Usually has to do with space and time. Gravity, bending of probability, time manipulation, etc.
The subclasses associated are Echo Knight and the Graviturgy and Chronurgy Wizards, although a case could be made for the Clockwork Sorcerer to be Dunamantic in nature.
Dunamancy is specific to the Wildemount campaign setting and it features some time and gravity-manipulation spells that are not considered part of the standard wizard spell list (and consequently not available to other wizards) by default, though a GM is free to declare that this restriction doesn't apply to their campaign.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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What is Dunamancy? (How do you flavor Dunamancy spells, or flavor spells with Dunamancy? Themes, Commonalities, Imagery, etc?)
Usually has to do with space and time. Gravity, bending of probability, time manipulation, etc.
The subclasses associated are Echo Knight and the Graviturgy and Chronurgy Wizards, although a case could be made for the Clockwork Sorcerer to be Dunamantic in nature.
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Dunamancy is specific to the Wildemount campaign setting and it features some time and gravity-manipulation spells that are not considered part of the standard wizard spell list (and consequently not available to other wizards) by default, though a GM is free to declare that this restriction doesn't apply to their campaign.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.