I’ve wanted a system that keeps the fun of rolling, but avoids huge gaps between players (no one stuck with terrible stats while someone else is a god).
So this is what my DM and I came up with:
We’re 6 players at the table, and since there are 6 ability scores, we turned stat generation into a group activity during Session 0.
Here’s how it works:
Each player rolls 4d6 (once per turn).
Every individual die result is recorded (spreadsheet or paper).
We go around until we have 24 total dice rolls (6 players × 4 dice).
Then we remove the 6 lowest rolls.
This leaves us with a pool of dice that can be combined into 6 sets of 3 dice (just like standard stat rolling).
Extra tweak (optional):
Our DM likes slightly higher-powered characters, so if the overall pool feels weak, the DM can roll 2d4 and add it to the pool to boost things a bit.
Result:
Everyone builds their stats from the same shared pool.
So all players have equal potential, but still get the fun of rolling.
Plus, it becomes a fun group moment instead of a solo activity.
I think this sounds like a decent way to roll for stats, making sure no one player has far better stats than another out the gate, but still allowing players to roll for stats (players LOVE rolling dice for stuff).
I think in my next campaign I'll do something kind of similar. I have 4 players, so I'll probably just let them all roll one die for each stat, then remove the lowest. Basically I'll say "roll for Stat 1" and they will all roll 1d6, and drop the lowest. Do that for all 6 stats. That way they all get to roll, and everyone has the same starting pool.
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I’ve wanted a system that keeps the fun of rolling, but avoids huge gaps between players (no one stuck with terrible stats while someone else is a god).
So this is what my DM and I came up with:
We’re 6 players at the table, and since there are 6 ability scores, we turned stat generation into a group activity during Session 0.
Here’s how it works:
Each player rolls 4d6 (once per turn).
Every individual die result is recorded (spreadsheet or paper).
We go around until we have 24 total dice rolls (6 players × 4 dice).
Then we remove the 6 lowest rolls.
This leaves us with a pool of dice that can be combined into 6 sets of 3 dice (just like standard stat rolling).
Extra tweak (optional):
Our DM likes slightly higher-powered characters, so if the overall pool feels weak, the DM can roll 2d4 and add it to the pool to boost things a bit.
Result:
Everyone builds their stats from the same shared pool.
So all players have equal potential, but still get the fun of rolling.
Plus, it becomes a fun group moment instead of a solo activity.
I think this sounds like a decent way to roll for stats, making sure no one player has far better stats than another out the gate, but still allowing players to roll for stats (players LOVE rolling dice for stuff).
I think in my next campaign I'll do something kind of similar. I have 4 players, so I'll probably just let them all roll one die for each stat, then remove the lowest. Basically I'll say "roll for Stat 1" and they will all roll 1d6, and drop the lowest. Do that for all 6 stats. That way they all get to roll, and everyone has the same starting pool.