those are some seriously biased answers and do not address the real reason why I as the DM insist on the classic 3d6 method.
In the end D&D is a dice game, the homoinization of stats ruins the feel of the game as it was designed. As for the people who think 3d6 or 4d6 drop the lowest is a way to cheat the system, they are a minority of bad players and probably cheat on dice roles anyway.
Honestly I prefer different stat gen methods for different game types. The more brutal and random games i used to play with my brothers were great with 3D6 but the games with newer people who wanted to team play were fine with standard array. They give different vibes and people like different play styles and that is fine with me, i just like playing. 4D6 Drop the lowest was fun when i tried it, also did 2D6+6, 4D4 for weaker PC games, draw from a hat and many other wild methods to generate stats.
No one method if better than the other, and each has their charm and place.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
Well 4d6 averages a high score of 16. Point buy maxes at 15. And there is some percent chance you roll an 18. Point buy cant do that.
So id say roll 4d6 is better for power gamers cause 4d6 rolls higher than point buy can buy.
Point buy can be "optimized", but its hard locked to a max score of 15, and most point buy builds look like the trafeoffs made to generatr thr standard array. So, players have to make the best use of their points to get a rather "average" set of scores.
Why do you care so much how other people play their games? There is no universal "Best" there is just what each table likes. Some like high spread stats, some don't, some like high power, some like low power, some like the standard and i have played at all of them. Play with what you like and let others do the same.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
"Why do you care so much how other people play their games?"
Because dnd is a cooperative roleplaying game. And if someone rolled an 18 and 17 for stats, they start at level 1 with a 20 and 18. All the point buy people got 15 max the guy qho just rolled bad stats got a 14 as highest score.
Now if someone rolled 4d6 for stats and every player used thr same scores, that would maintain party balance. But its going to upset the power gamer cause he wants to be better than the rest of the party.
And they bristle at anything that would restore party balance. And most importantly, they havr to either ignorre party valance saying its really 4 solo games sife by side, or they havr to try to reframe getting better stats than everyone as "freedom" or some such.
DM rolls 4d6 for.stats. gets 6 numbers everyone plays with those numbers. Totally fair. Totally legit. Totally balanced. And the power gamer would scream bloody murder about having to be the same as the rest of the party.
From what I've seen, the most common rolls would be 10,11,12,13,14,15. Standard array is 8, 10,12,13,14,15 so you are picking up 3 points all on the lower end of the set. The problem isn't the rolls really, it's the combination of potentially higher rolls AND background ability score boosts AND ASI/Feats that further boost those numbers.
The problem is that you might have a player get hot and have every roll over a 12 while another makes a 13 as his high score along with 4 single digit rolls. Also the game is balanced partially around the normal progression of stat increases in each tier, so jumping right to an 18,19,20 in tier 1 gives them a pretty big advantage in a "bounded accuracy" game.
I LIKE the idea of rolling stats, it gives you some interesting hooks but I think the standard array or point buy is better from a balance standpoint.
This thread feels like it is in bad faith - you clearly have an agenda you want to push based on some of your survey results and your follow-up post - and that agenda is basically telling other people they are playing the game wrong. Not to mention some of your posts on the other thread on the topic, and the fact that you created an entire new separate discussion thread when you were already involved in the existing one.
If my table has fun rolling stats - and is comfortable enough to be unconcerned with some party disparities - then that is absolutely okay. If your table prefers the consistency of something like standard array, that is also fine. If it works and people enjoy it, that’s what actually matters in the end. This is a game - let individual tables have their own fun, and don’t yuck others’ yum.
"If my table has fun rolling stats - and is mature enough not to both be unconcerned with some party disparities - then that is absolutely okay."
I mean thats great. But its also not raw. It would seem you acknowledge some issues exist with 4d6 amd have come.up with a homebrew to fix it, that rely in part on "ill know it when i see it".
I mean thats more thsn most defenders of.4d6 do. Genrally they refuse to acknowledge any possible problem because they wsnt to unbalance the party. They dont wsnt it fixed, homebrewed, or rebalanced
I would just prefer something a little less subjective
"If my table has fun rolling stats - and is mature enough not to both be unconcerned with some party disparities - then that is absolutely okay."
I mean thats great. But its also not raw. It would seem you acknowledge some issues exist with 4d6 amd have come.up with a homebrew to fix it, that rely in part on "ill know it when i see it".
I mean thats more thsn most defenders of.4d6 do. Genrally they refuse to acknowledge any possible problem because they wsnt to unbalance the party. They dont wsnt it fixed, homebrewed, or rebalanced
I would just prefer something a little less subjective
The overwhelming majority of people I know who roll stats don’t do so for power gaming. They do so because it is fun. They recognize the issues, but decide that the benefits (random character creation, the ability to roleplay interesting and unique high or low traits, etc.) outweigh the flaws. You are trying to couch this in terms of “power gaming” - that’s not the reality I’ve seen over my fairly long time playing the game.
