There have been so many good moments - too many to have just one favorite! Here are some memorable ones:
Our gnome bard one-shotted a rakshasa by hucking a bottle of universal solvent at its head and critting the attack roll.
Another player and I got into a competition to see who could seduce an NPC. I came out ahead at first, and had one last roll to seal the deal. The rest of the players, supportive friends that they are, all started chanting "Nat one! Nat one! Nat one!" as I prepared to roll. Guess what I got. =_= We decided that meant I tripped over my own pants and fell on my face.
We used polymorph to turn a mini-boss into a stingray and then frisbee'd him down a flight of stairs. A couple rounds later, we used polymorph to turn the boss boss into a teacup pig and locked him in an Iron Maiden.
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"We're the perfect combination of expendable and unkillable!"
(to start off, a tiny bit of context: twice now, when my dad came to my state from his state, we would go to a distant city to play some DnD. Back then, I used my dad's account to create characters, and I don't regret it, since he had the full PHB on that account, while I don't cuz I'm poor. QwQ Also, she spoke Draconic for no good reason.)
All this is of the second session, as I ended up sleeping through a majority of the first session(but, that's a story for another day).
I got bit by a mosquito, and we joked about what would happen if you smacked a wild shaped mosquito.
As a result of the last point, I got literally heccing kidnapped.
I got into a knife licking contest with one of the other players.
My dad's character forced us all to go into the castle since a kobold was out there and my character(a city faun who knows Draconic) knew what it said, while my dad's character(which was a pixie) didn't.
We fought a dragon pretending to be an elf, and my character killed it by eldrich blasting it into a cloud of daggers a little bit away from where it originally was. (much exciting :3)
when we were talking after the campaign ended, the DM(who is also my uncle) said that they did a dragon BECAUSE my peep knew Draconic.
Bonus thing! (and more context: Brad has been around since I was really young, and is my grandmother's boyfriend.)
One time when playing with my family, I was a teifling(which does have darkvision) and Brad's character was a Dragonborn(which doesn't have darkvision). So, I decided to twine my character's tail around Brad's character to guide him around. (much wholesome :3)
So I am a new player, but I've had some adventures. My favorite one was when we as a whole party were trying to wipe out these birdfolk who had been capturing and killing villagers. We had to climb up a rickety ladder 400 ft tall. One by one we started up. There were multiple stopping points so, we stopped at each one, took out the birdfolk there, found the minor treasure, and continued up. When we got to the top we had the big shabang. We are not a stealthy group, so we decided to charge. We finally rescued some of the villagers (ones that weren't bones already). We started to climb down. One of my character flaws is that he is deathly afraid of heights. So while climbing down, I had my eyes closed tight. We got to the first stop. All was fine. Second one, same story. But on the third one I took a misstep for the stopping point, and put too much weight on the ladder. This ladder is one the birdfolk don't need, because they can fly. So it fell through. I rolled for athletics to grab onto anything. Nat. 1. I used my last luck point. Nat. 1. So I fell and fell until the ground mercily caught me. DM just kept rolling the die. 16d6! I was sweating. I was sure I was dead. I mean I fell from a 160 tall cliff basically. Finally he rolled the last die. Mind you, he has never killed a player, but today he was TRYING. He tells me with the saddest face, that I only took 32 damage and I had a scar on my face, because you can drop on your face from 160 ft and and still be, not only alive, but conscious. Then he showed me the die to show he wasn't fudging this. That's an average of 2 damage on a d6 die. So yeah, now I have advantage on intimidation checks.
I had a group find a secret room for which the door only remained open for a short period of time (char's didn't know this).
The time expires and 2 of the chars (a sorcerer and druid) are locked outside of the room. Inside the room are 1 Phase spider and 2 giant spiders with our Dragonborn fighter and Half orc fighter and a dwarven cleric (who has a phobia of anything that's a sphere). So the dwarf cleric runs into the corner screaming the orbs, the orbs! (Spider eyes).
The two outside the door are now throwing spells, weapons and such at the door (with no effect). The whole time both IC and OOC yelling at the 3 people in the room "Search for a lever!!"
Finally the half orc (who's finally finished off the two giant spiders runs around the room like an idiot searching the walls trying to find the "lever". Of course there was no lever but it was so funny we actually had to stop the session for a break we were all laughing so hard.
