All I wanted was to be able to use MAPS and see everyone's rolls when we played. Is this a difficult programming feet ? I hope it isn't an oversight....oh yeah and a place to keep my notes within the DnD Beyond Eco system....but now I am just being needy :(
You can see everyone's rolls in Maps. They're displayed in the game log on the right. You just need to make sure everyone is in the same campaign first.
It can't be done* because of the way the die-rolling works.
DDB's die rolling uses a physics model as part of the randomization. The bouncing around on your screen affects the number that comes up. If you threw the same dice with the same randomized setup on a different computer, it'd come up a different number.
* Yes, they could code something up to take the final result and either model the physics backwards to figure out the correct top face, or just blur all the numbers until they show the correct one at the end. But the former is a lot of work, the latter would look weird, and they're both extra work for a minor feature.
DDB's die rolling uses a physics model as part of the randomization. The bouncing around on your screen affects the number that comes up. If you threw the same dice with the same randomized setup on a different computer, it'd come up a different number.
There's a simple fix for that: run the model on the device that's making the roll, then display the model for everyone else. No need to overcomplicate things. In fact, you could make a dice tray section in a window that can be opened or closed by each player, something akin to what Owlbear Rodeo has.
Is this worth the effort for such a minor feature? I say no. But it could very well be done.
Roll20, Foundry, Lets Role , Fantasy Grounds, Owl Bear Rodeo, Fabled,..........cant be that much of a minor feature....
Im glad you have the tech mind to see how it ca be done...can you convince the Devs to implement it?
Also...rolling dice at a table so everyone can see...a minor feature ..really? that like sitting at a table and everyone covers their hands over their rolls. I am trying to give my online players an experience not a stream of numbers popping up on screen :(
I'm surprised that people replying here seem to think this is a non-issue. I'm totally with you. I've used Foundry for 4 years, but thought I would check out Maps. Imagine my surprise when I rolled dice and found out no dice wasn't a bug.
There's a simple fix for that: run the model on the device that's making the roll, then display the model for everyone else.
Well, if you don't mind it looking weird. The problem is that they're treating your browser window as a box that they're running a physics engine in, and therefore for any given starting condition, changing the size of your window will change the results, so to share dice results they'd have to force the dice to be rolled in a virtual box that's the same size as the die roller's window.
DDDice, Roll20, Owlbear Rodeo, and numerous other VTT's can do it.......its a big deal...not having your character stats pop up WITHIN Maps is also a big deal. It needs to happen before I can confidently use this tool.
DDDice, Roll20, Owlbear Rodeo, and numerous other VTT's can do it.
Sure. The only reason it's hard is because of the peculiar way DDB handles die rolling.
Most VTTs roll dice on the back end, and then tell the VTT what to display -- the actual die rolling animations are really just decorations. DDB, for some reason, decided that they'd actually simulate the dice rolling.
DDDice, Roll20, Owlbear Rodeo, and numerous other VTT's can do it.
Sure. The only reason it's hard is because of the peculiar way DDB handles die rolling.
Most VTTs roll dice on the back end, and then tell the VTT what to display -- the actual die rolling animations are really just decorations. DDB, for some reason, decided that they'd actually simulate the dice rolling.
If you want the numbers to be visible and consistent throughout the roll, then you probably have to do it that way. (Or make your life way more complicated)
It's still a weird choice, and if they were using it as their only randomizer, likely to cause problems. (But they also randomize the initial state of the die.)
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All I wanted was to be able to use MAPS and see everyone's rolls when we played. Is this a difficult programming feet ? I hope it isn't an oversight....oh yeah and a place to keep my notes within the DnD Beyond Eco system....but now I am just being needy :(
You can see everyone's rolls in Maps. They're displayed in the game log on the right. You just need to make sure everyone is in the same campaign first.
Find my D&D Beyond articles here
I dont just want to see the results.....I want to see cool 3d dice roll across my screen when players roll dice.
Oh, that seems....unnecessary at best and annoying at worst to me. Each to their own of course.
Find my D&D Beyond articles here
It can't be done* because of the way the die-rolling works.
DDB's die rolling uses a physics model as part of the randomization. The bouncing around on your screen affects the number that comes up. If you threw the same dice with the same randomized setup on a different computer, it'd come up a different number.
* Yes, they could code something up to take the final result and either model the physics backwards to figure out the correct top face, or just blur all the numbers until they show the correct one at the end. But the former is a lot of work, the latter would look weird, and they're both extra work for a minor feature.
There's a simple fix for that: run the model on the device that's making the roll, then display the model for everyone else. No need to overcomplicate things. In fact, you could make a dice tray section in a window that can be opened or closed by each player, something akin to what Owlbear Rodeo has.
Is this worth the effort for such a minor feature? I say no. But it could very well be done.
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Roll20, Foundry, Lets Role , Fantasy Grounds, Owl Bear Rodeo, Fabled,..........cant be that much of a minor feature....
Im glad you have the tech mind to see how it ca be done...can you convince the Devs to implement it?
Also...rolling dice at a table so everyone can see...a minor feature ..really? that like sitting at a table and everyone covers their hands over their rolls. I am trying to give my online players an experience not a stream of numbers popping up on screen :(
I'm surprised that people replying here seem to think this is a non-issue.
I'm totally with you. I've used Foundry for 4 years, but thought I would check out Maps.
Imagine my surprise when I rolled dice and found out no dice wasn't a bug.
Well, if you don't mind it looking weird. The problem is that they're treating your browser window as a box that they're running a physics engine in, and therefore for any given starting condition, changing the size of your window will change the results, so to share dice results they'd have to force the dice to be rolled in a virtual box that's the same size as the die roller's window.
DDDice, Roll20, Owlbear Rodeo, and numerous other VTT's can do it.......its a big deal...not having your character stats pop up WITHIN Maps is also a big deal. It needs to happen before I can confidently use this tool.
Sure. The only reason it's hard is because of the peculiar way DDB handles die rolling.
Most VTTs roll dice on the back end, and then tell the VTT what to display -- the actual die rolling animations are really just decorations. DDB, for some reason, decided that they'd actually simulate the dice rolling.
If you want the numbers to be visible and consistent throughout the roll, then you probably have to do it that way. (Or make your life way more complicated)
It's still a weird choice, and if they were using it as their only randomizer, likely to cause problems. (But they also randomize the initial state of the die.)