Not sure if anybody's mentioned Tanjiro Kamado from Demon Slayer. I'm having fun trying to work out how to model his "breathing" forms into D&D. It's tough, because they could represent an entire subclass, or they could be learned like feats. Or they could be abilities granted by a magic weapon in the form of his sword.
My Arcane Cleric 1/Transmutation wizard x, is based off Beaker the Muppet. A lab assistant electrocuted one to many times snaps and murders Bunsen. He transmutes the body into a flying snake and takes it as his familiar while gluing empty glass rims to the top of its head. Evil campaign.
My Gnome Rune Knight 3 / Armourer x named Lott Scang. Could make himself tiny or huge sized. Guardian mode. Never did find that helm of insect command.
Also made Lott’s partner Dyne van Hope. Fairy Armour infiltrator for the blaster hands.
My latest is Shoukon my Air Genasi Artificer 2 / Order of Scribe Wizard 6. GM allowed me to combine Jake my owl familiar with Steven the living armour homunculus. There is a moonstone gem on the chest that both speak out of. When I reached level 6 in wizard my Unseen Servant Marc the Spector became the manifest mind of my spell-book and joined the stat block as glowing Blue eyes above the Owl’s eyes.
Currently I'm trying to build a character based on Alice In Wonderland. I want to go with a Fey Wanderer Ranger for the flavor and martial abilities. But I also really want to go with a Wild Magic Sorcerer for spells like Feather Fall, Enlarge/Reduce, Spray of Cards, or Hypnotic Pattern, plus being able to play with the Wild Magic table to make it all the more chaotic and unpredictable. Hell, there are even some spells in Warlock and Cleric that would be awesome like Flock of Familiars (to bat hedgehogs at enemies) or Heroes' Feast. I also thought about taking the dungeon delver feat and making the character good with thieves tools to be better with doors, traps, secrets doors, riddles, mysteries, and puzzles.
The build specifically has been a struggle to figure out how to better synergize the flavor of the Fey Wanderer while still getting the spells and chaos I need. But I've got the personality down. It was the first thing that I came up with actually. Think Wednesday meets Disgust from Inside Out. Antisocial, sassy, and opinionated, they loves anything dark and macabre while absolutely disgusted by anything cute, sweet, bright, joyful. They know what they like, have very high standards, and will not compromise them for shit. Their happenstance venture to being lost in the Feywild as a young child is why they hate typical beauty. They hated it. Instead of rolling once for a gift from the Feywild I wanna roll after every long rest to see what I get and have the character destroy the gifts like waking up and smashing all the butterflies fluttering around them, or telling the shadow to **** off, or setting their hair on fire for being full of flowers 😂😂. It would be like the Feywild constantly trying to impress them and nothing working.
My Arcane Cleric 1/Transmutation wizard x, is based off Beaker the Muppet. A lab assistant electrocuted one to many times snaps and murders Bunsen. He transmutes the body into a flying snake and takes it as his familiar while gluing empty glass rims to the top of its head.
Currently I'm trying to build a character based on Alice In Wonderland. I want to go with a Fey Wanderer Ranger for the flavor and martial abilities. But I also really want to go with a Wild Magic Sorcerer for spells like Feather Fall, Enlarge/Reduce, Spray of Cards, or Hypnotic Pattern, plus being able to play with the Wild Magic table to make it all the more chaotic and unpredictable. Hell, there are even some spells in Warlock and Cleric that would be awesome like Flock of Familiars (to bat hedgehogs at enemies) or Heroes' Feast. I also thought about taking the dungeon delver feat and making the character good with thieves tools to be better with doors, traps, secrets doors, riddles, mysteries, and puzzles.
The build specifically has been a struggle to figure out how to better synergize the flavor of the Fey Wanderer while still getting the spells and chaos I need. But I've got the personality down. It was the first thing that I came up with actually. Think Wednesday meets Disgust from Inside Out. Antisocial, sassy, and opinionated, they loves anything dark and macabre while absolutely disgusted by anything cute, sweet, bright, joyful. They know what they like, have very high standards, and will not compromise them for shit. Their happenstance venture to being lost in the Feywild as a young child is why they hate typical beauty. They hated it. Instead of rolling once for a gift from the Feywild I wanna roll after every long rest to see what I get and have the character destroy the gifts like waking up and smashing all the butterflies fluttering around them, or telling the shadow to **** off, or setting their hair on fire for being full of flowers 😂😂. It would be like the Feywild constantly trying to impress them and nothing working.
