What sort of person are they? What sort of world are they in?
The more info you can give on the end result, the easier it will be to make a backstory that fits how you want to play them and where they're adventuring.
Keep it vague and let the story develop slowly and at a pace you are comfortable with and then see what fits
I agree with this as a general guideline, especially if you're starting at first level where your character has no logical reason to have had a lot of exciting things happen in their life. That being said, I suggest starting with the basic things relevant to why your character is in a D&D game. What are their reasons for adventuring, and what are their general attitudes to the world and various people/things in it?
First is the obvious part that you have a paladin with at least some demonic/devilish heritage. Likely they are actively seeking to go against that fiendish heritage by embracing all that is good, bright, shiny, and fluff, though it could be more motivated by fear, disgust, or even spite towards their bloodline. Moral expatriate, repentant, rebel, crusader, or maybe just a surprisingly pleasant fellow/lady that happens to have horns and a fondness of spicy food.
Then you have the noble background. Are they descended from a long line of counts, barons, dukes, etc, or was their family newly elevated. Perhaps their great grandparents made some sort of devil's deal to acquire power and the character being born a tiefling is a latent effect of that transaction. If so, do you feel a need to atone for the sins that bought your life of luxury, and that's why you embraced the faith and now seek to right injustices and prevent others from happening? Are you ashamed of your "tainted nature" or do you embrace it as a challenge to overcome and prove your true virtue?
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What sort of person are they? What sort of world are they in?
The more info you can give on the end result, the easier it will be to make a backstory that fits how you want to play them and where they're adventuring.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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Keep it vague and let the story develop slowly and at a pace you are comfortable with and then see what fits
I agree with this as a general guideline, especially if you're starting at first level where your character has no logical reason to have had a lot of exciting things happen in their life. That being said, I suggest starting with the basic things relevant to why your character is in a D&D game. What are their reasons for adventuring, and what are their general attitudes to the world and various people/things in it?
First is the obvious part that you have a paladin with at least some demonic/devilish heritage. Likely they are actively seeking to go against that fiendish heritage by embracing all that is good, bright, shiny, and fluff, though it could be more motivated by fear, disgust, or even spite towards their bloodline. Moral expatriate, repentant, rebel, crusader, or maybe just a surprisingly pleasant fellow/lady that happens to have horns and a fondness of spicy food.
Then you have the noble background. Are they descended from a long line of counts, barons, dukes, etc, or was their family newly elevated. Perhaps their great grandparents made some sort of devil's deal to acquire power and the character being born a tiefling is a latent effect of that transaction. If so, do you feel a need to atone for the sins that bought your life of luxury, and that's why you embraced the faith and now seek to right injustices and prevent others from happening? Are you ashamed of your "tainted nature" or do you embrace it as a challenge to overcome and prove your true virtue?