibly an Artificer present, AND the DM handed the char a +30 to speed, and assuming you did not double-count Boots of Speed (which you did), sure, you can break the speed of sound.
I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do hat. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
I do not see how this is power gaming. If anything, this build would be about roleplaying the fastest athlete in the land. Optimization might not be a core part of roleplaying for you, but optimization is a core part of roleplaying for others. If anything, some level of optimization is essential to roleplay and immersion, since characters who want to be the best at something requires optimization as part of that roleplay. If someone wants to roleplay as the best Pallid elf CSI agent, that character is going to max out their Int and Wis and do everything possible to get expertise in Insight, Investigation, and Perception.
Tabaxi can double speed, so it is 30*2 = 60. Boots of speed would be 30*2*2 = 120. Haste would doubles speed, so 30*2*2*2 = 240. Dash allows you to move again, so (30*2*2*2)*2 = 480. Haste would allow another action, so (30*2*2*2)*3 = 720. Mobile grants speed +10, so (40*2*2*2)*3 = 960.
Using class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 13 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 13 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400.
Using a modified class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 10 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 10 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400. Wizard 3 Bladesinger via Bladesong grants speed +10, so (95*2*2*2)*5 = 3,800.
Further modifications: Boon of Speed grants speed +30. Artifact #1 grants speed +10. Artifact #2 grants speed +10. Longstrider grants speed +10. Transmuter's Stone from wizard grants speed +10. Potion of Swiftness from artificer grants speed +10. Mantle of Inspiration from bard allows reaction to move. Totalling all that up, (175*2*2*2)*6 = 8,400.
8,400*10*60 = 5,040,000 feet per hour ~ 954 miles per hour
With some help from friends and divine intervention from a friendly GM, a Tabaxi can turn into a sonic hedgehog.
So, forgetting that some of those modifiers might not multiply, but stack (that is an entire argument I am not going to get into), I believe you double-counted Boots of Speed.
Other that, let's see, your triple-classed 20th level char, that is attuned to TWO Artifacts, plus the Boots of Speed, and assuming there was a Bard, Wizard, possibly an Artificer present, AND the DM handed the char a +30 to speed, and assuming you did not double-count Boots of Speed (which you did), sure, you can break the speed of sound.
I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do hat. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
I do not see how this is power gaming. If anything, this build would be about roleplaying the fastest athlete in the land. Optimization might not be a core part of roleplaying for you, but optimization is a core part of roleplaying for others. If anything, some level of optimization is essential to roleplay and immersion, since characters who want to be the best at something requires optimization as part of that roleplay. If someone wants to roleplay as the best Pallid elf CSI agent, that character is going to max out their Int and Wis and do everything possible to get expertise in Insight, Investigation, and Perception.
Tabaxi can double speed, so it is 30*2 = 60. Boots of speed would be 30*2*2 = 120. Haste would doubles speed, so 30*2*2*2 = 240. Dash allows you to move again, so (30*2*2*2)*2 = 480. Haste would allow another action, so (30*2*2*2)*3 = 720. Mobile grants speed +10, so (40*2*2*2)*3 = 960.
Using class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 13 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 13 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400.
Using a modified class loadout from above: Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200. Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560. Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080. Monk 10 would grant speed +20, so (85*2*2*2)*4 = 2,720. Monk 10 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400. Wizard 3 Bladesinger via Bladesong grants speed +10, so (95*2*2*2)*5 = 3,800.
Further modifications: Boon of Speed grants speed +30. Artifact #1 grants speed +10. Artifact #2 grants speed +10. Longstrider grants speed +10. Transmuter's Stone from wizard grants speed +10. Potion of Swiftness from artificer grants speed +10. Mantle of Inspiration from bard allows reaction to move. Totalling all that up, (175*2*2*2)*6 = 8,400.
8,400*10*60 = 5,040,000 feet per hour ~ 954 miles per hour
With some help from friends and divine intervention from a friendly GM, a Tabaxi can turn into a sonic hedgehog.
So, forgetting that some of those modifiers might not multiply, but stack (that is an entire argument I am not going to get into), I believe you double-counted Boots of Speed.
Other that, let's see, your triple-classed 20th level char, that is attuned to TWO Artifacts, plus the Boots of Speed, and assuming there was a Bard, Wizard, possibly an Artificer present, AND the DM handed the char a +30 to speed, and assuming you did not double-count Boots of Speed (which you did), sure, you can break the speed of sound.
But no, the char can't do it alone.
