Probably a +2 weapon, or 2 +1 if they're dual-wielding.
As always, ask the dm.
i would, though this is for a tavern charecter
Well, then give 2 +1's, or maybe 2 + 1's with an added ribbon (Advantage on attacks against frightened enemies, Plus +1 ac while dual wielding, or producing alchemists fire on a long rest).
'could' is a wide word. He could have 50 on him if he doesn't mind looking like both a buffoon and a loot pinate. As Alex said, its up to your DM if you're creating something beyond a fresh lvl 1.
somewhere between 0 and infinite, at the discretion of the DM.
Realistically, it depends on how common magic items are in your DM's world. "standard" rarity for a +1 weapon is uncommon, and the stated DMG value of that rarity is ~100-500 gp. For comparison to other trade items, That would be the equivalent of 10-50 head of cattle, or 16-80 days in the best inns (with meals included). So having more than one would be a sign of significant wealth.
I would doubt you would have any chance of a +2 or +3 weapon at level 6 at all.
somewhere between 0 and infinite, at the discretion of the DM.
Realistically, it depends on how common magic items are in your DM's world. "standard" rarity for a +1 weapon is uncommon, and the stated DMG value of that rarity is ~100-500 gp. For comparison to other trade items, That would be the equivalent of 10-50 head of cattle, or 16-80 days in the best inns (with meals included). So having more than one would be a sign of significant wealth.
I would doubt you would have any chance of a +2 or +3 weapon at level 6 at all.
I think the best option would be a way to keep throwing daggers without actually needing enough to last you through a fight.
Bracer of flying draggers (from Waterdeep Dragon Heist) this essentially provides an infinite supply of daggers (that diappear after the attack). While the daggers are magical they are not +1 (or more).
A Blinkback Belt isn't official in 5e , it is in Pathfinder and Critical Role converted to 5e rules Blinkback Belt. Essentially this allows your daggers to automatically return to your belt.
this is just because I am creating a level 6 character, and I'm wondering how many +1/+2/+3 daggers could he have on him
the biggest screwup since the screw was invented
Probably a +2 weapon, or 2 +1 if they're dual-wielding.
As always, ask the dm.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
i would, though this is for a tavern charecter
the biggest screwup since the screw was invented
Well, then give 2 +1's, or maybe 2 + 1's with an added ribbon (Advantage on attacks against frightened enemies, Plus +1 ac while dual wielding, or producing alchemists fire on a long rest).
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
'could' is a wide word. He could have 50 on him if he doesn't mind looking like both a buffoon and a loot pinate. As Alex said, its up to your DM if you're creating something beyond a fresh lvl 1.
Guide to the Five Factions (PWYW)
Deck of Decks
thats why im asking, the charecter I'm working on is a kobold who throws daggers and has a ton on him, (like the one in volos guide to mosters)
the biggest screwup since the screw was invented
Or, +1 daggers the duplicate temporarily when thrown past the first range limit (Gambits dagger)
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
its really whatever you and the DM want - you won't get a legit answer on here...but i'd go with 2 +1's and 10 more mundane daggers.
Guide to the Five Factions (PWYW)
Deck of Decks
somewhere between 0 and infinite, at the discretion of the DM.
Realistically, it depends on how common magic items are in your DM's world. "standard" rarity for a +1 weapon is uncommon, and the stated DMG value of that rarity is ~100-500 gp. For comparison to other trade items, That would be the equivalent of 10-50 head of cattle, or 16-80 days in the best inns (with meals included). So having more than one would be a sign of significant wealth.
I would doubt you would have any chance of a +2 or +3 weapon at level 6 at all.
Guys stop saying "ask your dm" He already said that does not apply.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
thank you
the biggest screwup since the screw was invented
i once got about 150 gp before level 3
the biggest screwup since the screw was invented
I think the best option would be a way to keep throwing daggers without actually needing enough to last you through a fight.
Bracer of flying draggers (from Waterdeep Dragon Heist) this essentially provides an infinite supply of daggers (that diappear after the attack). While the daggers are magical they are not +1 (or more).
A Blinkback Belt isn't official in 5e , it is in Pathfinder and Critical Role converted to 5e rules Blinkback Belt. Essentially this allows your daggers to automatically return to your belt.
Alright, I'll bite. What tavern? If there's no DM, then what other context is there to consider?
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tavern at the end of the world, I contacted the owner and we've got it figured out
the biggest screwup since the screw was invented