This is the same session where for some reason I can't remember right now the sorcerer decided to get on the druids shoulders and throw a fire bolt at the wall beside where the door was. The whole time the Druid screaming "Get the F**K off me before you do that!! Knowing you you'll roll a Nat 1 and kill us both!" Thankfully they didn't roll a Nat one but again...this caused a short break.
The first campaign I ever ran was with a group of mostly new people. The dwarf cleric took a random character trait that he was always "looking for trouble". He interpreted it to mean he would push forward when a fight looked like it was about to be won. This resulted in several fights getting chained otgether because he encountered another group of enemies while the rest of the group was still in combat.
His dice were also cursed apparently.
We were in the last room of Cragmaw castle and the fight was winding down and he decided that the next room must be a treasure room. He goes to kick the door down and rolled a Nat 1. I ruled that he broke his ankle. He decided to try again with the other foot and rolled another Nat 1 breaking his other ankle. As he lay there is the floor with 2 nonfunctional legs the rest of the party finished the fight and went to the door. The barbarian opened the door with minimal effort. Turns out the door was unlocked all along, it was a pull door instead of a push.
And what was the great treasure in this room? A pile of goblin turds. He broke both legs trying to kick open an unlocked door that ended up being a goblin bathroom.
did 2 in-person today encounters (part of a larger far north themed campaign with some influence from Frozen II): the first was against a young remorhaz with a l6 ranger at 1/2 HP max to help (the group was 6 l4s; a life cleric, three fighters, a literal draconic sorcerer, and an unforgettable bard who has drowned the sorcerer previously. Long story on the sorcerer's revival; I tell you later IF and ONLY IF you ask). Anyway the bard (a water genasi) did dancing lights to distract the thing, I rolled an randomness check (roll a d20, add nothing, see the number, and go from there, with no contest or AC/DC (LOL) to match), rolled a 1 for little R. Then the bard did create water on the creepo and it got stuck in the ice (this was in a subzero terrain campaign) and the fighter (with magic initiate-wizard) ice knifed it and finished it off. (That was after they did both burning hands and a ray of frost on the remorhaz). I awarded 500 xp apiece for that clever planning (it would have been 1800 XP).
The second was in a cold monastery where they were supposed to fight 6 l3 monks and a l6 monks (as monsters), but then it took a turn for the worse.
That bard (yes the same bard) did 2nd lvl sleep on the boss and somehow, it worked. At that, I allowed pandemonium ensue. the monks were trying to get out the door (which they magically time-locked so no one could leave until midnight; this was still in the daylight hours, so that was an epic fail). All but 1 monk got killed (one with a critical unarmed strike kick; i did doublr damage, the monk died); I had the last one climb to the roof and break out that way. I awarded 400 xp apiece for the almost effortless ease of beating them (it was supposed to be 2300 XP). (the boss is still unconscious, so IDK what will happen to him). That was supposed to be at least an easy encounter (6 cr1 monsters and a cr4 monster for a group of 6 l4 and a l6); that sleep made it a trivial but comical encounter LOL
So we were in this brothel (always a good start) and were going to beat up this guy who killed and abused dogs (a noble cause). The coward had locked himself in a room, and we didn't know how to get in. My gnome bard looks at our fire genasi sorcerer and says, "Hey Ann, you're pretty hot, right?"
One disguise check later, the fire genasi is dressed up as a stripper. And (even though he didn't need to, like, at all) our human wizard had casted Disguise Self to also pose as a stripper. So they knock on the door, and our fire genasi goes "Room service~"
Naturally, the guy is really jumpy, so he doesn't let them in. However, my gnome, a trickster by nature, had a lot of illusion spells, including Minor Illusion.
So I ask the DM, "Hey, can I cast Minor Illusion to make the sound of lewd moans?" The DM says yes.
And the guy buys it.
He lets our two party members in and they promptly kill him.
Due to a really remarkably poor roll in character creation, my Aasimar Monk had an intelligence of 5. I thought this was funny and she was only meant to be a temporary character anyway, so I went with it. Our party was attacked by assassins and on one of them we found an encoded message. Now, my regular character was a Rogue with some underworld connections, so the DM had given me a few ciphers to solve with that character and I still had all the tools, so I decoded the message and then emailed the other players with the solution so one of them could handle the in-universe reveal. They all refused to take the credit. So, next session starts, and my Monk puts the message on the floor, does a headstand, and reads the message out perfectly. Her explanation is that upside-down the code looks like dream writing, which her daeva taught her to read.