I'm making a bard subclass modeled after the spirits bard that directly captures the absurd surrealism of Alice. If you're interested, I can share.
That'd be awesome! I'd love that if you're willing. It'd be a great help thank you.
Here's what I have so far. I haven't made it public on DDB yet because a) it lacks a 6th-level feature, and b) I don't think it's yet coherent as a single idea. Feel free to gut it for parts, and let me know if you can think of any new features or substitutions!
College of Wonder
You weren’t always this way, but something happened to you when you fell through a “rabbit hole” (either metaphorically, or literally) into a surreal realm of magic, faeries, nonsense entities, or something so otherworldly that you can’t quite explain it. You’ve returned, but the connection remains, and you’re no longer the same.
Not only do you think about things differently—possibly even in ways that confuse your friends—but you also can do things that defy reality. At least reality on this side of the rabbit hole.
Legerdemain
3rd-level College of Wonder feature
You gain proficiency in Sleight of Hand, and you learn the prestidigitation cantrip, which doesn’t count against the number of bard cantrips you know.
Nonsense
3rd-level College of Wonder feature
You call on your connection to a surreal realm and hope things change for the better. You can use a bonus action to expend one use of your Bardic Inspiration and roll on the Nonsense table using your Bardic Inspiration die to determine the magical charm you create. You retain the charm until you create the charm’s effect or you finish a short or long rest. You can use an action to create the charm's effect. Once you do so, you can’t create the charm’s effect again until you roll it again.
You can retain only one of these magical charms at a time, and rolling on the Nonsense table immediately ends the effect of the previous charm. If the charm requires a saving throw, the DC equals your spell save DC.
Nonsense
Bardic Insp. Die
Charm Effect
1
Pierce to the Heart. For 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20.
2
Begin at the Beginning. For 1 hour you have darkvision out to a range of 120 feet, and you can perfectly recall any path you have traveled.
3
Escape. For 1 minute, your movement is unaffected by difficult terrain, and you can use 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has you grappled.
4
Premonition. You learn one useful fact about a creature or location. You can't use this charm twice on the same target.
5
Fetch. You cause one Small or smaller unattended object within 30 feet of you that you can see to vanish and reappear in your hands or another unoccupied space within 30 feet of you that you can see.
6
What's This in My Pocket? You name a mundane item with a value in gp equal to five rolls of your Bardic Inspiration die or less and it appears in your hand or at your feet. The item disappears when you finish a short rest.
7
You're Not So Hurt as All That. Choose one creature within 30 feet of you that you can see. That creature can spend one Hit Die to heal itself, adding a roll of your Bardic Inspiration die + your Charisma modifier to the total.
8
Because I Said So. You have advantage on the next Charisma check you make within 1 minute.
9
Unexpected Trapdoor. You discover a trapdoor in a solid surface within 30 feet of you that lasts for 1 minute. Alternatively, a pit with a depth of a number of feet equal to five times a roll of your Bardic Inspiration die appears beneath a hostile creature within 30 feet of you for 1 minute.
10
What Kind of Beast is That? A Beast of challenge rating equal to a roll of your Bardic Inspiration die divided by 3 or lower appears in an unoccupied space within 30 feet of you. The Beast is friendly to you, and disappears after 1 minute.
11
Six Impossible Things. Choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll on the chart for the wand of wonder three times to discover what happens, rerolling any duplicate results. If the effect requires a saving throw, the DC equals your spell save DC.
12
We're All Mad Here. Choose one creature within 60 feet of you that you can see. The target must succeed on a Wisdom saving throw or take psychic damage equal to three rolls of your Bardic Inspiration die and suffer the effect of the confusion spell until the end of its next turn.
Armor of the Surreal
6th-level College of Wonder feature
You often find yourself distracted by fanciful visions, causing you to wander out of harm's way. When a creature you can see within 60 feet of you hits you with an attack, you can use your reaction to move up to half your speed without provoking opportunity attacks and fall prone. If your new position is out of range of the attack, it misses you and the attacker takes psychic damage equal to two rolls of your Bardic Inspiration die.
Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot to use this feature again.
6th
6th-level College of Wonder feature
Curiouser and Curiouser
14th-level College of Wonder feature
Whenever you roll on the Nonsense table, you can roll the die twice and choose which of the two charms to create. If you roll the same number on both dice, you can ignore the number and choose any charm on the table.
