I'm currently weighing whether to pick up the new Ravenloft book, but I've been reading through the previews and I'm getting mixed signals. A lot of the early looks suggest the contents might be largely a rewrite or re-skinning of the 2014 Van Richten's Guide to Ravenloft (VRGtR).
I loved VRGtR. I thought it had some of the best monster design of the 2014 edition. However, I'm hesitant to drop $60 on a new book if it just rehashes the same Domains of Dread, monsters, and horror tropes without adding significant new mechanics, setting details, or story hooks.
Has anyone managed to do a rough "Venn Diagram" comparison of the two yet? Which Domains are getting expanded or updated versions? How much of the monster stat blocks and lore are recycled vs. genuinely rethought? Are there new gameplay mechanics that weren't in the 2014 version?
I've not done a full comparison myself but the general consensus, to quote Mystic Arts, is "it's a fantastic book with no reason to exist." By all accounts it's well written, has a lot of very interesting world building including several new Dark Domains, and finally has the Dark Lord stat blocks that Van Richten's missed out, but on the whole too much of it is just a revisit from the earlier book which was already considered one of the best 5e releases they've done. I have bought the digital version and I'm sure I'll get use out of it but a flick through a lot of the new Domains are interesting but only a page long whilst most of the ones that are more fleshed out are reworks from the older book
I'm currently weighing whether to pick up the new Ravenloft book, but I've been reading through the previews and I'm getting mixed signals. A lot of the early looks suggest the contents might be largely a rewrite or re-skinning of the 2014 Van Richten's Guide to Ravenloft (VRGtR).
I loved VRGtR. I thought it had some of the best monster design of the 2014 edition. However, I'm hesitant to drop $60 on a new book if it just rehashes the same Domains of Dread, monsters, and horror tropes without adding significant new mechanics, setting details, or story hooks.
Has anyone managed to do a rough "Venn Diagram" comparison of the two yet? Which Domains are getting expanded or updated versions? How much of the monster stat blocks and lore are recycled vs. genuinely rethought? Are there new gameplay mechanics that weren't in the 2014 version?
The two big new things I was looking forward to were:
the Innsmouth domain, which I found to be a hugely disappointing pile of meh that I can't imagine ever using in a campaign or even as a one-shot
the additional Bastion options, which are actually pretty great for the most part -- and being able to add a Liminal Space to your Bastion just as Backrooms is a massive hit in theaters is pretty incredible timing, really
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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Hi all,
I'm currently weighing whether to pick up the new Ravenloft book, but I've been reading through the previews and I'm getting mixed signals. A lot of the early looks suggest the contents might be largely a rewrite or re-skinning of the 2014 Van Richten's Guide to Ravenloft (VRGtR).
I loved VRGtR. I thought it had some of the best monster design of the 2014 edition. However, I'm hesitant to drop $60 on a new book if it just rehashes the same Domains of Dread, monsters, and horror tropes without adding significant new mechanics, setting details, or story hooks.
Has anyone managed to do a rough "Venn Diagram" comparison of the two yet? Which Domains are getting expanded or updated versions? How much of the monster stat blocks and lore are recycled vs. genuinely rethought? Are there new gameplay mechanics that weren't in the 2014 version?
I've not done a full comparison myself but the general consensus, to quote Mystic Arts, is "it's a fantastic book with no reason to exist." By all accounts it's well written, has a lot of very interesting world building including several new Dark Domains, and finally has the Dark Lord stat blocks that Van Richten's missed out, but on the whole too much of it is just a revisit from the earlier book which was already considered one of the best 5e releases they've done. I have bought the digital version and I'm sure I'll get use out of it but a flick through a lot of the new Domains are interesting but only a page long whilst most of the ones that are more fleshed out are reworks from the older book
Character Options
Domains of Ravenloft
Ravenloft Adventures and Creating Domains of Dread
Monsters
Magic Items
Find my D&D Beyond articles here
Teos Abadía on Alphastream did a great pair of video reviews of Ravenloft.
Ravenloft: The Horrors Within - What I Really Liked!
Ravenloft: The Horrors Within - What I Didn't Love
The two big new things I was looking forward to were:
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)