I had been running a campaign for a few sessions previously, when one new player wanted to join, two of the original five wanted new characters, and one of the original five quit. I made the new ones part of a search party the town had sent looking for the others.
They were too good at the roleplaying part and attacked them on sight, "not knowing" that it was a rescue party.
I spent 45 minutes DMing a bunch of serious melee infighting.
In the end, TWO CHARACTERS out of seven survived. Surprisingly, they were...
...the 2nd-level bard and the 1st-level wizard!
Oh, I also forgot to mention that in the previous session in that campaign, the druid defeated the main villain. It went something like this:
Main villain and party are trapped in a room with no exits (except a portal, but none of them know that it's under the statue in the middle of the room). There is a powerful magic crystal that can channel elemental energy.
Villain: takes crystal and knocks everyone out with Burning Hands, Mud Splat (a homebrew that I'm still transferring to D&DB), and Storm Sphere. Druid: wakes up one hour later and finds the villain staring down at them. Villain (holding wand threateningly): "How can we get out of this room? You know, don't you? Don't you??" Druid: "Yer a wizard, Harry!" Villain: "So that's the password to get out of here?" <walks around room repeating it> Druid: grabs crystal and uses all of its charges to cast Fireball at 6th level, not remembering that the villain was a RED DRAGONBORN Villain: shrieks in pain Druid: turns into a wolf and eats the villain gruesomely
"Something must be done!" The Dragon Queen roared, slamming her fists against the stone table. The illusion around her flickered and shimmered like a mirage; revealing her true form; with scales the exact color of cobblestone and a wingspan twice that of any aircraft, the elder dragon was truly a formidable sight. Her illusion quickly settled; and she shrunk back into a dark-skinned elf.
"The Sunlit Guard is currently taking proportionate responses-"
"To protect your own borders, Doll Princess, not looking for Aurak'adace." The Dragon Queen snarled, staring down at the young child.
"I am the Champion of the Changeling Empress, and as such, I will not be treated with disrespect nor discontentment." The Doll Princess replied, her voice, although melodious, was cold and harsh.
Nightshade winced, knocking over a bottle of ink, and watched as the human provinces acquired several pitchblack lakes, "Now look what you've done, Vampire!" The Dragon Queen yelled, directing her blazing fury towards him, "Son of Demeter, I covenant your mother - too raise a beast such as you."
As the DM I was horrified (and somewhat delighted) that the session above turned into a throwing-dice and summoning-hellfire kind of argument.
One time, I was a player in a campaign. One of the other players was playing a centaur, and we were wondering how horses sleep. We figured out that they sleep standing up, so he made a joke that he sleeps by laying his human part back on the horse part’s back, like folding it, and we all laughed so hard.
A bit of context first. This was the second ever adventure I was dming for a group of friends at school. It started off having one player, three more were going to join, but one of them cancelled right before we started playing. I started off running through dragon of icepire peak, but little did i know, that it would grow to world changing chaos. the three characters were a monk, a rogue and a barbarian. the sorcerer was the one that cancelled.
!!!WARNING!!!
this does contain spoilers for the story of the essentials kit, so stop reading if you don't want the story to be ruined.
in the first session with three characters, the barbarian immediately decided to kill the sorcerer, since he was no longer playing. I did not see any reason to say no as this would not alter the campaign in any way.
they continued with the story, till they came to a field and found a cow, the barbarian decided to name this cow after the sorcerer, and inaugurate it as the newest member of the party. after kidnapping this cow, they came across a barn, went inside, got drunk, pissed on each other, and decided to **** the cow.
Now this is when i got the dms guide. I decided to try out a magic item and gave it to my party of level three characters. it was the deck of many things.
the barbarian got the gem card, made millions, and retired.
the monk made an enemy of satan, then proceeded to try continue with the adventure.
the rogue tagged along, found some centaurs and declared to them that he was god. they believed him, and he started a cult centred around him. he went around to all the villages and converted them all. now, he decided, he would contact satan.
his reason was 'i can help you make the monk suffer'. this worked, and he kept him non hostile by making sacrifices in his name.