It seems really interesting. I would suggest adding some extra spells that you wouldn't normally get like Summon Fey, Misty Step, maybe something that summons creatures/animals for you to bat at enemies giving some sort of advantage like familiars or pack tactics. You could also do something like a Vertigo feature where the world around your warps into something topsy turvy sorta like Wonderland causing effects like fear, confusion, or even unbalance for disadvantage on attack rolls and saving throws. You could also incorporate the Vorpal Sword by being able to summon a magical weapon as a bonus action. You could also go a different route and have the nonsense table create effects similar to certain spells reminiscent of Wonderland. I would also add in more flavor options for character creation.
Not characters to play but NPC's to use made a multi Crystal Sphere spanning version of the High Table from John Wick series of movies. including a rogues gallery of who's who in the inter crystal sphere underworld. Also Created a bad guy who is exactly like the Nothing from the Never Ending story. only it does not eat dreams...
I've actually been making a few characters (just so I have some in case the ones I use end up dying because of my incredible lack of wise decision making skills) based around monsters from CAPCOM's Monster Hunter franchise.
It's a bit weird, b/c I give them something that makes them specialize in a certain area and do something really, really well and/or are really powerful in a certain way like the monster they're based off of, but then I also have to nerf them with something else.
For example, here's one of my most recent characters, Vyre. They're a half-elf based off of Nargacuga; they have a boosted critical hit chance (it's a crit if they roll a 16 or up), but they can't actually have the potential to kill unless they roll a 4 and below.
Rollback Post to RevisionRollBack
he/him asexual panromantic legally certified dumb piece of shit who will **** around and find out, one way or another Monster Hunter fan (Stygian Zinogre and Ivory Lagiacrus are kickass; change my mind)
"I'm not evil, I'm just a problem. Like, the government is aware of that fact, but since I'm never a high priority, I'm constantly just a significant inconvenience to society."
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Not sure if anybody's mentioned Tanjiro Kamado from Demon Slayer. I'm having fun trying to work out how to model his "breathing" forms into D&D. It's tough, because they could represent an entire subclass, or they could be learned like feats. Or they could be abilities granted by a magic weapon in the form of his sword.
I have made a few
My Arcane Cleric 1/Transmutation wizard x, is based off Beaker the Muppet. A lab assistant electrocuted one to many times snaps and murders Bunsen. He transmutes the body into a flying snake and takes it as his familiar while gluing empty glass rims to the top of its head. Evil campaign.
My Gnome Rune Knight 3 / Armourer x named Lott Scang. Could make himself tiny or huge sized. Guardian mode. Never did find that helm of insect command.
Also made Lott’s partner Dyne van Hope. Fairy Armour infiltrator for the blaster hands.
My latest is Shoukon my Air Genasi Artificer 2 / Order of Scribe Wizard 6. GM allowed me to combine Jake my owl familiar with Steven the living armour homunculus. There is a moonstone gem on the chest that both speak out of. When I reached level 6 in wizard my Unseen Servant Marc the Spector became the manifest mind of my spell-book and joined the stat block as glowing Blue eyes above the Owl’s eyes.
Currently I'm trying to build a character based on Alice In Wonderland. I want to go with a Fey Wanderer Ranger for the flavor and martial abilities. But I also really want to go with a Wild Magic Sorcerer for spells like Feather Fall, Enlarge/Reduce, Spray of Cards, or Hypnotic Pattern, plus being able to play with the Wild Magic table to make it all the more chaotic and unpredictable. Hell, there are even some spells in Warlock and Cleric that would be awesome like Flock of Familiars (to bat hedgehogs at enemies) or Heroes' Feast. I also thought about taking the dungeon delver feat and making the character good with thieves tools to be better with doors, traps, secrets doors, riddles, mysteries, and puzzles.
The build specifically has been a struggle to figure out how to better synergize the flavor of the Fey Wanderer while still getting the spells and chaos I need. But I've got the personality down. It was the first thing that I came up with actually. Think Wednesday meets Disgust from Inside Out. Antisocial, sassy, and opinionated, they loves anything dark and macabre while absolutely disgusted by anything cute, sweet, bright, joyful. They know what they like, have very high standards, and will not compromise them for shit. Their happenstance venture to being lost in the Feywild as a young child is why they hate typical beauty. They hated it. Instead of rolling once for a gift from the Feywild I wanna roll after every long rest to see what I get and have the character destroy the gifts like waking up and smashing all the butterflies fluttering around them, or telling the shadow to **** off, or setting their hair on fire for being full of flowers 😂😂. It would be like the Feywild constantly trying to impress them and nothing working.
This idea gave me a smile. :)
I'm making a bard subclass modeled after the spirits bard that directly captures the absurd surrealism of Alice. If you're interested, I can share.
