"Unless you are working with a world rife with magic..." Have you read the D&D core rulebooks? The D&D setting is rife with magic, unless you're using some extra-eeemely homebrewed low-magic version of D&D. Yes, the <insert word for muggles> would build technologies to compete with magic. But it would always be at a disadvantage because they're facing off against people who can LITERALLY turn invisible, fly, read your mind, control your mind, and hurl Fireballs! And they would be building upon existing tech, in this case . . . magic.
I mean, even "high magic" is a relative term. It can mean there's a wizard for every town, or just that the relative handful of wizards in existence compared to the population at large advertise their existence and can do some impressive stuff. Magic being well-known as a part of life doesn't mean it's actually super accessible.
"Unless you are working with a world rife with magic..." Have you read the D&D core rulebooks? The D&D setting is rife with magic, unless you're using some extra-eeemely homebrewed low-magic version of D&D. Yes, the <insert word for muggles> would build technologies to compete with magic. But it would always be at a disadvantage because they're facing off against people who can LITERALLY turn invisible, fly, read your mind, control your mind, and hurl Fireballs! And they would be building upon existing tech, in this case . . . magic.
The basis for discussion IS a low-magic world (btw as I started "reading the rulebooks" in 1978 I think I understand them as well as most). Even in a "standard" D&D world spell casters need long rests, material components...wizards can be killed by nonmagical means. It would depend heavily on how many spell casters there were compared to the general population. You are free to disagree, there are multiple sources of fiction that support any version of this discussion.
Specifically, if 1 in 100 is some kind of spell caster it's like you propose. At 1 in 1000 it would be much different, at 1 in 10000 spell casters would have to watch their step very carefully in my opinion anyway.
You might try to temper your snark when replying, it's unseemly.
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I mean, even "high magic" is a relative term. It can mean there's a wizard for every town, or just that the relative handful of wizards in existence compared to the population at large advertise their existence and can do some impressive stuff. Magic being well-known as a part of life doesn't mean it's actually super accessible.
The basis for discussion IS a low-magic world (btw as I started "reading the rulebooks" in 1978 I think I understand them as well as most). Even in a "standard" D&D world spell casters need long rests, material components...wizards can be killed by nonmagical means. It would depend heavily on how many spell casters there were compared to the general population. You are free to disagree, there are multiple sources of fiction that support any version of this discussion.
Specifically, if 1 in 100 is some kind of spell caster it's like you propose. At 1 in 1000 it would be much different, at 1 in 10000 spell casters would have to watch their step very carefully in my opinion anyway.
You might try to temper your snark when replying, it's unseemly.