The rogue craved satans power, and asked me if he could steal them.
i said 'only if you get a nat......'.
before i even finished, he had rolled, and got the 20
he killed satan, took his powers, resurrected satan as his secretary, and lived happily ever after. the monk however, did not.
We were a party of 5 (Paladin, Artificer, Rogue, NPC Artificer, NPC Paladin). This is a homebrew world. The short of it. We started a revolution. Now, some background.
We had heard of a strange land over the sea, so we had the government make us a magical boat. We sailed. 3 weeks later, after fighting pirates, and having drinking contests the paladin(Me) crushed, despite a low Con. We arrived at Kalocose and tried to convince everyone that we weren't lunatics. It turns out that the king is evil, and invades our homeland. Now it is a race to get to our homeland. We are barely able to fight them off, and our artificer (Elvalor) is kidnapped. We again chase the king across the sea and arrive at Kalocose. We trie to sneak in, but, of course, the goofball Aldoran the paladin, with a -1 Wis, botches it. Aldoran caves in a guard's face, and then, next in line, comes the NPC Artificer. She has +0 to Dex and -1 to Str and has no damage spells. She does have a crossbow, but you can guess how good that is. So she says, "Your king tried to kill us, and he destroyed our homeland!" Everybody laughed at these cringy lines. The DM ruled that she will roll with disadvantage. I, out of the game, said it would be hilarious if she rolled double nat 20. So, naturally, she did. The guards ran and started a revolution. That is how we defeated a king, at 10th level, who had 800 hp, and had an AC of 27.
Bonus moment, as we are being beaten up, and finally get him to low hit points. He was about to do a huge healing ability, when the NPC artificer, who had a crossbow and had been firing all 14 rounds, got a nat 20, finishing him off. Happy (and lucky) day!
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“Never laugh at live dragons.” ― J.R.R. Tolkien
Never has truer words been said. From very personal experience.
One of my favorites has to be when Äïkaterina convinced a new player that Milosh, our warlock, was a vampire with some well timed, "don't let yourself be alone with him in a room," and her expertise in deception...
We were traveling in an airship in a homebrew campaign when an Erinyes decided to try and enslave the ship and its crew. I at the time was a halfling bard, along with an elvish ranger and two elvish wizards. The Erinyes started monologueing about how we could either die quickly or slowly. My bard couldn't handle her relentless chit-chat, so he cast hold person. At this point she was hovering over the open water 500 feet below us, about to hover over the ship. She failed the saving throw and fell 500 feet onto icy water that killed her on impact. What would have been a long and bloody battle, instead lasted thirty seconds and we still got the XP.
There have been so many good moments - too many to have just one favorite! Here are some memorable ones:
"We're the perfect combination of expendable and unkillable!"
My DM gave my 5th level paladin a Deck of Many Things!
So... she now has the Vizier effect on.
What to do with it?
Gandalf_The_Gray, goddess of the quote chain | NG | Knowledge, Life | Female brass dragonborn head facing left
NOTICE
I will be inactive until August. Thank you for your patience.
Part 1: Zivena
(to start off, a tiny bit of context: twice now, when my dad came to my state from his state, we would go to a distant city to play some DnD. Back then, I used my dad's account to create characters, and I don't regret it, since he had the full PHB on that account, while I don't cuz I'm poor. QwQ Also, she spoke Draconic for no good reason.)
All this is of the second session, as I ended up sleeping through a majority of the first session(but, that's a story for another day).
Bonus thing! (and more context: Brad has been around since I was really young, and is my grandmother's boyfriend.)
爪ㄚ 几卂爪乇 丨丂 卂乙丨, 卂几ᗪ 丨 卂爪 山卄卂ㄒ 匚ㄖㄩㄥᗪ 乇卂丂丨ㄥㄚ 乃乇 ㄚㄖㄩ尺 山ㄖ尺丂ㄒ 几丨Ꮆ卄ㄒ爪卂尺乇.
乃ㄩㄒ... 丨'爪 ㄒㄖㄖ ㄥ卂乙ㄚ ㄒㄖ ᗪㄖ 卂几ㄚㄒ卄丨几Ꮆ.
I do commissions! PM me for more info.
