I am a first-time DM just wrapping up my first adventure for my players. I ran an adventure I found on DM Guild that started my players at 5th level and they should be wrapping up around 8th level or so. The setting was an underground gladiatorial contest outside Waterdeep that intertwined with a lot of the criminal underworld of the city.
My group wants to continue with their characters, but I am having a hard time finding a suitable adventure to pick up where this one leaves off. I'm comfortable making some larger changes to an adventure to make it work for the story but a bit overwhelmed with the idea of writing an adventure of my own. Any suggestions?
I personally have never played or run any official modules or anything. My entire D&D has been homebrewed. First one was based in FR around Daggerford, latest main run is in an entirely created world by our DM.
From what I have read around here, though, higher end content pre-written is rare. I see quite a few folks complaining about the lack of high end modules, so I expect you'd need to heavily modify anything out there. It may take some time, but if you just swap out the combat for higher end foes, it might come off ok.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
If you're wrapping up at 8th level, The Rise of Tiamat starts at 8th level and goes to 15th level. However, The Rise of Tiamat is a sequel campaign to Hoard of the Dragon Queen (1st Level - 7th level) and as I have not played either I do not know how much context you would need from Hoard of the Dragon Queen to play The Rise of Tiamat.
Other campaigns that go up to 15th level include Princes of the Apocalypse (1st - 15th level) and Out of the Abyss (1st - 15th level). I have not played Princes of the Apocalypse, but I played the first few sessions of Out of the Abyss and it seemed like a very interesting hardcore campaign, focused on the Underdark.
As Farling suggested, Dungeon of the Mad Mage is a good one, it goes from 5th - 20th level. The entire campaign takes place in one massive multi-layered megadungeon beneath the city of Waterdeep, so the location is pretty close to the location of the original campaign you ran. It's basically just an endless dungeon crawl though, so be sure that your players are into the idea of a dungeon crawl.
Finally, Baldur's Gate: Descent into Avernus goes from 1st - 13th level. I have played this campaign from start to finish so I can provide you with some further insight. You could probably jump in at the point where you actually make the descent into Avernus, since the start of the adventure is in Baldur's Gate and is pretty much unrelated to the rest of the campaign. However, the portion of the campaign that takes place in Avernus is basically an endless series of fetch quest after fetch quest, and the campaign heavily favors a Lawful Good cleric or paladin, with many options being lackluster or completely barred from characters of different alignments or classes. If you can look past all that, though, it is an interesting campaign setting and has a very "Mad Max in Hell" aesthetic.
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wbhere am i
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Hi all —
I am a first-time DM just wrapping up my first adventure for my players. I ran an adventure I found on DM Guild that started my players at 5th level and they should be wrapping up around 8th level or so. The setting was an underground gladiatorial contest outside Waterdeep that intertwined with a lot of the criminal underworld of the city.
My group wants to continue with their characters, but I am having a hard time finding a suitable adventure to pick up where this one leaves off. I'm comfortable making some larger changes to an adventure to make it work for the story but a bit overwhelmed with the idea of writing an adventure of my own. Any suggestions?
I personally have never played or run any official modules or anything. My entire D&D has been homebrewed. First one was based in FR around Daggerford, latest main run is in an entirely created world by our DM.
From what I have read around here, though, higher end content pre-written is rare. I see quite a few folks complaining about the lack of high end modules, so I expect you'd need to heavily modify anything out there. It may take some time, but if you just swap out the combat for higher end foes, it might come off ok.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Dungeon of the Mad Mage could be used, just jump into the appropriate level(s) of that massive dungeon.
Or Sleeping Dragon's Wake starts at 9th level, and you can continue with Divine Contention after that.
Or start with Storm Lord's Wrath at 7th, which leads into the above.
They are all set up the coast around Leilon
Thanks!
If you're wrapping up at 8th level, The Rise of Tiamat starts at 8th level and goes to 15th level. However, The Rise of Tiamat is a sequel campaign to Hoard of the Dragon Queen (1st Level - 7th level) and as I have not played either I do not know how much context you would need from Hoard of the Dragon Queen to play The Rise of Tiamat.
Other campaigns that go up to 15th level include Princes of the Apocalypse (1st - 15th level) and Out of the Abyss (1st - 15th level). I have not played Princes of the Apocalypse, but I played the first few sessions of Out of the Abyss and it seemed like a very interesting hardcore campaign, focused on the Underdark.
As Farling suggested, Dungeon of the Mad Mage is a good one, it goes from 5th - 20th level. The entire campaign takes place in one massive multi-layered megadungeon beneath the city of Waterdeep, so the location is pretty close to the location of the original campaign you ran. It's basically just an endless dungeon crawl though, so be sure that your players are into the idea of a dungeon crawl.
Finally, Baldur's Gate: Descent into Avernus goes from 1st - 13th level. I have played this campaign from start to finish so I can provide you with some further insight. You could probably jump in at the point where you actually make the descent into Avernus, since the start of the adventure is in Baldur's Gate and is pretty much unrelated to the rest of the campaign. However, the portion of the campaign that takes place in Avernus is basically an endless series of fetch quest after fetch quest, and the campaign heavily favors a Lawful Good cleric or paladin, with many options being lackluster or completely barred from characters of different alignments or classes. If you can look past all that, though, it is an interesting campaign setting and has a very "Mad Max in Hell" aesthetic.
wbhere am i