I am just wondering what character I should make for a new dnd campaign my DM is starting. The campaign is a reality tv show where it is basically survival of the fittest. I do not have dnd membership, but I do have access to the artificer class, the eldritch knight, Hexblade, forge domain cleric and a couple of other subclasses via homebrew. I would prefer If the character is a multiclass. Also, there are some rules my DM plays with:
Coffeelocks short rest recharge ability is banned (Warlock + any spellcaster)
I am not a very good dnd player so plz factor that in
I would prefer if this character would have at least some warlock for hexblade’s curse. If you suggest a subclass or class that u have to pay money for, I’ll just make it in homebrew so don’t worry.
For me, I'd probably go paladin for just all-around survival (high hp, great saving throws, high ac, some spells, great damage potential), and they can m/c nicely with warlocks. Or a bard, which are really jack of all trades if the campaign is more skill based, that may be a better choice, and a bard also works pretty well with warlock m/c.
Personally, I'd avoid multiclassing if you can if you're a new player. Multiclassing is, most of the time, inferior to a straight single class character - unless you know what you're doing, which (no offence intended) you probably don't since you're fairly new. That the DM has banned the most obvious MC that is actually good (MCing Warlock to gain spell slots on a [Tooltip Not Found]) makes that even more true.
Worse, even if you do come up with an alternative viable MC, I suspect the DM would just ban that too the instant they realise what you're up to. A DM that swings the ban hammer is likely to do so as often as they feel necessary to enforce their vision of the game.
I always encourage straight single-class characters for anyone who isn't an experienced player.
From what you've written, it sounds like you'll be on your own and competing against other players and NPCs. I would second the Paladin, which is pretty good at most things, allowing you to cover most bases.
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I am just wondering what character I should make for a new dnd campaign my DM is starting. The campaign is a reality tv show where it is basically survival of the fittest. I do not have dnd membership, but I do have access to the artificer class, the eldritch knight, Hexblade, forge domain cleric and a couple of other subclasses via homebrew. I would prefer If the character is a multiclass. Also, there are some rules my DM plays with:
Coffeelocks short rest recharge ability is banned (Warlock + any spellcaster)
I am not a very good dnd player so plz factor that in
I would prefer if this character would have at least some warlock for hexblade’s curse. If you suggest a subclass or class that u have to pay money for, I’ll just make it in homebrew so don’t worry.
thanks
First off, Hexblade is not the be all that everyone thinks it is. The Action Economy is a big deal. Hex is a Bonus Action. Hexblade's Curse is a Bonus Action. A PC is allowed ONLY one Bonus Action per round. If you are a new player, or as you state "not a very good D&D player", stay far far away from Warlocks. But if this is about survivability, then yeah, just go full on Paladin.
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Hi Guys,
I am just wondering what character I should make for a new dnd campaign my DM is starting. The campaign is a reality tv show where it is basically survival of the fittest. I do not have dnd membership, but I do have access to the artificer class, the eldritch knight, Hexblade, forge domain cleric and a couple of other subclasses via homebrew. I would prefer If the character is a multiclass. Also, there are some rules my DM plays with:
I would prefer if this character would have at least some warlock for hexblade’s curse. If you suggest a subclass or class that u have to pay money for, I’ll just make it in homebrew so don’t worry.
thanks
For me, I'd probably go paladin for just all-around survival (high hp, great saving throws, high ac, some spells, great damage potential), and they can m/c nicely with warlocks. Or a bard, which are really jack of all trades if the campaign is more skill based, that may be a better choice, and a bard also works pretty well with warlock m/c.
Personally, I'd avoid multiclassing if you can if you're a new player. Multiclassing is, most of the time, inferior to a straight single class character - unless you know what you're doing, which (no offence intended) you probably don't since you're fairly new. That the DM has banned the most obvious MC that is actually good (MCing Warlock to gain spell slots on a [Tooltip Not Found]) makes that even more true.
Worse, even if you do come up with an alternative viable MC, I suspect the DM would just ban that too the instant they realise what you're up to. A DM that swings the ban hammer is likely to do so as often as they feel necessary to enforce their vision of the game.
I always encourage straight single-class characters for anyone who isn't an experienced player.
From what you've written, it sounds like you'll be on your own and competing against other players and NPCs. I would second the Paladin, which is pretty good at most things, allowing you to cover most bases.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Depending on level here's a couple I thought about a while ago that might be worth trying out:
Single Classed Ranger whose fighting style based on using two shields with a pro wreslter vibe: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/108405-rob76s-unused-character-idea-1-pavise-hightower
Multiclassed Barbarian / Warlock whose focused on spells that don't need concntration/have a long duration: https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/180728-rob76s-unused-character-idea-11-barian-loch
First off, Hexblade is not the be all that everyone thinks it is. The Action Economy is a big deal. Hex is a Bonus Action. Hexblade's Curse is a Bonus Action. A PC is allowed ONLY one Bonus Action per round. If you are a new player, or as you state "not a very good D&D player", stay far far away from Warlocks. But if this is about survivability, then yeah, just go full on Paladin.