So I am a new player, but I've had some adventures. My favorite one was when we as a whole party were trying to wipe out these birdfolk who had been capturing and killing villagers. We had to climb up a rickety ladder 400 ft tall. One by one we started up. There were multiple stopping points so, we stopped at each one, took out the birdfolk there, found the minor treasure, and continued up. When we got to the top we had the big shabang. We are not a stealthy group, so we decided to charge. We finally rescued some of the villagers (ones that weren't bones already). We started to climb down. One of my character flaws is that he is deathly afraid of heights. So while climbing down, I had my eyes closed tight. We got to the first stop. All was fine. Second one, same story. But on the third one I took a misstep for the stopping point, and put too much weight on the ladder. This ladder is one the birdfolk don't need, because they can fly. So it fell through. I rolled for athletics to grab onto anything. Nat. 1. I used my last luck point. Nat. 1. So I fell and fell until the ground mercily caught me. DM just kept rolling the die. 16d6! I was sweating. I was sure I was dead. I mean I fell from a 160 tall cliff basically. Finally he rolled the last die. Mind you, he has never killed a player, but today he was TRYING. He tells me with the saddest face, that I only took 32 damage and I had a scar on my face, because you can drop on your face from 160 ft and and still be, not only alive, but conscious. Then he showed me the die to show he wasn't fudging this. That's an average of 2 damage on a d6 die. So yeah, now I have advantage on intimidation checks.
Hoo boy.
Cat cult is strong. Grammar cult is strong. Ni cult is strong. Sedge cult is strong. All cults are strong.
MilestoGo_24, Bubbub25 and SpeedyTabaxi_CatsForLife may or may not be my friends. Cynophobia almost definitely is.
Pronouns are she/her.
Here, have a thing I made.
I had a group find a secret room for which the door only remained open for a short period of time (char's didn't know this).
The time expires and 2 of the chars (a sorcerer and druid) are locked outside of the room. Inside the room are 1 Phase spider and 2 giant spiders with our Dragonborn fighter and Half orc fighter and a dwarven cleric (who has a phobia of anything that's a sphere). So the dwarf cleric runs into the corner screaming the orbs, the orbs! (Spider eyes).
The two outside the door are now throwing spells, weapons and such at the door (with no effect). The whole time both IC and OOC yelling at the 3 people in the room "Search for a lever!!"
Finally the half orc (who's finally finished off the two giant spiders runs around the room like an idiot searching the walls trying to find the "lever". Of course there was no lever but it was so funny we actually had to stop the session for a break we were all laughing so hard.
This is the same session where for some reason I can't remember right now the sorcerer decided to get on the druids shoulders and throw a fire bolt at the wall beside where the door was. The whole time the Druid screaming "Get the F**K off me before you do that!! Knowing you you'll roll a Nat 1 and kill us both!" Thankfully they didn't roll a Nat one but again...this caused a short break.
Whatisthebigbuttonatthebottomofthekeyboardfor?
The first campaign I ever ran was with a group of mostly new people. The dwarf cleric took a random character trait that he was always "looking for trouble". He interpreted it to mean he would push forward when a fight looked like it was about to be won. This resulted in several fights getting chained otgether because he encountered another group of enemies while the rest of the group was still in combat.
His dice were also cursed apparently.
We were in the last room of Cragmaw castle and the fight was winding down and he decided that the next room must be a treasure room. He goes to kick the door down and rolled a Nat 1. I ruled that he broke his ankle. He decided to try again with the other foot and rolled another Nat 1 breaking his other ankle. As he lay there is the floor with 2 nonfunctional legs the rest of the party finished the fight and went to the door. The barbarian opened the door with minimal effort. Turns out the door was unlocked all along, it was a pull door instead of a push.
And what was the great treasure in this room? A pile of goblin turds. He broke both legs trying to kick open an unlocked door that ended up being a goblin bathroom.