Honestly, though, I am mostly just confused about what you actually care about. You are talking about how this should be a cooperative game, and people should work as a team and not just be a bunch of solo players focused on themselves… yet your entire thread seems based on your stereotypes, your views on rolling stats, your own enjoyment, and your own priorities. It strikes me as very odd that you are so focused on cooperation, yet are putting your own solo ideas as gospel and making accusations against others. Maybe you could try embracing that spirit of cooperation a bit more and acknowledge that different ways to play are equally valid - each group is entitled to do what works best for their table, and it is not the place of another table to judge.
People also overestimate the value of high points in off-priority stats in 5e for most classes. If I'm a Barbarian with 18 in INT, frabjuous day- I have exactly 1 INT skill as a class skill and 4 skills in total- eventually 5, but no new INT picks from it- meaning if I throw my background picks behind it I still only have 3 INT skills at the cost of ones that would benefit from my Rage effect, and the Bard, Rogue, Ranger, or Wizard are still likely to beat me out for their preferred knowledge rolls since they all can take Expertise. A +5 is the starting point for being good at something; if you're not growing past it, the bonus will be flaky for skill checks and fall off fairly quickly for saving throws. MAD builds can squeeze a little extra performance out in early days, but frankly the +1-2 isn't huge relative to d20 variance unless the group is very actively grinding encounters somehow. The only class that really gets a comprehensive jolt out of it in typical play levels is Paladin from Aura of Protection.
I prefer standard array, because I tend to run & play at tables that have a RP style that acts out statistically "same" characters as wildly different yet believable for their stats regardless.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I’m not even going to dignify that poll by answering, every answer just screams the OP’s bias against rolling for stats and most are of the “so Mr Senator when did you stop beating your wife?” nature where even if you’re not using it to power game the question assumes you are. Considering there’s already an active thread on the same topic it’s hard to see this new thread in even vaguely good faith
One of the issues is that the OP fundamentally misunderstands why 4d6k3 would be attractive to players. Personally, while I see the attraction, I don't think the benefits outweigh the cons. That may not be true for other tables since circumstances may be different, or that opinion may not be shared. That's fine...it seems silly to get upset about it. So long as you're not trying to insist that my table conforms to your conclusion, it's fine.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
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If you prefer to roll 4d6 for stats, please choose from the optioms
those are some seriously biased answers and do not address the real reason why I as the DM insist on the classic 3d6 method.
In the end D&D is a dice game, the homoinization of stats ruins the feel of the game as it was designed. As for the people who think 3d6 or 4d6 drop the lowest is a way to cheat the system, they are a minority of bad players and probably cheat on dice roles anyway.
Honestly I prefer different stat gen methods for different game types. The more brutal and random games i used to play with my brothers were great with 3D6 but the games with newer people who wanted to team play were fine with standard array. They give different vibes and people like different play styles and that is fine with me, i just like playing.
4D6 Drop the lowest was fun when i tried it, also did 2D6+6, 4D4 for weaker PC games, draw from a hat and many other wild methods to generate stats.
No one method if better than the other, and each has their charm and place.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
"No one method if better than the other"
Well 4d6 averages a high score of 16. Point buy maxes at 15. And there is some percent chance you roll an 18. Point buy cant do that.
So id say roll 4d6 is better for power gamers cause 4d6 rolls higher than point buy can buy.
Point buy can be "optimized", but its hard locked to a max score of 15, and most point buy builds look like the trafeoffs made to generatr thr standard array. So, players have to make the best use of their points to get a rather "average" set of scores.
Why do you care so much how other people play their games? There is no universal "Best" there is just what each table likes. Some like high spread stats, some don't, some like high power, some like low power, some like the standard and i have played at all of them.
Play with what you like and let others do the same.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
"Why do you care so much how other people play their games?"
Because dnd is a cooperative roleplaying game. And if someone rolled an 18 and 17 for stats, they start at level 1 with a 20 and 18. All the point buy people got 15 max the guy qho just rolled bad stats got a 14 as highest score.
Now if someone rolled 4d6 for stats and every player used thr same scores, that would maintain party balance. But its going to upset the power gamer cause he wants to be better than the rest of the party.
And they bristle at anything that would restore party balance. And most importantly, they havr to either ignorre party valance saying its really 4 solo games sife by side, or they havr to try to reframe getting better stats than everyone as "freedom" or some such.
DM rolls 4d6 for.stats. gets 6 numbers everyone plays with those numbers. Totally fair. Totally legit. Totally balanced. And the power gamer would scream bloody murder about having to be the same as the rest of the party.
