Did Wizards remove the ability to heal basic natural illnesses, contagions, and ailments from D&D 2024? All I see are references to curing poisons. Lesser Restoration and Lay On Hands used to when the term disease was misused. It looks like instead of getting a thesaurus they just took the word disease out of everything but one spell (that now can’t detect mundane contagions). Sorry, you got malaria. Roll up a new character.
They've dropped "disease" as a specific mechanic. Everything that did use it now uses the poisoned condition, or something else, like the magical contagions in the new DMG
That is disappointing :( I suppose it goes with the whole 'heal overnight' thing but requiring a lesser restoration or herbal answer to cure such seemed reasonable.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
That sounds even more bizarre. Are those disease effects not curable then? Or did they reintroduce a Cure Disease spell?
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
That sounds even more bizarre. Are those disease effects not curable then? Or did they reintroduce a Cure Disease spell?
Some are still cured by the Restoration type spells, typically when they inflict a condition the spells remove. Others take saving throws or list other methods of removing them. The point is that they dialed back 1st level tier features so they're not ambiguously defined potential panaceas.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
That sounds even more bizarre. Are those disease effects not curable then? Or did they reintroduce a Cure Disease spell?
Some are still cured by the Restoration type spells, typically when they inflict a condition the spells remove. Others take saving throws or list other methods of removing them. The point is that they dialed back 1st level features so they're not ambiguously defined potential panaceas.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
That sounds even more bizarre. Are those disease effects not curable then? Or did they reintroduce a Cure Disease spell?
Some are still cured by the Restoration type spells, typically when they inflict a condition the spells remove. Others take saving throws or list other methods of removing them. The point is that they dialed back 1st level features so they're not ambiguously defined potential panaceas.
Lesser Restoration is level 2, not level 1 and never saw it as being ambiguous. They could have gone with disease severities though, allowing for some to need higher level (or perhaps quest level) cures.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
That sounds even more bizarre. Are those disease effects not curable then? Or did they reintroduce a Cure Disease spell?
Some are still cured by the Restoration type spells, typically when they inflict a condition the spells remove. Others take saving throws or list other methods of removing them. The point is that they dialed back 1st level features so they're not ambiguously defined potential panaceas.
Lesser Restoration is level 2, not level 1 and never saw it as being ambiguous. They could have gone with disease severities though, allowing for some to need higher level (or perhaps quest level) cures.
Meant to say 1st tier, not level. Edited my comment. And yes, they could have. Or they could have some diseases inflict conditions that things like Lesser Restoration or Lay on Hands remove and other that don't and require other means to recover from. Either would work fine.
Or they could have some diseases inflict conditions that things like Lesser Restoration or Lay on Hands remove and other that don't and require other means to recover from. Either would work fine.
Which they achieved by having some disease effects rely on the poisoned condition, and some only be removable by methods defined within the effect. It separates them into "inconvenience" and "problem".
If you have general-purpose "cure disease" effects, you have the awkward situation of having to write diseases that have to say "this disease can't be cured by cure disease effects".
Or they could have some diseases inflict conditions that things like Lesser Restoration or Lay on Hands remove and other that don't and require other means to recover from. Either would work fine.
Which they achieved by having some disease effects rely on the poisoned condition, and some only be removable by methods defined within the effect. It separates them into "inconvenience" and "problem".
If you have general-purpose "cure disease" effects, you have the awkward situation of having to write diseases that have to say "this disease can't be cured by cure disease effects".
That is the point to qualifiers such as 'lesser,' 'greater,' etc.
It certainly seems it has been removed, another solid reason to ignore 5.5.
Most human religions (at least ones with dieties) have divine healing. But DnD?
You can reliably invoke divine intervention to bring someone back from the brink of death (two failed saving throws and bleeding out) with a 1st level spell. You can stop them from dying indefinitely with a 1st level necromancy spell. But it's bad enough that prior to 5.5 you needed a 3rd level spell to cure the pox? And now you can't cure or stop progression of a disease at all?
You can magically turn rotten disease infested food into perfectly fine food and water with a 1st level spell, but the common cold has been set apart from ALL the Gods to be incurable.
This isn't a little error. This is a I hate the user base and will make sure that everything in the game becomes more inconsistent and chaotic every version forward. It's bad enough that you had to find a 5th level Cleric just to cure trench foot.
Now, there is at least a decent argument that you could just kill your diseased loved one then cast Purify food and drink (every corpse is food for something) then cast revivify, and that's a little dicey rules wise... and is pretty damn dark.
So it is a good and excellent thing that we can create home brew spells and other rules that nullify the chaotic evil gods who infested DnD with this kind of lunacy.
Raise Dead and resurrection specifically remove poison but do not include disease, so the new rule is, anything your body can't beat by itself will kill you... over and over.
It certainly seems it has been removed, another solid reason to ignore 5.5.
Most human religions (at least ones with dieties) have divine healing. But DnD?
You can reliably invoke divine intervention to bring someone back from the brink of death (two failed saving throws and bleeding out) with a 1st level spell. You can stop them from dying indefinitely with a 1st level necromancy spell. But it's bad enough that prior to 5.5 you needed a 3rd level spell to cure the pox? And now you can't cure or stop progression of a disease at all?
You can magically turn rotten disease infested food into perfectly fine food and water with a 1st level spell, but the common cold has been set apart from ALL the Gods to be incurable.
This isn't a little error. This is a I hate the user base and will make sure that everything in the game becomes more inconsistent and chaotic every version forward. It's bad enough that you had to find a 5th level Cleric just to cure trench foot.