This was on the 1st. Enjoy!
did 2 in-person today encounters (part of a larger far north themed campaign with some influence from Frozen II): the first was against a young remorhaz with a l6 ranger at 1/2 HP max to help (the group was 6 l4s; a life cleric, three fighters, a literal draconic sorcerer, and an unforgettable bard who has drowned the sorcerer previously. Long story on the sorcerer's revival; I tell you later IF and ONLY IF you ask). Anyway the bard (a water genasi) did dancing lights to distract the thing, I rolled an randomness check (roll a d20, add nothing, see the number, and go from there, with no contest or AC/DC (LOL) to match), rolled a 1 for little R. Then the bard did create water on the creepo and it got stuck in the ice (this was in a subzero terrain campaign) and the fighter (with magic initiate-wizard) ice knifed it and finished it off. (That was after they did both burning hands and a ray of frost on the remorhaz). I awarded 500 xp apiece for that clever planning (it would have been 1800 XP).
The second was in a cold monastery where they were supposed to fight 6 l3 monks and a l6 monks (as monsters), but then it took a turn for the worse.
That bard (yes the same bard) did 2nd lvl sleep on the boss and somehow, it worked. At that, I allowed pandemonium ensue. the monks were trying to get out the door (which they magically time-locked so no one could leave until midnight; this was still in the daylight hours, so that was an epic fail). All but 1 monk got killed (one with a critical unarmed strike kick; i did doublr damage, the monk died); I had the last one climb to the roof and break out that way. I awarded 400 xp apiece for the almost effortless ease of beating them (it was supposed to be 2300 XP). (the boss is still unconscious, so IDK what will happen to him). That was supposed to be at least an easy encounter (6 cr1 monsters and a cr4 monster for a group of 6 l4 and a l6); that sleep made it a trivial but comical encounter LOL
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
Okay--this is truly hilarious!!!!!!!!
💙🤍~*Ravenclaw*~ 🔮
This sounds like a lot of fun!
💙🤍~*Ravenclaw*~ 🔮
Me and others were in a campaign one of them did a fire spell (I forgot which spell)
Since we were battling trolls my tortle echo knight pushed a troll in to the fire
I kinda feel bad for the troll :)
Due to a really remarkably poor roll in character creation, my Aasimar Monk had an intelligence of 5. I thought this was funny and she was only meant to be a temporary character anyway, so I went with it. Our party was attacked by assassins and on one of them we found an encoded message. Now, my regular character was a Rogue with some underworld connections, so the DM had given me a few ciphers to solve with that character and I still had all the tools, so I decoded the message and then emailed the other players with the solution so one of them could handle the in-universe reveal. They all refused to take the credit. So, next session starts, and my Monk puts the message on the floor, does a headstand, and reads the message out perfectly. Her explanation is that upside-down the code looks like dream writing, which her daeva taught her to read.
I had been running a campaign for a few sessions previously, when one new player wanted to join, two of the original five wanted new characters, and one of the original five quit. I made the new ones part of a search party the town had sent looking for the others.
They were too good at the roleplaying part and attacked them on sight, "not knowing" that it was a rescue party.
I spent 45 minutes DMing a bunch of serious melee infighting.
In the end, TWO CHARACTERS out of seven survived. Surprisingly, they were...
Oh, I also forgot to mention that in the previous session in that campaign, the druid defeated the main villain. It went something like this:
Main villain and party are trapped in a room with no exits (except a portal, but none of them know that it's under the statue in the middle of the room). There is a powerful magic crystal that can channel elemental energy.
Villain: takes crystal and knocks everyone out with Burning Hands, Mud Splat (a homebrew that I'm still transferring to D&DB), and Storm Sphere.
Druid: wakes up one hour later and finds the villain staring down at them.
Villain (holding wand threateningly): "How can we get out of this room? You know, don't you? Don't you??"
Druid: "Yer a wizard, Harry!"
Villain: "So that's the password to get out of here?" <walks around room repeating it>
Druid: grabs crystal and uses all of its charges to cast Fireball at 6th level, not remembering that the villain was a RED DRAGONBORN
Villain: shrieks in pain
Druid: turns into a wolf and eats the villain gruesomely
i play dnd with weird people
i guess im also weird
idk
As the DM I was horrified (and somewhat delighted) that the session above turned into a throwing-dice and summoning-hellfire kind of argument.
Its the simple things . . .
One time, I was a player in a campaign. One of the other players was playing a centaur, and we were wondering how horses sleep. We figured out that they sleep standing up, so he made a joke that he sleeps by laying his human part back on the horse part’s back, like folding it, and we all laughed so hard.
It pronounced Den Sake. It is not Japanese.
