The closest thing you will get semi-officially is the Artificer's Infusion ability which technically includes low level Spellwrought Tattoo. However many DMs are suspicious of giving Artificer's access to the Spellwrought tattoos, so you would want to discuss it with them first.
Other than that, it would need to be homebrewed. There are simple rules for magic item creation in general, but the time scales required for such endeavors basically makes them irrelevant for adventurers.
Depending on what you are looking for, it may be easier to reflavor existing class features as tattoos. For example, any buff spell could be described as a temporary tattoo. Artificer infusions could similarly be described as semi-permanent tattoos, which occupy an item slot. (E.g. Magical Boots would be foot tattoos that need to be exposed to work. Or something.)
Please don’t fall into the old pit trap of giving Critical Role the final say in everything… but campaign 2 had some great specs for magic tattoos, described in detail somewhere from episode 39 - 48. Hope this is somehow helpful
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Is there a way for my character to actually make magic tattoos like a subclasses or something?
The closest thing you will get semi-officially is the Artificer's Infusion ability which technically includes low level Spellwrought Tattoo. However many DMs are suspicious of giving Artificer's access to the Spellwrought tattoos, so you would want to discuss it with them first.
Other than that, it would need to be homebrewed. There are simple rules for magic item creation in general, but the time scales required for such endeavors basically makes them irrelevant for adventurers.
Depending on what you are looking for, it may be easier to reflavor existing class features as tattoos. For example, any buff spell could be described as a temporary tattoo. Artificer infusions could similarly be described as semi-permanent tattoos, which occupy an item slot. (E.g. Magical Boots would be foot tattoos that need to be exposed to work. Or something.)
There's a really good unofficial book called the tome of mystical tattoos, it's over on DriveThruRPG, here's the link
Tome of Mystical Tattoos - Natwuns | DriveThruRPG.com
You can use a background. https://www.dndbeyond.com/backgrounds/107270-spell-tattoo-artist
It's also included in here: https://www.dmsguild.com/product/336244/Tashas-Tablet-of-Tremendous-Tattoos
Guide to the Five Factions (PWYW)
Deck of Decks
Please don’t fall into the old pit trap of giving Critical Role the final say in everything… but campaign 2 had some great specs for magic tattoos, described in detail somewhere from episode 39 - 48. Hope this is somehow helpful
Be Excellent to one another. Rock on dude.