Please point out exactly where Boots of Speed is being double counted and where exactly do things not multiply. You can highlight and bold things, and it is easy to point out where I could have made a mistake since I showed my work step by step. If saying no to players is fun, saying no to a fellow GM is not all that different, and you are doing it with facts too.
The goal post is doing it RAW, not doing it alone with further arbitrary limits that you make up on the spot. Breaking the sound barrier requiring a team effort (including the GM) is exactly the kind of fun roleplaying D&D can be about. Breaking the sound barrier might not be fun for you, but for groups sick and tired of imitating Tolkien and parroting stereotypes, something as simple as breaking the sound barrier is a fun refreshing campaign to break the monotony.
As a monk 17 of the Way of the Open Hand, you can pat on the back someone who you think you might fight later (i.e. Avantika) and just absolutely destroy them during combat.
Just a fun little fact, Open Hand is based off of the 1e monk, and I recall you could only use quivering palm once a week, the modern monk would cringe at the thought of only being able to use a ability once a week :).
Although multiclassing a Barbarian with a wizard usually doesn't synergize well, adding a few levels in War Magic wizard can actually work
- Arcane Deflection lets you use your reaction to add +2 to your AC or +4 to a saving throw you fail. This is not a spell, so it can be used while raging to try and offset the advantage the enemy has from you reckless attacking. There is no limit to how often you can use this ability, but it only helps once per round
- Tactical Wit lets you add your Int modifier to initiative rolls. Even if you don't invest in Int heavily, you are still looking at a +1 or +2 to initiative which will stack well with Feral Instinct.
Its not a powerful multiclass, but I like the idea of a barbarian who keeps a handful of utility/exploration spells prepared for using outside of combat. A Professor Hulk type character
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Starting at 1st level, you have darkvision with a range of 120 feet.
When you reach 3rd level in this class, you learn the darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
With haste cast on you with far step, assuming you have a speed of 30 feet, and being a 2nd-level fighter multiclass with action surge, you can move almost as fast as me running from my problems.
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Extended Signature
I put together the hypothetical build of a Tabaxi Fighter(2),Totem Barb (5, elk), Monk (13) with haste caste on them, the mobile feat, and the boots of speed magic item. Assuming I did my calculations correctly, I found this bad boy could hit 384 mph in a one turn burst (3400 ft in a single turn). This build would be very difficult to pull off and probably wouldnt synergize well in any other aspect (plus it requires the DM to give you stuff), but it will get you as far away from your problems as you could desire.
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I remember reading a build somewhere on Beyond that can break the sound barrier. I do not remember the exact build, but it seems pretty fun for a one shot.
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The sound barrier at sea level is approx 770 mph = 4,065,600 feet / hour = 1129 feet / sec = 11,290 feet / turn.
Good luck creating a build using RAW that can do that. And yeah, I have seen some of the Hasted Tabaxi Monk power-gamer set ups.
Not to be rude, but I'd like for this thread to be free of arguing against ideas, only building on them. (P.S. Your math is wrong. A turn is 6 seconds in D&D 5E, not 10.)
On an unrelated note, the Chef feat allows RAW mini-healing potions usable as a bonus action, which is pretty nice.
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Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I do not see how this is power gaming. If anything, this build would be about roleplaying the fastest athlete in the land. Optimization might not be a core part of roleplaying for you, but optimization is a core part of roleplaying for others. If anything, some level of optimization is essential to roleplay and immersion, since characters who want to be the best at something requires optimization as part of that roleplay. If someone wants to roleplay as the best Pallid elf CSI agent, that character is going to max out their Int and Wis and do everything possible to get expertise in Insight, Investigation, and Perception.
Tabaxi can double speed, so it is 30*2 = 60.
Boots of speed would be 30*2*2 = 120.
Haste would doubles speed, so 30*2*2*2 = 240.
Dash allows you to move again, so (30*2*2*2)*2 = 480.
Haste would allow another action, so (30*2*2*2)*3 = 720.
Mobile grants speed +10, so (40*2*2*2)*3 = 960.
Using class loadout from above:
Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200.
Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560.
Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080.
Monk 13 would grant speed +20, so (85*2*2*2)*4 = 2,720.
Monk 13 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400.
Using a modified class loadout from above:
Barbarian 5 would grant speed +10, so (50*2*2*2)*3 = 1,200.
Barbarian elk totem would grant speed +15 during rage, so (65*2*2*2)*3 = 1,560.
Fighter 2 would grant another action via action surge, so (65*2*2*2)*4 = 2,080.
Monk 10 would grant speed +20, so (85*2*2*2)*4 = 2,720.
