I want to add lots of home brew items and monsters, or just make stat blocks for npcs that are not full on character sheets, but in doing so I don't want my team of new players to try to level up a mage and get the option for a magic flying saucer knight with 4k hp because they have ticked to allow home brew. IS there a way of doing this or am I just going to have to work around? It'd be nice for items that effect say AC or stat blocks to pop up in maps etc without the nonsense of ALL homebrew.
Sorry if this has been asked before, I couldn't find owt
If you make a stat block, the players are not going to be able to do anything with it. It's not a subclass they can use. I don't think there's any issue here.
If I create a stat block I can't use it in the maps part of the ap? Also, I can't create a magic item and just give it to people without them having all the home brew options when levelling up because it's the characters that have to set themselves to home brew?
If I create a stat block I can't use it in the maps part of the ap? Also, I can't create a magic item and just give it to people without them having all the home brew options when levelling up because it's the characters that have to set themselves to home brew?
Homebrew monsters can be used in Maps.
As far as homebrew character options and items go, when you're in a campaign with content sharing enabled, homebrew items that are in your "homebrew collection" are shared with everyone in the campaign and can be used on their characters if they have the Homebrew box checked. Things that you create are automatically included in your "collection", but you can remove them from the collection if you don't want them to be shared.
However, beyond that, there's no way to limit which specific homebrew character options your players can use on their characters.
A note about homebrew subclasses: They can be used when homebrew is enabled, but the features still show up on the character sheets. As do the names of the subclasses chosen. Base class features can't be homebrewed.
Create all your items, but don't add them to your collection. So in Created, but not Collection. Then when you need them, add them to your Collection, use them, then remove them.
I think the issue is that my players being brand new I just don't want them exposed to the confusion of homebrew options. I think what I may have to do with items is create them and put wording in for it all in notes, so a +1 sword in the notes all the details etc and just go from there.
Limiting a campaign to only have things created by that DM would be a great addition.
You can also show them where the homebrew switch is, then instruct them to turn it on only to collect the items you instruct then turn it back off. It wouldn't be in their face all the time that way, plus knowing WHERE to look without having it on constantly helps them learn a site feature without being overwhelming.
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Hey guys, basically what it says above.
I want to add lots of home brew items and monsters, or just make stat blocks for npcs that are not full on character sheets, but in doing so I don't want my team of new players to try to level up a mage and get the option for a magic flying saucer knight with 4k hp because they have ticked to allow home brew. IS there a way of doing this or am I just going to have to work around? It'd be nice for items that effect say AC or stat blocks to pop up in maps etc without the nonsense of ALL homebrew.
Sorry if this has been asked before, I couldn't find owt
If you make a stat block, the players are not going to be able to do anything with it. It's not a subclass they can use. I don't think there's any issue here.
Oh sorry I may have not been clear.
If I create a stat block I can't use it in the maps part of the ap? Also, I can't create a magic item and just give it to people without them having all the home brew options when levelling up because it's the characters that have to set themselves to home brew?
Homebrew monsters can be used in Maps.
As far as homebrew character options and items go, when you're in a campaign with content sharing enabled, homebrew items that are in your "homebrew collection" are shared with everyone in the campaign and can be used on their characters if they have the Homebrew box checked. Things that you create are automatically included in your "collection", but you can remove them from the collection if you don't want them to be shared.
However, beyond that, there's no way to limit which specific homebrew character options your players can use on their characters.
pronouns: he/she/they
A note about homebrew subclasses: They can be used when homebrew is enabled, but the features still show up on the character sheets. As do the names of the subclasses chosen. Base class features can't be homebrewed.
Create all your items, but don't add them to your collection. So in Created, but not Collection. Then when you need them, add them to your Collection, use them, then remove them.
Thanks for the help guys.
I think the issue is that my players being brand new I just don't want them exposed to the confusion of homebrew options. I think what I may have to do with items is create them and put wording in for it all in notes, so a +1 sword in the notes all the details etc and just go from there.
Limiting a campaign to only have things created by that DM would be a great addition.
Cheers all
You can also show them where the homebrew switch is, then instruct them to turn it on only to collect the items you instruct then turn it back off. It wouldn't be in their face all the time that way, plus knowing WHERE to look without having it on constantly helps them learn a site feature without being overwhelming.