So far it is just an idea floating in my head. It would have its own version of eldritch blast. Instead of force blasts, you have force punches. You would make a number of magic melee attacks per round based on your character level like eldritch blast gives you ranged attacks. You would reduce the range and increase the damage up to 1d10.
You would have access to all of the same invocations, although the pulling invocation wouldn't make sense.
I helped somebody create a punchy-warlock subclass that could make eldritch blast into melee attacks. I don't know if they ever finished it, but I could probably try to find it if you're interested.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The more i think about it, the more I like this idea. Although if a dm wouldn't let me come up with a new cantrip I could just self impose the range and flavor it how I want.
Take the mage armor cantrip, and say that is your bonus to ac from wisdom. Start as variant human and take the war caster feat, for casting spells in melee combat....
There was a creator who was flavoring different classes as other classes and inthought it was an interesting content. So it made me think about a warlock flavored as a monk, and I think it would work really well.
So far it is just an idea floating in my head. It would have its own version of eldritch blast. Instead of force blasts, you have force punches. You would make a number of magic melee attacks per round based on your character level like eldritch blast gives you ranged attacks. You would reduce the range and increase the damage up to 1d10.
You would have access to all of the same invocations, although the pulling invocation wouldn't make sense.
Any who. just a thought that crept into my head.
'seems like (blank) but is secretly a warlock' characters are always fun
Astral Self monk gives you a force damage melee attack, if you want something to start from for flavoring your eldritch strikes
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
From a flavor perspective it should work just fine. A feat like Crossbow Expert would be needed to cast Eldritch Blast in melee without disadvantage, War Caster wouldn’t help unless you wanted it for OA’s.
Flavor your Eldritch Blast as punches, but mechanically works the same, and you can still use it at range when needed flavored as extending your Ki to hit something. You just couldn’t combo it with something that requires the attack action as you are still casting a spell.
Here is the Astral Traveler Warlock subclass. It's a bit all over the place and not very well balanced, but it's pretty monk-y (monkish? monkesque?)
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Personally, I feel like you can reflavor a short sword into being a Katar or something, if you're fine with going the Hexblade route. You may not be able to throw as many punches as a traditional Monk, but with Eldritch Smite (Pact of the Blade required), you can wind up hitting like a truck. On top of that, all of your "ki points" replenish on a short rest, and can be used for quite a variety of different "techniques," albeit at the cost of not getting quite as many "points" as your fellow Monks. As for your Eldritch Blast? Well... Ki Darts or something. Blades of grass and/or leaves, cloaked in spiritual energy, that can pierce your enemies at-range.
...On top of that, you can wear some decent armor, and be skilled with far more weapons than your fellow Monks.
Would it be the Akashic Record or something like that?
For my version, Patronage would mostly be up to the DM. Akashic Records tend to be more of a documentation of the past, present, and future, rather than a living patron, but perhaps the DM will allow your "Patron" to be something along those lines. As an alternative, you could go the route of Diablo 3, where this special version of Mysticism Monk worships the "1001 Gods" in every movement, and in every blow landed. Said monks are often rewarded for their faith and diligence in return. Thanks to Hinduism, utilizing multiple Gods as your patron doesn't sound too far-fetched, for a wandering Monk. As a secondary alternative, you could also follow an alternative spiritualistic path, where the Great Monks of the Past bestow their blessings upon those who prove that they are worthy in the present. Truth is, the path you follow is never up to the observer.
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
I mean, you could flavor it like that somewhat. Only problem is, your "punches" will have a range of 120 feet. 300, if you grab Eldritch Spear.
Hence my choice to go with Hexblade, and attempt to reflavor a shortsword into a Katar. Punching daggers would be quite fitting for a pugilist class, after all.
Of course, no saying that your Monk can't be skilled with other weapons instead...
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
I mean, you could flavor it like that somewhat. Only problem is, your "punches" will have a range of 120 feet. 300, if you grab Eldritch Spear.
Hence my choice to go with Hexblade, and attempt to reflavor a shortsword into a Katar. Punching daggers would be quite fitting for a pugilist class, after all.
Of course, no saying that your Monk can't be skilled with other weapons instead...
I don't see a problem though. Eldritch Blast can still be flavored as punches (as long as you have a feat to allow making ranged attacks in melee without disadvantage) and flavor any ranged attacks as extending your Ki to have reach. Kind of like Four Elements has Fangs of the Fire Snake, Fist of Unbroken Air, or Water Whip. You have Eldritch Fist. And if you are going for a punching monk-like Warlock you probably are not taking Eldritch Spear anyway.
But there's a lot of different ways to flavor this so no one way is better than the other.
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
I mean, you could flavor it like that somewhat. Only problem is, your "punches" will have a range of 120 feet. 300, if you grab Eldritch Spear.
Hence my choice to go with Hexblade, and attempt to reflavor a shortsword into a Katar. Punching daggers would be quite fitting for a pugilist class, after all.
