My brother in Christ, you have made between 9 and 11 threads about building this character so far. You're overthinking it. Pick whichever single class has the nicest sounding description and just play it straight. If by the time you reach level 4 or 8 you feel you need a feat, then take one.
People say building a character in this edition of the game is foolproof. That's not exactly true. You can screw it up if you try to get too fancy with it.
As Choir said! In addition the real answer to: is such and such a feat good for such and a class is always MAYBE - there is a lot of missing info before you can say either way. what subclass? What background? What style of play (martial, support, blaster, skirmishers, etc), what personality? Etc. fighting initiate and /or martial adept can be good under the right setup, under a different setup they can be wastes.
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Wisea$$ DM and Player since 1979.
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I want to know more combat features for them instead just adding the inspiration die/charisma modifier to the damage.
My brother in Christ, you have made between 9 and 11 threads about building this character so far. You're overthinking it. Pick whichever single class has the nicest sounding description and just play it straight. If by the time you reach level 4 or 8 you feel you need a feat, then take one.
People say building a character in this edition of the game is foolproof. That's not exactly true. You can screw it up if you try to get too fancy with it.
As Choir said! In addition the real answer to: is such and such a feat good for such and a class is always MAYBE - there is a lot of missing info before you can say either way.
what subclass? What background? What style of play (martial, support, blaster, skirmishers, etc), what personality? Etc. fighting initiate and /or martial adept can be good under the right setup, under a different setup they can be wastes.
Wisea$$ DM and Player since 1979.