I'm fairly new with Warlocks not straying much outside of a warlock that acts more like a businessman and hates fighting. Right now I am playing a curse of strahd game and want to introduce a warlock into it as a party member/potential end game villain. Posting a spoiler based on the module.
We are currently at the bone grinder, my old character left after a disagreement with the party (in RP, not outside of it. Group agreed it might be better to make a new character when I brought it up). I thought with the Curse of strahd being in another plain with bigger beings in play here than a vampire I could have a warlock that would serve one of them. He'd accompany them and help them to amuse his master, but would betray them if enough trust was not built up over the course of the campaign. The DM likes the idea and has approved it.
The problem with having a warlock though is that our party currently consist of a rogue, and two paladins. So getting past RP elements, we would be lacking a dedicated healer as I was looking toward the Undying pact for RP flavor. If made, I also have no idea if I should just put it out in the open that I'm a warlock, or attempt to disguise myself as a mage. I feel hexblade and pact of chains would be too on the nose. Does anyone know how well an undying tomelock plays? My other warlock I tried once was a chainlock who used his familiar to set up trade networks, so I mostly played them with as a merchant who solved problems with money.
If this warlock does succeed and defeat the party if betraying them, I plan on him becoming a major villain in future campaigns.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm fairly new with Warlocks not straying much outside of a warlock that acts more like a businessman and hates fighting. Right now I am playing a curse of strahd game and want to introduce a warlock into it as a party member/potential end game villain. Posting a spoiler based on the module.
We are currently at the bone grinder, my old character left after a disagreement with the party (in RP, not outside of it. Group agreed it might be better to make a new character when I brought it up). I thought with the Curse of strahd being in another plain with bigger beings in play here than a vampire I could have a warlock that would serve one of them. He'd accompany them and help them to amuse his master, but would betray them if enough trust was not built up over the course of the campaign. The DM likes the idea and has approved it.
The problem with having a warlock though is that our party currently consist of a rogue, and two paladins. So getting past RP elements, we would be lacking a dedicated healer as I was looking toward the Undying pact for RP flavor. If made, I also have no idea if I should just put it out in the open that I'm a warlock, or attempt to disguise myself as a mage. I feel hexblade and pact of chains would be too on the nose. Does anyone know how well an undying tomelock plays? My other warlock I tried once was a chainlock who used his familiar to set up trade networks, so I mostly played them with as a merchant who solved problems with money.
If this warlock does succeed and defeat the party if betraying them, I plan on him becoming a major villain in future campaigns.