Of course, no saying that your Monk can't be skilled with other weapons instead...
I don't see a problem though. Eldritch Blast can still be flavored as punches (as long as you have a feat to allow making ranged attacks in melee without disadvantage) and flavor any ranged attacks as extending your Ki to have reach. Kind of like Four Elements has Fangs of the Fire Snake, Fist of Unbroken Air, or Water Whip. You have Eldritch Fist. And if you are going for a punching monk-like Warlock you probably are not taking Eldritch Spear anyway.
But there's a lot of different ways to flavor this so no one way is better than the other.
To be fair, you could also reflavor Eldritch Blast into being more along the lines of ranged Ki Strikes, rather than something along the lines of your standard punches. Think of them as being similar in nature to the Dodon Ray, from DBZ. By focusing your chi, you're able to launch beams of spiritual force from the tips of your fingers. The more mastery you gain over your training (i.e., once you reach 5th level or above), the more blasts of ki-based energy you're able to shoot out, in the form of a Dodon Barrage (i.e., firing off two or more beams per Eldritch Blast). Thinking of your spells as being more along the lines of ki-based attacks and techniques, it's easier to picture your more martial side of things being taken care of by more martial means. If your DM's especially lenient, you can always ask your DM if taking Fighting Initiate (for the Unarmed Fighting style) will let you count your hands as weapons, for the purpose of Hex Warrior. In such a case, you might not even need to reflavor something into being an Unarmed Strike, as you can simply power your attacks with your Cha.
You're right though. Flavor's free, and it's up to the player and the DM, as to how things are ran. I just like the flavor to line up a bit closer, is all.
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
The issue with this is eldritch blast is a ranged attack. So it’s not just a question of re-skinning it. If you use it in melee, you should be getting disadvantage on your melee attacks. (Yes, you can take XBE, but that’s just cheesy.) Otherwise, you’re getting a d10 magical force damage per attack in melee, combine it with agonizing blast, and you’re going to be better than most all 1-handed melee builds.
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
The issue with this is eldritch blast is a ranged attack. So it’s not just a question of re-skinning it. If you use it in melee, you should be getting disadvantage on your melee attacks. (Yes, you can take XBE, but that’s just cheesy.) Otherwise, you’re getting a d10 magical force damage per attack in melee, combine it with agonizing blast, and you’re going to be better than most all 1-handed melee builds.
Just curious, why do you think taking XBE cheesy? Jeremy Crawford has said they wrote the bullet point about not having disadvantage in melee with ranged attacks purposely, so it works with any ranged attack, including spells, and not just crossbows. Although this is changing in 1D&D.
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
The issue with this is eldritch blast is a ranged attack. So it’s not just a question of re-skinning it. If you use it in melee, you should be getting disadvantage on your melee attacks. (Yes, you can take XBE, but that’s just cheesy.) Otherwise, you’re getting a d10 magical force damage per attack in melee, combine it with agonizing blast, and you’re going to be better than most all 1-handed melee builds.
Just curious, why do you think taking XBE cheesy? Jeremy Crawford has said they wrote the bullet point about not having disadvantage in melee with ranged attacks purposely, so it works with any ranged attack, including spells, and not just crossbows. Although this is changing in 1D&D.
I thought it wasn’t intentional, as much as, they acknowledge that the way it’s written, it works by RAW. Though I might be misremembering. And I have to agree it does, absolutely, work by RAW. But there’s plenty of things that work by RAW and are cheesy. But, intentional or not, I think the fact that they’re (likely) changing it speaks volumes.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So far it is just an idea floating in my head. It would have its own version of eldritch blast. Instead of force blasts, you have force punches. You would make a number of magic melee attacks per round based on your character level like eldritch blast gives you ranged attacks. You would reduce the range and increase the damage up to 1d10.
You would have access to all of the same invocations, although the pulling invocation wouldn't make sense.
Any who. just a thought that crept into my head.
I helped somebody create a punchy-warlock subclass that could make eldritch blast into melee attacks. I don't know if they ever finished it, but I could probably try to find it if you're interested.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Like a sun soul, basically? But in reverse?
That would be really cool. Thanks!
The more i think about it, the more I like this idea. Although if a dm wouldn't let me come up with a new cantrip I could just self impose the range and flavor it how I want.
Take the mage armor cantrip, and say that is your bonus to ac from wisdom. Start as variant human and take the war caster feat, for casting spells in melee combat....
Yeah this sounds like a lot of fun.
Pretty much.
There was a creator who was flavoring different classes as other classes and inthought it was an interesting content. So it made me think about a warlock flavored as a monk, and I think it would work really well.
'seems like (blank) but is secretly a warlock' characters are always fun
Astral Self monk gives you a force damage melee attack, if you want something to start from for flavoring your eldritch strikes
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
From a flavor perspective it should work just fine. A feat like Crossbow Expert would be needed to cast Eldritch Blast in melee without disadvantage, War Caster wouldn’t help unless you wanted it for OA’s.