Now, there is at least a decent argument that you could just kill your diseased loved one then cast Purify food and drink (every corpse is food for something) then cast revivify, and that's a little dicey rules wise... and is pretty damn dark.
So it is a good and excellent thing that we can create home brew spells and other rules that nullify the chaotic evil gods who infested DnD with this kind of lunacy.
Raise Dead and resurrection specifically remove poison but do not include disease, so the new rule is, anything your body can't beat by itself will kill you... over and over.
Even if I don’t agree with some things Wizards and DnD as a whole have done, you should never take what could very easily be a mistake personally, especially when it’s done by a big company. Also, you seem to have ignored the fact which earlier posts have talked about - illnesses as a whole are considered to be under the poisoned condition, meaning they can be cured by lesser restoration, and raise dead will also cure them as it removes the poisoned condition.
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Hiii :3
15yo cancer, bisexual(maybe Pan?), Genderfluid femboy, prefer She/They but don’t mind what pronouns you call me
Love all soulsbourne and soulslike games + metroidvanias. also play dbd but not much
Tokyo Ghoul is peak cinema, resident evil is the best, Creep is a good horror movie
Best movie OAT is thankskilling
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Did Wizards remove the ability to heal basic natural illnesses, contagions, and ailments from D&D 2024? All I see are references to curing poisons. Lesser Restoration and Lay On Hands used to when the term disease was misused. It looks like instead of getting a thesaurus they just took the word disease out of everything but one spell (that now can’t detect mundane contagions). Sorry, you got malaria. Roll up a new character.
I tried searching here but D&D Beyond’s search is incapable of just text searching a book like you would if you had a PDF.
They've dropped "disease" as a specific mechanic. Everything that did use it now uses the poisoned condition, or something else, like the magical contagions in the new DMG
That is disappointing :( I suppose it goes with the whole 'heal overnight' thing but requiring a lesser restoration or herbal answer to cure such seemed reasonable.
As was said, mechanically anything covered by "illness" now inflicts the Poisoned condition, which things like Lesser Restoration remove. Outside of what is expressly spelled out as a feature, it's more up to DM interpretation of how much/what kind of treatment is required to alleviate such things, which helps the DM curate the requirements for the plot to avoid forgetting about a bypass option the players have.
It is just intuitively backwards to consider diseases to be poisons. [Redacted]
It's not considering diseases to be poisons. It's using a single game mechanic to handle debilitation due to a cause.
They have a whole section of disease effects in the DMG that aren't using the poisoned condition.
That sounds even more bizarre. Are those disease effects not curable then? Or did they reintroduce a Cure Disease spell?
Some are still cured by the Restoration type spells, typically when they inflict a condition the spells remove. Others take saving throws or list other methods of removing them. The point is that they dialed back 1st
leveltier features so they're not ambiguously defined potential panaceas.Lesser Restoration is level 2, not level 1 and never saw it as being ambiguous. They could have gone with disease severities though, allowing for some to need higher level (or perhaps quest level) cures.
Meant to say 1st tier, not level. Edited my comment. And yes, they could have. Or they could have some diseases inflict conditions that things like Lesser Restoration or Lay on Hands remove and other that don't and require other means to recover from. Either would work fine.
Which they achieved by having some disease effects rely on the poisoned condition, and some only be removable by methods defined within the effect. It separates them into "inconvenience" and "problem".
If you have general-purpose "cure disease" effects, you have the awkward situation of having to write diseases that have to say "this disease can't be cured by cure disease effects".
That is the point to qualifiers such as 'lesser,' 'greater,' etc.
It certainly seems it has been removed, another solid reason to ignore 5.5.
Most human religions (at least ones with dieties) have divine healing. But DnD?
You can reliably invoke divine intervention to bring someone back from the brink of death (two failed saving throws and bleeding out) with a 1st level spell. You can stop them from dying indefinitely with a 1st level necromancy spell. But it's bad enough that prior to 5.5 you needed a 3rd level spell to cure the pox? And now you can't cure or stop progression of a disease at all?
You can magically turn rotten disease infested food into perfectly fine food and water with a 1st level spell, but the common cold has been set apart from ALL the Gods to be incurable.
This isn't a little error. This is a I hate the user base and will make sure that everything in the game becomes more inconsistent and chaotic every version forward. It's bad enough that you had to find a 5th level Cleric just to cure trench foot.
Now, there is at least a decent argument that you could just kill your diseased loved one then cast Purify food and drink (every corpse is food for something) then cast revivify, and that's a little dicey rules wise... and is pretty damn dark.
So it is a good and excellent thing that we can create home brew spells and other rules that nullify the chaotic evil gods who infested DnD with this kind of lunacy.
Raise Dead and resurrection specifically remove poison but do not include disease, so the new rule is, anything your body can't beat by itself will kill you... over and over.
Even if I don’t agree with some things Wizards and DnD as a whole have done, you should never take what could very easily be a mistake personally, especially when it’s done by a big company. Also, you seem to have ignored the fact which earlier posts have talked about - illnesses as a whole are considered to be under the poisoned condition, meaning they can be cured by lesser restoration, and raise dead will also cure them as it removes the poisoned condition.
Hiii :3
15yo cancer, bisexual(maybe Pan?), Genderfluid femboy, prefer She/They but don’t mind what pronouns you call me
Love all soulsbourne and soulslike games + metroidvanias. also play dbd but not much
Tokyo Ghoul is peak cinema, resident evil is the best, Creep is a good horror movie
Best movie OAT is thankskilling