Monk 10 would also allow bonus action to dash, so (85*2*2*2)*5 = 3,400.
Wizard 3 Bladesinger via Bladesong grants speed +10, so (95*2*2*2)*5 = 3,800.
Further modifications:
Boon of Speed grants speed +30.
Artifact #1 grants speed +10.
Artifact #2 grants speed +10.
Longstrider grants speed +10.
Transmuter's Stone from wizard grants speed +10.
Potion of Swiftness from artificer grants speed +10.
Mantle of Inspiration from bard allows reaction to move.
Totalling all that up, (175*2*2*2)*6 = 8,400.
8,400*10*60 = 5,040,000 feet per hour ~ 954 miles per hour
With some help from friends and divine intervention from a friendly GM, a Tabaxi can turn into a sonic hedgehog.
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A monk that's actually a monk.
Sure, everyone expects Friar Tuck, but no one expects him to whip out a pair of nunchuks and start beating some piety into these heretics.
Mystic v3 should be official, nuff said.
As a monk 17 of the Way of the Open Hand, you can pat on the back someone who you think you might fight later (i.e. Avantika) and just absolutely destroy them during combat.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
So, forgetting that some of those modifiers might not multiply, but stack (that is an entire argument I am not going to get into), I believe you double-counted Boots of Speed.
Other that, let's see, your triple-classed 20th level char, that is attuned to TWO Artifacts, plus the Boots of Speed, and assuming there was a Bard, Wizard, possibly an Artificer present, AND the DM handed the char a +30 to speed, and assuming you did not double-count Boots of Speed (which you did), sure, you can break the speed of sound.
But no, the char can't do it alone.
please stop arguing
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
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I am an Archfey, but nobody seems to notice.
Extended Signature
Please point out exactly where Boots of Speed is being double counted and where exactly do things not multiply. You can highlight and bold things, and it is easy to point out where I could have made a mistake since I showed my work step by step. If saying no to players is fun, saying no to a fellow GM is not all that different, and you are doing it with facts too.
The goal post is doing it RAW, not doing it alone with further arbitrary limits that you make up on the spot. Breaking the sound barrier requiring a team effort (including the GM) is exactly the kind of fun roleplaying D&D can be about. Breaking the sound barrier might not be fun for you, but for groups sick and tired of imitating Tolkien and parroting stereotypes, something as simple as breaking the sound barrier is a fun refreshing campaign to break the monotony.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
I think the really fun part of the Tabaxi sprinter builds is getting Tenser's Floating Disk on there so that you can turn yourself into a taxi.
this is the kind of stuff i'm looking for.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
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Just a fun little fact, Open Hand is based off of the 1e monk, and I recall you could only use quivering palm once a week, the modern monk would cringe at the thought of only being able to use a ability once a week :).
Mystic v3 should be official, nuff said.
Creation Bards are a bucket of fun, especially once they reach 14th level and can create objects up to huge size and have no cost limitation.
Some of my favs:
1. Animating Performance a large size carpet so you can fly around Aladdin-style.
2. Animating Performance an enemy's armor and have it fly into the sky while they are still wearing it.
3. Use Performance of Creation to create doses of Purple Wurm Poison.
4. Use Performance of Creation to create Siege Equipment.
5. Use Performance of Creation to create expensive material components for spells such as the gem encrusted bowl for Heroes' Feast.
Two material components which I think are hilarious:
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Although multiclassing a Barbarian with a wizard usually doesn't synergize well, adding a few levels in War Magic wizard can actually work
- Arcane Deflection lets you use your reaction to add +2 to your AC or +4 to a saving throw you fail. This is not a spell, so it can be used while raging to try and offset the advantage the enemy has from you reckless attacking. There is no limit to how often you can use this ability, but it only helps once per round
- Tactical Wit lets you add your Int modifier to initiative rolls. Even if you don't invest in Int heavily, you are still looking at a +1 or +2 to initiative which will stack well with Feral Instinct.
Its not a powerful multiclass, but I like the idea of a barbarian who keeps a handful of utility/exploration spells prepared for using outside of combat. A Professor Hulk type character
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Tabaxi Taxi
Taxibaxi
i can roll nat 1s on command
my homebrew thingies
Magic Items - Monsters - Subclasses
Minotaurs goring rush trait + 20 level monk extra speed = running 90 feet and deling 1d6 damage. :)
Lover of pugs, dinos, dragons, and chickens
FEAR AND LOVE ME MORTALS!
Leader of the cult of bwba (barbarians with big axes)
How to be a jerk:
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