Flavor your Eldritch Blast as punches, but mechanically works the same, and you can still use it at range when needed flavored as extending your Ki to hit something. You just couldn’t combo it with something that requires the attack action as you are still casting a spell.
Sounds like it could be a fun concept to play.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Here is the Astral Traveler Warlock subclass. It's a bit all over the place and not very well balanced, but it's pretty monk-y (monkish? monkesque?)
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ah yeah, it was crossbow expert, not war caster. I couldn't remember which 1 it would was.
I've become the dm of my current group, so i won't get to run it. But maybe sometime in the future.
Oh that is really cool. Thanks!
Personally, I feel like you can reflavor a short sword into being a Katar or something, if you're fine with going the Hexblade route.
You may not be able to throw as many punches as a traditional Monk, but with Eldritch Smite (Pact of the Blade required), you can wind up hitting like a truck. On top of that, all of your "ki points" replenish on a short rest, and can be used for quite a variety of different "techniques," albeit at the cost of not getting quite as many "points" as your fellow Monks.
As for your Eldritch Blast? Well... Ki Darts or something. Blades of grass and/or leaves, cloaked in spiritual energy, that can pierce your enemies at-range.
...On top of that, you can wear some decent armor, and be skilled with far more weapons than your fellow Monks.
How would patronage work
Would it be the Akashic Record or something like that?
For my version, Patronage would mostly be up to the DM. Akashic Records tend to be more of a documentation of the past, present, and future, rather than a living patron, but perhaps the DM will allow your "Patron" to be something along those lines. As an alternative, you could go the route of Diablo 3, where this special version of Mysticism Monk worships the "1001 Gods" in every movement, and in every blow landed. Said monks are often rewarded for their faith and diligence in return. Thanks to Hinduism, utilizing multiple Gods as your patron doesn't sound too far-fetched, for a wandering Monk. As a secondary alternative, you could also follow an alternative spiritualistic path, where the Great Monks of the Past bestow their blessings upon those who prove that they are worthy in the present. Truth is, the path you follow is never up to the observer.
In my mind, the eldrich blast would be themed as your punches.
You run up and have as many punches as you would eldrich blasts.
I mean, you could flavor it like that somewhat. Only problem is, your "punches" will have a range of 120 feet. 300, if you grab Eldritch Spear.
Hence my choice to go with Hexblade, and attempt to reflavor a shortsword into a Katar. Punching daggers would be quite fitting for a pugilist class, after all.
Of course, no saying that your Monk can't be skilled with other weapons instead...

I don't see a problem though. Eldritch Blast can still be flavored as punches (as long as you have a feat to allow making ranged attacks in melee without disadvantage) and flavor any ranged attacks as extending your Ki to have reach. Kind of like Four Elements has Fangs of the Fire Snake, Fist of Unbroken Air, or Water Whip. You have Eldritch Fist. And if you are going for a punching monk-like Warlock you probably are not taking Eldritch Spear anyway.
But there's a lot of different ways to flavor this so no one way is better than the other.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
To be fair, you could also reflavor Eldritch Blast into being more along the lines of ranged Ki Strikes, rather than something along the lines of your standard punches. Think of them as being similar in nature to the Dodon Ray, from DBZ. By focusing your chi, you're able to launch beams of spiritual force from the tips of your fingers. The more mastery you gain over your training (i.e., once you reach 5th level or above), the more blasts of ki-based energy you're able to shoot out, in the form of a Dodon Barrage (i.e., firing off two or more beams per Eldritch Blast). Thinking of your spells as being more along the lines of ki-based attacks and techniques, it's easier to picture your more martial side of things being taken care of by more martial means. If your DM's especially lenient, you can always ask your DM if taking Fighting Initiate (for the Unarmed Fighting style) will let you count your hands as weapons, for the purpose of Hex Warrior. In such a case, you might not even need to reflavor something into being an Unarmed Strike, as you can simply power your attacks with your Cha.
You're right though. Flavor's free, and it's up to the player and the DM, as to how things are ran. I just like the flavor to line up a bit closer, is all.
The issue with this is eldritch blast is a ranged attack. So it’s not just a question of re-skinning it. If you use it in melee, you should be getting disadvantage on your melee attacks. (Yes, you can take XBE, but that’s just cheesy.) Otherwise, you’re getting a d10 magical force damage per attack in melee, combine it with agonizing blast, and you’re going to be better than most all 1-handed melee builds.
Just curious, why do you think taking XBE cheesy? Jeremy Crawford has said they wrote the bullet point about not having disadvantage in melee with ranged attacks purposely, so it works with any ranged attack, including spells, and not just crossbows. Although this is changing in 1D&D.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I thought it wasn’t intentional, as much as, they acknowledge that the way it’s written, it works by RAW. Though I might be misremembering. And I have to agree it does, absolutely, work by RAW. But there’s plenty of things that work by RAW and are cheesy.
But, intentional or not, I think the fact that they’re (likely) changing it speaks volumes.