If you’re looking to play a character that feels like they’re barely stitched into reality, Book of Ebon Tides by Kobold Press introduces a range of planar-touched races. Among them are the Satarre,
Satarre are renowned planar travelers, and visits to the Shadow Realm are no exception. As the populations of races grow in the various kingdoms of shadow, so the network of gateways feeding into their shadow roads also grows. None are more aware of this than the unbound satarre, a small faction zealously dedicated to unraveling barriers between the worlds. The unbound satarre are a curiosity even among their kind since they have an instinctual sensitivity to places of transition. An unbound satarre is compelled to find such gateways and widen their influence through mundane or magical means..
The Unbound Satarre is known for a racial ability called Unraveling Touch. Here is what it does:
"You can use your action to attempt to tear at the reality that keeps a being together. Choose a creature that you can see within 30 feet. The creature must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature that fails the saving throw must use its action each turn to repeat the saving throw as it attempts to keep itself in one piece. On a successful save, the effect ends on the target. Once you use this feature, you cannot do so again until you complete a long rest. (This trait replaces the base Satarre’s Carrier of Rot trait.)"
I really am fascinated with this racial ability, for one question. What does it mean to “keep oneself in one piece”? It’s not defined mechanically — but narratively, it paints a vivid picture of a creature whose very reality is torn apart. And because it forces the use of an action to make the save, if the target is unconscious, stunned, or otherwise unable to act, it can’t make the saving throw, meaning the effect could persist indefinitely. Combined with spells like Sleep or conditions that block actions, Unraveling Touch becomes a terrifying soft-lock. Whether your DM interprets it as a magical paralysis, metaphysical decay, or something darker, the ability opens the door for creative storytelling and clever tactical play. The Unbound Satarre aren’t just cool lizard-looking guys; they’re a glitch in the world, and they might drag their enemies into that brokenness with them.
But what do you guys think/interpret the racial ability? Is it as powerful as it sounds, or do you think it's just a simple mental block that a creature must snap out of with the help of a 3rd party? Just curious since its never specified and I cant really find any people talking about it.
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If you’re looking to play a character that feels like they’re barely stitched into reality, Book of Ebon Tides by Kobold Press introduces a range of planar-touched races. Among them are the Satarre,
Satarre are renowned planar travelers, and visits to the Shadow Realm are no exception. As the populations of races grow in the various kingdoms of shadow, so the network of gateways feeding into their shadow roads also grows. None are more aware of this than the unbound satarre, a small faction zealously dedicated to unraveling barriers between the worlds. The unbound satarre are a curiosity even among their kind since they have an instinctual sensitivity to places of transition. An unbound satarre is compelled to find such gateways and widen their influence through mundane or magical means..
The Unbound Satarre is known for a racial ability called Unraveling Touch. Here is what it does:
"You can use your action to attempt to tear at the reality that keeps a being together. Choose a creature that you can see within 30 feet. The creature must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature that fails the saving throw must use its action each turn to repeat the saving throw as it attempts to keep itself in one piece. On a successful save, the effect ends on the target. Once you use this feature, you cannot do so again until you complete a long rest. (This trait replaces the base Satarre’s Carrier of Rot trait.)"
I really am fascinated with this racial ability, for one question. What does it mean to “keep oneself in one piece”? It’s not defined mechanically — but narratively, it paints a vivid picture of a creature whose very reality is torn apart. And because it forces the use of an action to make the save, if the target is unconscious, stunned, or otherwise unable to act, it can’t make the saving throw, meaning the effect could persist indefinitely. Combined with spells like Sleep or conditions that block actions, Unraveling Touch becomes a terrifying soft-lock. Whether your DM interprets it as a magical paralysis, metaphysical decay, or something darker, the ability opens the door for creative storytelling and clever tactical play. The Unbound Satarre aren’t just cool lizard-looking guys; they’re a glitch in the world, and they might drag their enemies into that brokenness with them.
But what do you guys think/interpret the racial ability? Is it as powerful as it sounds, or do you think it's just a simple mental block that a creature must snap out of with the help of a 3rd party? Just curious since its never specified and I cant really find any people talking about it.