Personally, I'm going to chime in and say that the idea of a character who's really a dog/tree/piece of furniture that's been transformed into a humanoid via a magic item they wear is a bad idea for a PC for the reason that if the item is ever stolen or destroyed, or if the character finds themselves in an antimagic field, their character is rendered helpless if not outright dead. If you want to play a character who's a transformed animal or a statue that was granted life, that should be purely fluff and not done via a means that can be lost or suppressed.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
https://www.dndbeyond.com/profile/Zhule/characters/54074061 This is the one where the player got to roll for stats, but had to keep the 10 INT granted to them from the Awaken spell. This build also gives the player access to the normal feat/stat boost a player gets at level 4. Player starts with the ability to speak with and understand animals. Player got to roll for health in this version
https://www.dndbeyond.com/profile/Zhule/characters/54297606 This is what the character would look like using the base stats for the animal they were transformed from. Again they keep the 10 INT from the Awaken spell. This build also makes the player take a custom feat that allows them to speak with and understand animals. Player is using standard health per level gain (hit die average + CON modifier)
I have been having some issue getting the site to allow me to import homebrew items/feats. So both of the builds should be down an attunement slot due to the necklace they are wearing.
I get a Beholder and it says "Internal Server Error" I'm sorry. I really would like to see those characters. I hope whatever the problem is clears up soon, and I'm almost certain it's not your fault.
I couldn't find a way to add a sub class feature without taking the subclass. Also i'm unsure how to add a homebrew feat, the site only shows me the feats list from the books.
yeah, not going to lie. The rolled stats ended up higher then i figured they would. Like even without racial and the ASI, 14,14,16,18,7 as your starting rolls is very uncommon and high.
Oh it's 100% possible to change the name/ spell name (it's mostly there so people know what spell is being used in case they want to look up the specifics on how it works). As to why it's not permanent? It is, at least as much as True Polymorph ever is. It's also possible i misunderstood the spell as "if you maintain concentration for the full hour the target maintains the form until it drops to 0 HP or enters an anti magic zone" instead of "The target is now the thing full stop. Did it drop to zero HP? it's now a dying/dead version of thing. Did it enter an anti magic zone? Well it IS thing so the zone does nothing"
I figured that the risk that it could break every time it gets used, seemed like a pretty major failing (even if the current chance is only 5%). As for the Awakened Mastiff stats, I'm still leaning towards having it maintain the druid health pool maximum. If for nothing else then not having the character die to a run of the mill attack in the mid to late game. Like imagine if you were playing a character who instantly died because you were at less then 10 health and took 20 points of damage, while playing as a level 8+ character.
I have no problem with either version and wouldn't notice a thing until you got down to zero and didn't turn into your humanoid form. Then I'd ask the DM about it.
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Personally, I'm going to chime in and say that the idea of a character who's really a dog/tree/piece of furniture that's been transformed into a humanoid via a magic item they wear is a bad idea for a PC for the reason that if the item is ever stolen or destroyed, or if the character finds themselves in an antimagic field, their character is rendered helpless if not outright dead. If you want to play a character who's a transformed animal or a statue that was granted life, that should be purely fluff and not done via a means that can be lost or suppressed.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
https://www.dndbeyond.com/profile/Zhule/characters/54074061 This is the one where the player got to roll for stats, but had to keep the 10 INT granted to them from the Awaken spell. This build also gives the player access to the normal feat/stat boost a player gets at level 4. Player starts with the ability to speak with and understand animals. Player got to roll for health in this version
https://www.dndbeyond.com/profile/Zhule/characters/54297606 This is what the character would look like using the base stats for the animal they were transformed from. Again they keep the 10 INT from the Awaken spell. This build also makes the player take a custom feat that allows them to speak with and understand animals. Player is using standard health per level gain (hit die average + CON modifier)
I have been having some issue getting the site to allow me to import homebrew items/feats. So both of the builds should be down an attunement slot due to the necklace they are wearing.
I get a Beholder and it says "Internal Server Error" I'm sorry. I really would like to see those characters. I hope whatever the problem is clears up soon, and I'm almost certain it's not your fault.
<Insert clever signature here>
weird. I tried logging out, and it told me i had to log in before it would let me see the character. But beyond that, no idea why it wouldn't link.
https://www.dndbeyond.com/characters/54074061/ does this one work? (Link 1)
https://www.dndbeyond.com/characters/54074061/ (link 2)
Cut off the extraneous string:
https://www.dndbeyond.com/characters/54074061/
Try these ones.
https://www.dndbeyond.com/characters/54074061/ (Link 1) This one is the rolled stats and has the special ability as a passive from level 1
https://www.dndbeyond.com/characters/54074061/ (link 2) This is a straight import of the stat block, and had to take the ability as a feat.
I couldn't find a way to add a sub class feature without taking the subclass. Also i'm unsure how to add a homebrew feat, the site only shows me the feats list from the books.
yeah, not going to lie. The rolled stats ended up higher then i figured they would. Like even without racial and the ASI, 14,14,16,18,7 as your starting rolls is very uncommon and high.
Oh it's 100% possible to change the name/ spell name (it's mostly there so people know what spell is being used in case they want to look up the specifics on how it works). As to why it's not permanent? It is, at least as much as True Polymorph ever is. It's also possible i misunderstood the spell as "if you maintain concentration for the full hour the target maintains the form until it drops to 0 HP or enters an anti magic zone" instead of "The target is now the thing full stop. Did it drop to zero HP? it's now a dying/dead version of thing. Did it enter an anti magic zone? Well it IS thing so the zone does nothing"
I figured that the risk that it could break every time it gets used, seemed like a pretty major failing (even if the current chance is only 5%). As for the Awakened Mastiff stats, I'm still leaning towards having it maintain the druid health pool maximum. If for nothing else then not having the character die to a run of the mill attack in the mid to late game. Like imagine if you were playing a character who instantly died because you were at less then 10 health and took 20 points of damage, while playing as a level 8+ character.
I have no problem with either version and wouldn't notice a thing until you got down to zero and didn't turn into your humanoid form. Then I'd ask the DM about it.
<Insert clever signature here>