Website character sheet not working fix (Hopefully)
Semi-Expert at homebrew, just ask for my help.
Ahhhh, get ready for a long one.
A bit of context first. This was the second ever adventure I was dming for a group of friends at school. It started off having one player, three more were going to join, but one of them cancelled right before we started playing. I started off running through dragon of icepire peak, but little did i know, that it would grow to world changing chaos. the three characters were a monk, a rogue and a barbarian. the sorcerer was the one that cancelled.
!!!WARNING!!!
this does contain spoilers for the story of the essentials kit, so stop reading if you don't want the story to be ruined.
in the first session with three characters, the barbarian immediately decided to kill the sorcerer, since he was no longer playing. I did not see any reason to say no as this would not alter the campaign in any way.
they continued with the story, till they came to a field and found a cow, the barbarian decided to name this cow after the sorcerer, and inaugurate it as the newest member of the party. after kidnapping this cow, they came across a barn, went inside, got drunk, pissed on each other, and decided to **** the cow.
Now this is when i got the dms guide. I decided to try out a magic item and gave it to my party of level three characters. it was the deck of many things.
the barbarian got the gem card, made millions, and retired.
the monk made an enemy of satan, then proceeded to try continue with the adventure.
the rogue tagged along, found some centaurs and declared to them that he was god. they believed him, and he started a cult centred around him. he went around to all the villages and converted them all. now, he decided, he would contact satan.
his reason was 'i can help you make the monk suffer'. this worked, and he kept him non hostile by making sacrifices in his name.
The rogue craved satans power, and asked me if he could steal them.
i said 'only if you get a nat......'.
before i even finished, he had rolled, and got the 20
he killed satan, took his powers, resurrected satan as his secretary, and lived happily ever after. the monk however, did not.
Never give your party the deck of many things
We were a party of 5 (Paladin, Artificer, Rogue, NPC Artificer, NPC Paladin). This is a homebrew world. The short of it. We started a revolution. Now, some background.
We had heard of a strange land over the sea, so we had the government make us a magical boat. We sailed.
3 weeks later, after fighting pirates, and having drinking contests the paladin(Me) crushed, despite a low Con.
We arrived at Kalocose and tried to convince everyone that we weren't lunatics. It turns out that the king is evil, and invades our homeland. Now it is a race to get to our homeland. We are barely able to fight them off, and our artificer (Elvalor) is kidnapped. We again chase the king across the sea and arrive at Kalocose. We trie to sneak in, but, of course, the goofball Aldoran the paladin, with a -1 Wis, botches it. Aldoran caves in a guard's face, and then, next in line, comes the NPC Artificer. She has +0 to Dex and -1 to Str and has no damage spells. She does have a crossbow, but you can guess how good that is. So she says, "Your king tried to kill us, and he destroyed our homeland!" Everybody laughed at these cringy lines. The DM ruled that she will roll with disadvantage. I, out of the game, said it would be hilarious if she rolled double nat 20. So, naturally, she did. The guards ran and started a revolution. That is how we defeated a king, at 10th level, who had 800 hp, and had an AC of 27.
Bonus moment, as we are being beaten up, and finally get him to low hit points. He was about to do a huge healing ability, when the NPC artificer, who had a crossbow and had been firing all 14 rounds, got a nat 20, finishing him off. Happy (and lucky) day!
“Never laugh at live dragons.”
― J.R.R. Tolkien
Never has truer words been said. From very personal experience.
made a 10th level wizard that eventually became an 11th level wizard that permanently time shunted a lich miniboss out of existence
One of my favorites has to be when Äïkaterina convinced a new player that Milosh, our warlock, was a vampire with some well timed, "don't let yourself be alone with him in a room," and her expertise in deception...
We were traveling in an airship in a homebrew campaign when an Erinyes decided to try and enslave the ship and its crew. I at the time was a halfling bard, along with an elvish ranger and two elvish wizards. The Erinyes started monologueing about how we could either die quickly or slowly. My bard couldn't handle her relentless chit-chat, so he cast hold person. At this point she was hovering over the open water 500 feet below us, about to hover over the ship. She failed the saving throw and fell 500 feet onto icy water that killed her on impact. What would have been a long and bloody battle, instead lasted thirty seconds and we still got the XP.