Personally, I don't want WotC to make a new setting. They have Forgotten Realms and Greyhawk for the medieval fantasy, Eberron for the arcane pulp noir, Ravenloft for horror, Dark Sun (eventually) for the apocalypse world. They have the MTG settings, Ravnica and Strixhaven. They have the cultural appropriation settings they hesitate to touch like Kara-Tur, Al Qadim and Maztica (though technically FR). They even have the redheaded stepchild, Mystara.
What I really want is more deep dives into existing settings. A Dalelands book, a eastern Sea of Fallen Stars book (Thay, Mulhorand, Thesk Algarond), a Xend'rik book or a Mournlands book. We just got a Domains of Dread book for Ravenloft. Update the lore of these places deeper than a whole setting overview.
Honestly I'd love more Eberron stuff exploring the main continent of Khorvaire in more detail or exploring the other continents that got short changed in Rising From The Last War. However I'm very aware that the lesson taken from the TSR era and 3e was that if you release loads of books for each setting you end up dividing your market into "players of Forgotten Realms", "players of Greyhawk", "players of Eberron" etc and people stop buying the books outside their chosen setting so not sure if we'll see that.
As for an old setting I'd like to see updated I'm going to go obscure and ask for Ghost Walk. Only ever got one book during 3e but was set in a city in the after life surrounded by monsters where heroes go when they die. It was different enough from everything else to catch my interest and has the added advantage if you accidentally TPK your party you just shift to there for the rest of the campaign
I would love something Japanese themed, but honestly anything that moves away from a European design would be nice.
Honestly, I think publishers focusing on that sort of culture specific thing should be "Not North Americans" to give it a real honest delivery. Which is why if you want that sort of thing, there's 3rd party settings like Obijimas already on D&D Beyond.
On the topic:
Personally, I don't want WotC to make a new setting. They have Forgotten Realms and Greyhawk for the medieval fantasy, Eberron for the arcane pulp noir, Ravenloft for horror, Dark Sun (eventually) for the apocalypse world. They have the MTG settings, Ravnica and Strixhaven. They have the cultural appropriation settings they hesitate to touch like Kara-Tur, Al Qadim and Maztica (though technically FR). They even have the redheaded stepchild, Mystara.
What I really want is more deep dives into existing settings. A Dalelands book, a eastern Sea of Fallen Stars book (Thay, Mulhorand, Thesk Algarond), a Xend'rik book or a Mournlands book. We just got a Domains of Dread book for Ravenloft. Update the lore of these places deeper than a whole setting overview.
And the other thing is more setting-agnostic stuff. Like a Martial book that's focused on more martial subclasses, feats, equipment and magical items. I'm hoping we'll get something like that for the Arcane season and the Champions season.
And the final thing I really want to see is a "Homebrew Bible". A guide to how to build monsters, how to build magic, how to build subclasses or feats. Though I expect that if they're building that, it won't be out until after the Game Engine Rebuild has settled, and they've had time to build up the Homebrew tools on the site to support it.
Not trying to throw shade, but examine the premise of your argument for a moment. "These Culture specific settings were done poorly by a previous company 30 years ago, so a company set on the same continent can't try again at all."
It is a poor argument, but I don't think you are stupid for making it or anything. (Cause I know someone might think that is what I am saying.) I get you where you are coming from in not wanting stereotypes perpetuated and cultures bowdlerized into something offensive and that is a good impulse (one I strongly share) but also consider that those previous attempts were done without cultural consultation or without people of those cultures involved, and in a time where the internet was not as good of a research tool.
WoTC could easily hire consultants, do research, hire Asian-American creatives or even hire writers from those regions to E-correspond with, and contract. We have members of every ethnic group that TSR flubbed doing in North America, so it is very reasonable for WoTC to produce content for those players of those ethnicities as long as they are included in the process. It can be done without getting... well "a tome full of yikes Bro" is the best way to put it without profanity. Also lets face it, the 3PP stuff that would fill those gaps would also have lots of North-American publishers trying and the same arguments for WoTC being able to do it apply to them.
So, a flipside of this, and why I am trying to gently rebut this is.... I had a young player (13 I think) cry because he felt left out lore wise. His words were "Why do you get to have your gods in the books but I have to put mine in myself?" (That wasn't the only reason he was upset, it was just the pin that burst the balloon. He thought I was a Norse Pagan like the DM was, thus the 'your gods' comment.)