That'd be awesome! I'd love that if you're willing. It'd be a great help thank you.
Here's what I have so far. I haven't made it public on DDB yet because a) it lacks a 6th-level feature, and b) I don't think it's yet coherent as a single idea. Feel free to gut it for parts, and let me know if you can think of any new features or substitutions!
College of Wonder
You weren’t always this way, but something happened to you when you fell through a “rabbit hole” (either metaphorically, or literally) into a surreal realm of magic, faeries, nonsense entities, or something so otherworldly that you can’t quite explain it. You’ve returned, but the connection remains, and you’re no longer the same.
Not only do you think about things differently—possibly even in ways that confuse your friends—but you also can do things that defy reality. At least reality on this side of the rabbit hole.
Legerdemain
3rd-level College of Wonder feature
You gain proficiency in Sleight of Hand, and you learn the prestidigitation cantrip, which doesn’t count against the number of bard cantrips you know.
Nonsense
3rd-level College of Wonder feature
You call on your connection to a surreal realm and hope things change for the better. You can use a bonus action to expend one use of your Bardic Inspiration and roll on the Nonsense table using your Bardic Inspiration die to determine the magical charm you create. You retain the charm until you create the charm’s effect or you finish a short or long rest. You can use an action to create the charm's effect. Once you do so, you can’t create the charm’s effect again until you roll it again.
You can retain only one of these magical charms at a time, and rolling on the Nonsense table immediately ends the effect of the previous charm. If the charm requires a saving throw, the DC equals your spell save DC.
Nonsense
Armor of the Surreal
6th-level College of Wonder feature
You often find yourself distracted by fanciful visions, causing you to wander out of harm's way. When a creature you can see within 60 feet of you hits you with an attack, you can use your reaction to move up to half your speed without provoking opportunity attacks and fall prone. If your new position is out of range of the attack, it misses you and the attacker takes psychic damage equal to two rolls of your Bardic Inspiration die.
Once you use this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot to use this feature again.
6th
6th-level College of Wonder feature
Curiouser and Curiouser
14th-level College of Wonder feature
Whenever you roll on the Nonsense table, you can roll the die twice and choose which of the two charms to create. If you roll the same number on both dice, you can ignore the number and choose any charm on the table.
It seems really interesting. I would suggest adding some extra spells that you wouldn't normally get like Summon Fey, Misty Step, maybe something that summons creatures/animals for you to bat at enemies giving some sort of advantage like familiars or pack tactics. You could also do something like a Vertigo feature where the world around your warps into something topsy turvy sorta like Wonderland causing effects like fear, confusion, or even unbalance for disadvantage on attack rolls and saving throws. You could also incorporate the Vorpal Sword by being able to summon a magical weapon as a bonus action. You could also go a different route and have the nonsense table create effects similar to certain spells reminiscent of Wonderland. I would also add in more flavor options for character creation.
Thanks for the feedback. Yeah it's still very early and bereft of flavor.
The only part I disagree with is the bonus spells, as bard subclasses don't get bonus spells. But if they did I'd be right there with you.
Anyways, feel free to pick it apart if anything looks promising for your purposes.
I recently made The Predator. Artificer (Armorer) 17 / Fighter (Rune Knight) 3. This thing is insane!
25 AC, Greater Invisibility and deals about 150 damage a round on average indefinitely.
Not characters to play but NPC's to use made a multi Crystal Sphere spanning version of the High Table from John Wick series of movies. including a rogues gallery of who's who in the inter crystal sphere underworld. Also Created a bad guy who is exactly like the Nothing from the Never Ending story. only it does not eat dreams...
I've actually been making a few characters (just so I have some in case the ones I use end up dying because of my incredible lack of wise decision making skills) based around monsters from CAPCOM's Monster Hunter franchise.
It's a bit weird, b/c I give them something that makes them specialize in a certain area and do something really, really well and/or are really powerful in a certain way like the monster they're based off of, but then I also have to nerf them with something else.
For example, here's one of my most recent characters, Vyre. They're a half-elf based off of Nargacuga; they have a boosted critical hit chance (it's a crit if they roll a 16 or up), but they can't actually have the potential to kill unless they roll a 4 and below.
he/him
asexual panromantic
legally certified dumb piece of shit who will **** around and find out, one way or another
Monster Hunter fan (Stygian Zinogre and Ivory Lagiacrus are kickass; change my mind)
"I'm not evil, I'm just a problem. Like, the government is aware of that fact, but since I'm never a high priority, I'm constantly just a significant inconvenience to society."