"Unless you are working with a world rife with magic..." Have you read the D&D core rulebooks? The D&D setting is rife with magic, unless you're using some extra-eeemely homebrewed low-magic version of D&D. Yes, the <insert word for muggles> would build technologies to compete with magic. But it would always be at a disadvantage because they're facing off against people who can LITERALLY turn invisible, fly, read your mind, control your mind, and hurl Fireballs! And they would be building upon existing tech, in this case . . . magic.
I mean, even "high magic" is a relative term. It can mean there's a wizard for every town, or just that the relative handful of wizards in existence compared to the population at large advertise their existence and can do some impressive stuff. Magic being well-known as a part of life doesn't mean it's actually super accessible.
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I mean, even "high magic" is a relative term. It can mean there's a wizard for every town, or just that the relative handful of wizards in existence compared to the population at large advertise their existence and can do some impressive stuff. Magic being well-known as a part of life doesn't mean it's actually super accessible.