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
However, it's also possible we get a planar-themed Tasha's style book where the options are taken from various planes and that's as much Dark Sun as we get.
Yeah, I'm still somewhat skeptical that they'll try to thread the needle on "remove the problematic elements/tone down the survival mechanics that are a very awkward fit for 5.5" and "have it be enough like Dark Sun to actually satisfy those asking for it" in a full book
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'd really like to see something genuinely new rather than just rehashes of existing material. That said, The Radiant Citadel was possibly my favorite 5e book, so I certainly wouldn't mind seeing a similar expansion on those worlds and cultures if they were done in that spirit.
Unfortunately, from what I'm seeing, it looks like we're getting a lot of 2024 rebooting for classic settings instead. It's particularly frustrating that the settings which were covered poorly, namely Planescape and Spelljammer, aren't getting the full revised treatment. The focus seems to be on revisiting places we've already seen multiple times and that were arguably handled well enough already.
Honestly I'd love more Eberron stuff exploring the main continent of Khorvaire in more detail or exploring the other continents that got short changed in Rising From The Last War. However I'm very aware that the lesson taken from the TSR era and 3e was that if you release loads of books for each setting you end up dividing your market into "players of Forgotten Realms", "players of Greyhawk", "players of Eberron" etc and people stop buying the books outside their chosen setting so not sure if we'll see that.
As for an old setting I'd like to see updated I'm going to go obscure and ask for Ghost Walk. Only ever got one book during 3e but was set in a city in the after life surrounded by monsters where heroes go when they die. It was different enough from everything else to catch my interest and has the added advantage if you accidentally TPK your party you just shift to there for the rest of the campaign
Not trying to throw shade, but examine the premise of your argument for a moment.
"These Culture specific settings were done poorly by a previous company 30 years ago, so a company set on the same continent can't try again at all."
It is a poor argument, but I don't think you are stupid for making it or anything. (Cause I know someone might think that is what I am saying.)
I get you where you are coming from in not wanting stereotypes perpetuated and cultures bowdlerized into something offensive and that is a good impulse (one I strongly share) but also consider that those previous attempts were done without cultural consultation or without people of those cultures involved, and in a time where the internet was not as good of a research tool.
WoTC could easily hire consultants, do research, hire Asian-American creatives or even hire writers from those regions to E-correspond with, and contract.
We have members of every ethnic group that TSR flubbed doing in North America, so it is very reasonable for WoTC to produce content for those players of those ethnicities as long as they are included in the process.
It can be done without getting... well "a tome full of yikes Bro" is the best way to put it without profanity.
Also lets face it, the 3PP stuff that would fill those gaps would also have lots of North-American publishers trying and the same arguments for WoTC being able to do it apply to them.
So, a flipside of this, and why I am trying to gently rebut this is.... I had a young player (13 I think) cry because he felt left out lore wise. His words were "Why do you get to have your gods in the books but I have to put mine in myself?"
(That wasn't the only reason he was upset, it was just the pin that burst the balloon. He thought I was a Norse Pagan like the DM was, thus the 'your gods' comment.)
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
interesting topic there are several settings i want to see to return
Also I would like to see a return of the Blackmoor setting that needs a partnership with The Arneson Estate
Yeah, I'm still somewhat skeptical that they'll try to thread the needle on "remove the problematic elements/tone down the survival mechanics that are a very awkward fit for 5.5" and "have it be enough like Dark Sun to actually satisfy those asking for it" in a full book
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I would love a Domains of Delight book, and a book fleshing out some Radiant Citadel settings.
I'd really like to see something genuinely new rather than just rehashes of existing material. That said, The Radiant Citadel was possibly my favorite 5e book, so I certainly wouldn't mind seeing a similar expansion on those worlds and cultures if they were done in that spirit.
Unfortunately, from what I'm seeing, it looks like we're getting a lot of 2024 rebooting for classic settings instead. It's particularly frustrating that the settings which were covered poorly, namely Planescape and Spelljammer, aren't getting the full revised treatment. The focus seems to be on revisiting places we've already seen multiple times and that were arguably handled well enough already.