From what I've seen, the most common rolls would be 10,11,12,13,14,15. Standard array is 8, 10,12,13,14,15 so you are picking up 3 points all on the lower end of the set. The problem isn't the rolls really, it's the combination of potentially higher rolls AND background ability score boosts AND ASI/Feats that further boost those numbers.
The problem is that you might have a player get hot and have every roll over a 12 while another makes a 13 as his high score along with 4 single digit rolls. Also the game is balanced partially around the normal progression of stat increases in each tier, so jumping right to an 18,19,20 in tier 1 gives them a pretty big advantage in a "bounded accuracy" game.
I LIKE the idea of rolling stats, it gives you some interesting hooks but I think the standard array or point buy is better from a balance standpoint.
Not voting in the biased troll poll though.
Happy Holidays All!
This thread feels like it is in bad faith - you clearly have an agenda you want to push based on some of your survey results and your follow-up post - and that agenda is basically telling other people they are playing the game wrong. Not to mention some of your posts on the other thread on the topic, and the fact that you created an entire new separate discussion thread when you were already involved in the existing one.
If my table has fun rolling stats - and is comfortable enough to be unconcerned with some party disparities - then that is absolutely okay. If your table prefers the consistency of something like standard array, that is also fine. If it works and people enjoy it, that’s what actually matters in the end. This is a game - let individual tables have their own fun, and don’t yuck others’ yum.
"From what I've seen, the most common rolls would be 10,11,12,13,14,15"
Highest roll,on average for 4d6 is 16. With a chance to hit 17 or 18.
Highest possible value in point buy is 15.
"If my table has fun rolling stats - and is mature enough not to both be unconcerned with some party disparities - then that is absolutely okay."
I mean thats great. But its also not raw. It would seem you acknowledge some issues exist with 4d6 amd have come.up with a homebrew to fix it, that rely in part on "ill know it when i see it".
I mean thats more thsn most defenders of.4d6 do. Genrally they refuse to acknowledge any possible problem because they wsnt to unbalance the party. They dont wsnt it fixed, homebrewed, or rebalanced
I would just prefer something a little less subjective
The overwhelming majority of people I know who roll stats don’t do so for power gaming. They do so because it is fun. They recognize the issues, but decide that the benefits (random character creation, the ability to roleplay interesting and unique high or low traits, etc.) outweigh the flaws. You are trying to couch this in terms of “power gaming” - that’s not the reality I’ve seen over my fairly long time playing the game.
Honestly, though, I am mostly just confused about what you actually care about. You are talking about how this should be a cooperative game, and people should work as a team and not just be a bunch of solo players focused on themselves… yet your entire thread seems based on your stereotypes, your views on rolling stats, your own enjoyment, and your own priorities. It strikes me as very odd that you are so focused on cooperation, yet are putting your own solo ideas as gospel and making accusations against others. Maybe you could try embracing that spirit of cooperation a bit more and acknowledge that different ways to play are equally valid - each group is entitled to do what works best for their table, and it is not the place of another table to judge.
People also overestimate the value of high points in off-priority stats in 5e for most classes. If I'm a Barbarian with 18 in INT, frabjuous day- I have exactly 1 INT skill as a class skill and 4 skills in total- eventually 5, but no new INT picks from it- meaning if I throw my background picks behind it I still only have 3 INT skills at the cost of ones that would benefit from my Rage effect, and the Bard, Rogue, Ranger, or Wizard are still likely to beat me out for their preferred knowledge rolls since they all can take Expertise. A +5 is the starting point for being good at something; if you're not growing past it, the bonus will be flaky for skill checks and fall off fairly quickly for saving throws. MAD builds can squeeze a little extra performance out in early days, but frankly the +1-2 isn't huge relative to d20 variance unless the group is very actively grinding encounters somehow. The only class that really gets a comprehensive jolt out of it in typical play levels is Paladin from Aura of Protection.
Poll being full of weasel wording aside:
I prefer standard array, because I tend to run & play at tables that have a RP style that acts out statistically "same" characters as wildly different yet believable for their stats regardless.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I’m not even going to dignify that poll by answering, every answer just screams the OP’s bias against rolling for stats and most are of the “so Mr Senator when did you stop beating your wife?” nature where even if you’re not using it to power game the question assumes you are. Considering there’s already an active thread on the same topic it’s hard to see this new thread in even vaguely good faith
One of the issues is that the OP fundamentally misunderstands why 4d6k3 would be attractive to players. Personally, while I see the attraction, I don't think the benefits outweigh the cons. That may not be true for other tables since circumstances may be different, or that opinion may not be shared. That's fine...it seems silly to get upset about it. So long as you're not trying to insist that my table conforms to your conclusion, it's fine.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.