How do I set up a modifier to add 1d6 damage to a creature already under the "Poisoned" state.
Example: Scorpion's Shell is a Reddish Black Leather Armor of Unique Ability. While attuned and worn, the armor provides the wearer with Tremorsense of 60' and any time an attack made by the wearer hits a creature already in a Poisoned state, the wearer adds an extra 1d6 damage to the damage roll.
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How do I set up a modifier to add 1d6 damage to a creature already under the "Poisoned" state.
Example: Scorpion's Shell is a Reddish Black Leather Armor of Unique Ability. While attuned and worn, the armor provides the wearer with Tremorsense of 60' and any time an attack made by the wearer hits a creature already in a Poisoned state, the wearer adds an extra 1d6 damage to the damage roll.